some work on scanning and the auctions/bids tab
This commit is contained in:
+360
-128
@@ -1,11 +1,13 @@
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local on_open, on_close
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local bid_records, auctions_records, create_maybe_bid_record, create_maybe_auction_record
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local bid_records, auction_records, create_bid_record, create_auction_record, update_bid_records, update_auction_records, wait_for_bids, wait_for_auctions, create_record
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local position
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local bid_listing_config = {
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on_cell_click = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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set_auction(sheet.data[data_index])
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AuxBuyEntry_OnClick(sheet.data[data_index])
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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@@ -13,34 +15,23 @@ local bid_listing_config = {
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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if not (current_auction and sheet.data[data_index] == current_auction) then
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sheet.rows[row_index].highlight:SetAlpha(0)
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end
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sheet.rows[row_index].highlight:SetAlpha(0)
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end,
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row_setter = function(row, datum)
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if current_auction and datum == current_auction then
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row.highlight:SetAlpha(.5)
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else
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row.highlight:SetAlpha(0)
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end
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end,
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columns = {
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{
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title = 'Qty',
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width = 23,
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comparator = function(datum1, datum2) return Aux.util.compare(datum1.aux_quantity, datum2.aux_quantity, Aux.util.LT) end,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.aux_quantity)
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cell.text:SetText(datum.stack_size)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Item',
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width = 186,
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comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
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title = 'Auction Item',
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width = 157,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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@@ -58,6 +49,8 @@ local bid_listing_config = {
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icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
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icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
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icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_RIGHT', cell.EnhTooltip_info) end)
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icon:SetScript('OnLeave', function() GameTooltip:Hide() end)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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@@ -69,96 +62,95 @@ local bid_listing_config = {
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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cell.text:SetText('['..datum.name..']')
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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auction_alpha_setter(cell, datum)
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end,
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},
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},
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sort_order = {{column = 2, order = 'ascending' }},
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}
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local auction_listing_config = {
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on_cell_click = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxSellEntry_OnClick(sheet.data[data_index])
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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local datum = sheet.data[data_index]
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if not (datum and current_auction and Aux.util.safe_index{auxSellEntries, current_auction.name, 'selected', 'key'} == datum.key) then
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sheet.rows[row_index].highlight:SetAlpha(0)
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end
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end,
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row_setter = function(row, datum)
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if datum and current_auction and Aux.util.safe_index{auxSellEntries, current_auction.name, 'selected', 'key'} == datum.key then
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row.highlight:SetAlpha(.5)
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else
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row.highlight:SetAlpha(0)
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end
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end,
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columns = {
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{
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title = 'Avail',
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width = 40,
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comparator = function(row1, row2) return Aux.util.compare(row1.count, row2.count, Aux.util.LT) end,
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title = 'Lvl',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.count)
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cell_setter = function(cell, datum)
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local level = max(1, datum.level)
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local text
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if level > UnitLevel('player') then
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text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE
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else
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text = level
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end
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cell.text:SetText(text)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Yours',
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width = 40,
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comparator = function(row1, row2) return Aux.util.compare(row1.yours, row2.yours, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.yours)
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end,
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},
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{
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title = 'Max Left',
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width = 55,
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comparator = function(row1, row2) return Aux.util.compare(row1.max_time_left, row2.max_time_left, Aux.util.GT) end,
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.max_time_left == 1 then
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if datum.duration == 1 then
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text = '30m'
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elseif datum.max_time_left == 2 then
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.max_time_left == 3 then
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.max_time_left == 4 then
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Owner',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.owner)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.unit_buyout_price, row2.unit_buyout_price, Aux.util.GT) end,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(Aux.util.money_string(row.unit_buyout_price))
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit))
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Qty',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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title = 'Bid',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(row.stack_size)
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid))
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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@@ -166,56 +158,304 @@ local auction_listing_config = {
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, row)
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cell.text:SetText(Aux.util.money_string(row.buyout_price))
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price))
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auction_alpha_setter(cell, datum)
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end,
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},
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},
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sort_order = {{column = 4, order = 'ascending' }, {column = 4, order = 'ascending'}},
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sort_order = {},
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}
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local auction_listing_config = {
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on_cell_click = function (sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(sheet.data[data_index])
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end,
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on_cell_enter = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_cell_leave = function (sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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end,
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columns = {
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{
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title = 'Qty',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.stack_size)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Auction Item',
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width = 157,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
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icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
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icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_RIGHT', cell.EnhTooltip_info) end)
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icon:SetScript('OnLeave', function() GameTooltip:Hide() end)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Lvl',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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local level = max(1, datum.level)
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local text
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if level > UnitLevel('player') then
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text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE
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else
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text = level
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end
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cell.text:SetText(text)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Owner',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.owner)
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy/ea',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit))
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid))
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auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
|
||||
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
|
||||
cell_setter = function(cell, datum)
|
||||
cell.text:SetText(Aux.util.money_string(datum.buyout_price))
|
||||
auction_alpha_setter(cell, datum)
|
||||
end,
|
||||
},
|
||||
},
|
||||
sort_order = {},
|
||||
}
|
||||
|
||||
function on_open()
|
||||
|
||||
if not bid_records then
|
||||
GetBidderAuctionItems()
|
||||
bid_records = {}
|
||||
local i = 0
|
||||
while true do
|
||||
local maybe_bid_record = create_maybe_bid_record(i)
|
||||
|
||||
if maybe_bid_record.present() then
|
||||
tinsert(auction_records, maybe_bid_record.get())
|
||||
else
|
||||
break
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
AuctionFrameBid.page = 0
|
||||
AuctionFrameBid_Update()
|
||||
|
||||
if not auctions_records then
|
||||
GetOwnerAuctionItems()
|
||||
auction_records = {}
|
||||
local i = 0
|
||||
while true do
|
||||
local maybe_auction_record = create_maybe_auction_record(i)
|
||||
|
||||
if maybe_auction_record.present() then
|
||||
tinsert(auction_records, maybe_auction_record.get())
|
||||
else
|
||||
break
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
AuctionFrameAuctions.page = 0
|
||||
AuctionFrameAuctions_Update()
|
||||
-- update_bid_records(function()
|
||||
update_auction_records(function()
|
||||
end)
|
||||
-- end)
|
||||
end
|
||||
|
||||
function on_close()
|
||||
end
|
||||
|
||||
function update_bid_records(k)
|
||||
bid_records = {}
|
||||
Aux.scan.start{
|
||||
type = 'bidder',
|
||||
page = 0,
|
||||
on_submit_query = function()
|
||||
position = nil
|
||||
end,
|
||||
on_page_loaded = function(page, total_pages)
|
||||
Aux.log('Scanning bid page '..(page+1)..' out of '..total_pages..' ...')
|
||||
position = 'bids#'..page
|
||||
end,
|
||||
on_read_auction = function(i)
|
||||
snipe.log('bids#'..i)
|
||||
end,
|
||||
on_complete = function()
|
||||
-- Aux.list.populate(AuxManageBidsListing.sheet, bid_records)
|
||||
return k()
|
||||
end,
|
||||
on_abort = function()
|
||||
end,
|
||||
next_page = function(page, total_pages)
|
||||
local last_page = max(total_pages - 1, 0)
|
||||
if page < last_page then
|
||||
return page + 1
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
function update_auction_records(k)
|
||||
auction_records = {}
|
||||
Aux.scan.start{
|
||||
type = 'owner',
|
||||
page = 0,
|
||||
on_submit_query = function()
|
||||
position = nil
|
||||
end,
|
||||
on_page_loaded = function(page, total_pages)
|
||||
Aux.log('Scanning auction page '..(page+1)..' out of '..total_pages..' ...')
|
||||
position = 'auctions#'..page
|
||||
end,
|
||||
on_read_auction = function(i)
|
||||
snipe.log('auctions#'..i)
|
||||
end,
|
||||
on_complete = function()
|
||||
-- Aux.list.populate(AuxManageAuctionsListing.sheet, auction_records)
|
||||
return k()
|
||||
end,
|
||||
on_abort = function()
|
||||
end,
|
||||
next_page = function(page, total_pages)
|
||||
local last_page = max(total_pages - 1, 0)
|
||||
if page < last_page then
|
||||
return page + 1
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
function create_record(auction_item, current_page)
|
||||
|
||||
local stack_size = auction_item.charges or auction_item.count
|
||||
local bid = (auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid) + auction_item.min_increment
|
||||
local buyout_price = auction_item.buyout_price > 0 and auction_item.buyout_price or nil
|
||||
local buyout_price_per_unit = buyout_price and Aux_Round(auction_item.buyout_price/stack_size)
|
||||
local status
|
||||
if auction_item.current_bid == 0 then
|
||||
status = 'No Bid'
|
||||
elseif auction_item.high_bidder then
|
||||
status = GREEN_FONT_COLOR_CODE..'Your Bid'..FONT_COLOR_CODE_CLOSE
|
||||
else
|
||||
status = RED_FONT_COLOR_CODE..'Other Bidder'..FONT_COLOR_CODE_CLOSE
|
||||
end
|
||||
|
||||
return {
|
||||
key = auction_item.item_signature,
|
||||
signature = Aux.auction_signature(auction_item.hyperlink, stack_size, bid, auction_item.buyout_price),
|
||||
|
||||
name = auction_item.name,
|
||||
level = auction_item.level,
|
||||
texture = auction_item.texture,
|
||||
tooltip = auction_item.tooltip,
|
||||
stack_size = stack_size,
|
||||
buyout_price = buyout_price,
|
||||
buyout_price_per_unit = buyout_price_per_unit,
|
||||
quality = auction_item.quality,
|
||||
hyperlink = auction_item.hyperlink,
|
||||
itemstring = auction_item.itemstring,
|
||||
page = current_page,
|
||||
bid = bid,
|
||||
bid_per_unit = Aux_Round(bid/stack_size),
|
||||
owner = auction_item.owner,
|
||||
duration = auction_item.duration,
|
||||
usable = auction_item.usable,
|
||||
high_bidder = auction_item.high_bidder,
|
||||
status = status,
|
||||
|
||||
EnhTooltip_info = auction_item.EnhTooltip_info,
|
||||
}
|
||||
end
|
||||
|
||||
function create_auction_record(index)
|
||||
local auction_item = Aux.info.auction_item(i, 'owner')
|
||||
if auction_item then
|
||||
tinsert(auction_records, create_record(auction_item, i))
|
||||
end
|
||||
end
|
||||
|
||||
function create_bid_record(index)
|
||||
local auction_item = Aux.info.auction_item(i, 'bidder')
|
||||
if auction_item then
|
||||
tinsert(auction_records, create_record(auction_item, i))
|
||||
end
|
||||
end
|
||||
|
||||
Aux.manage_frame = {
|
||||
on_open = on_open,
|
||||
on_close = on_close,
|
||||
@@ -223,12 +463,4 @@ Aux.manage_frame = {
|
||||
auction_listing_config = auction_listing_config,
|
||||
}
|
||||
|
||||
function create_maybe_auction_record(index)
|
||||
GetAuctionItemInfo('owner', index)
|
||||
end
|
||||
|
||||
function create_maybe_bid_record(index)
|
||||
GetAuctionItemInfo('bidder', index)
|
||||
end
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user