some work on scanning and the auctions/bids tab

This commit is contained in:
Manuel Simon Hirsig
2015-10-28 01:19:41 +01:00
parent 2cd1f43bc8
commit f091153a8c
8 changed files with 537 additions and 346 deletions
+360 -128
View File
@@ -1,11 +1,13 @@
local on_open, on_close
local bid_records, auctions_records, create_maybe_bid_record, create_maybe_auction_record
local bid_records, auction_records, create_bid_record, create_auction_record, update_bid_records, update_auction_records, wait_for_bids, wait_for_auctions, create_record
local position
local bid_listing_config = {
on_cell_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
set_auction(sheet.data[data_index])
AuxBuyEntry_OnClick(sheet.data[data_index])
end,
on_cell_enter = function (sheet, row_index, column_index)
@@ -13,34 +15,23 @@ local bid_listing_config = {
end,
on_cell_leave = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
if not (current_auction and sheet.data[data_index] == current_auction) then
sheet.rows[row_index].highlight:SetAlpha(0)
end
sheet.rows[row_index].highlight:SetAlpha(0)
end,
row_setter = function(row, datum)
if current_auction and datum == current_auction then
row.highlight:SetAlpha(.5)
else
row.highlight:SetAlpha(0)
end
end,
columns = {
{
title = 'Qty',
width = 23,
comparator = function(datum1, datum2) return Aux.util.compare(datum1.aux_quantity, datum2.aux_quantity, Aux.util.LT) end,
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.aux_quantity)
cell.text:SetText(datum.stack_size)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Item',
width = 186,
comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
title = 'Auction Item',
width = 157,
comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
cell_initializer = function(cell)
local icon = CreateFrame('Button', nil, cell)
local icon_texture = icon:CreateTexture(nil, 'BORDER')
@@ -58,6 +49,8 @@ local bid_listing_config = {
icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_RIGHT', cell.EnhTooltip_info) end)
icon:SetScript('OnLeave', function() GameTooltip:Hide() end)
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
text:SetPoint('TOPRIGHT', cell)
@@ -69,96 +62,95 @@ local bid_listing_config = {
cell.icon = icon
end,
cell_setter = function(cell, datum)
cell.tooltip = datum.tooltip
cell.EnhTooltip_info = datum.EnhTooltip_info
cell.icon.icon_texture:SetTexture(datum.texture)
cell.text:SetText('['..datum.name..']')
if not datum.usable then
cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
else
cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
end
cell.text:SetText('['..datum.tooltip[1][1].text..']')
local color = ITEM_QUALITY_COLORS[datum.quality]
cell.text:SetTextColor(color.r, color.g, color.b)
auction_alpha_setter(cell, datum)
end,
},
},
sort_order = {{column = 2, order = 'ascending' }},
}
local auction_listing_config = {
on_cell_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
AuxSellEntry_OnClick(sheet.data[data_index])
end,
on_cell_enter = function (sheet, row_index, column_index)
sheet.rows[row_index].highlight:SetAlpha(.5)
end,
on_cell_leave = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
local datum = sheet.data[data_index]
if not (datum and current_auction and Aux.util.safe_index{auxSellEntries, current_auction.name, 'selected', 'key'} == datum.key) then
sheet.rows[row_index].highlight:SetAlpha(0)
end
end,
row_setter = function(row, datum)
if datum and current_auction and Aux.util.safe_index{auxSellEntries, current_auction.name, 'selected', 'key'} == datum.key then
row.highlight:SetAlpha(.5)
else
row.highlight:SetAlpha(0)
end
end,
columns = {
{
title = 'Avail',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.count, row2.count, Aux.util.LT) end,
title = 'Lvl',
width = 23,
comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.count)
cell_setter = function(cell, datum)
local level = max(1, datum.level)
local text
if level > UnitLevel('player') then
text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE
else
text = level
end
cell.text:SetText(text)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Yours',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.yours, row2.yours, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.yours)
end,
},
{
title = 'Max Left',
width = 55,
comparator = function(row1, row2) return Aux.util.compare(row1.max_time_left, row2.max_time_left, Aux.util.GT) end,
title = 'Left',
width = 30,
comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
cell_setter = function(cell, datum)
local text
if datum.max_time_left == 1 then
if datum.duration == 1 then
text = '30m'
elseif datum.max_time_left == 2 then
elseif datum.duration == 2 then
text = '2h'
elseif datum.max_time_left == 3 then
elseif datum.duration == 3 then
text = '8h'
elseif datum.max_time_left == 4 then
elseif datum.duration == 4 then
text = '24h'
end
cell.text:SetText(text)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Owner',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.owner)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Bid/ea',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Buy/ea',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.unit_buyout_price, row2.unit_buyout_price, Aux.util.GT) end,
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(Aux.util.money_string(row.unit_buyout_price))
cell_setter = function(cell, datum)
cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit))
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Qty',
width = 23,
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
title = 'Bid',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.stack_size)
cell_setter = function(cell, datum)
cell.text:SetText(Aux.util.money_string(datum.bid))
auction_alpha_setter(cell, datum)
end,
},
{
@@ -166,56 +158,304 @@ local auction_listing_config = {
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(Aux.util.money_string(row.buyout_price))
cell_setter = function(cell, datum)
cell.text:SetText(Aux.util.money_string(datum.buyout_price))
auction_alpha_setter(cell, datum)
end,
},
},
sort_order = {{column = 4, order = 'ascending' }, {column = 4, order = 'ascending'}},
sort_order = {},
}
local auction_listing_config = {
on_cell_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
AuxBuyEntry_OnClick(sheet.data[data_index])
end,
on_cell_enter = function (sheet, row_index, column_index)
sheet.rows[row_index].highlight:SetAlpha(.5)
end,
on_cell_leave = function (sheet, row_index, column_index)
sheet.rows[row_index].highlight:SetAlpha(0)
end,
columns = {
{
title = 'Qty',
width = 23,
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.stack_size)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Auction Item',
width = 157,
comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
cell_initializer = function(cell)
local icon = CreateFrame('Button', nil, cell)
local icon_texture = icon:CreateTexture(nil, 'BORDER')
icon_texture:SetAllPoints(icon)
icon.icon_texture = icon_texture
local normal_texture = icon:CreateTexture(nil)
normal_texture:SetPoint('CENTER', 0, 0)
normal_texture:SetWidth(22)
normal_texture:SetHeight(22)
normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetNormalTexture(normal_texture)
icon:SetPoint('LEFT', cell)
icon:SetWidth(12)
icon:SetHeight(12)
icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_RIGHT', cell.EnhTooltip_info) end)
icon:SetScript('OnLeave', function() GameTooltip:Hide() end)
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
text:SetPoint('TOPRIGHT', cell)
text:SetPoint('BOTTOMRIGHT', cell)
text:SetJustifyV('TOP')
text:SetJustifyH('LEFT')
text:SetTextColor(0.8, 0.8, 0.8)
cell.text = text
cell.icon = icon
end,
cell_setter = function(cell, datum)
cell.tooltip = datum.tooltip
cell.EnhTooltip_info = datum.EnhTooltip_info
cell.icon.icon_texture:SetTexture(datum.texture)
if not datum.usable then
cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
else
cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
end
cell.text:SetText('['..datum.tooltip[1][1].text..']')
local color = ITEM_QUALITY_COLORS[datum.quality]
cell.text:SetTextColor(color.r, color.g, color.b)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Lvl',
width = 23,
comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
local level = max(1, datum.level)
local text
if level > UnitLevel('player') then
text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE
else
text = level
end
cell.text:SetText(text)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Left',
width = 30,
comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
cell_setter = function(cell, datum)
local text
if datum.duration == 1 then
text = '30m'
elseif datum.duration == 2 then
text = '2h'
elseif datum.duration == 3 then
text = '8h'
elseif datum.duration == 4 then
text = '24h'
end
cell.text:SetText(text)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Owner',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.owner)
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Bid/ea',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(Aux.util.money_string(datum.bid_per_unit))
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Buy/ea',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit))
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Bid',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(Aux.util.money_string(datum.bid))
auction_alpha_setter(cell, datum)
end,
},
{
title = 'Buy',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(Aux.util.money_string(datum.buyout_price))
auction_alpha_setter(cell, datum)
end,
},
},
sort_order = {},
}
function on_open()
if not bid_records then
GetBidderAuctionItems()
bid_records = {}
local i = 0
while true do
local maybe_bid_record = create_maybe_bid_record(i)
if maybe_bid_record.present() then
tinsert(auction_records, maybe_bid_record.get())
else
break
end
i = i + 1
end
end
AuctionFrameBid.page = 0
AuctionFrameBid_Update()
if not auctions_records then
GetOwnerAuctionItems()
auction_records = {}
local i = 0
while true do
local maybe_auction_record = create_maybe_auction_record(i)
if maybe_auction_record.present() then
tinsert(auction_records, maybe_auction_record.get())
else
break
end
i = i + 1
end
end
AuctionFrameAuctions.page = 0
AuctionFrameAuctions_Update()
-- update_bid_records(function()
update_auction_records(function()
end)
-- end)
end
function on_close()
end
function update_bid_records(k)
bid_records = {}
Aux.scan.start{
type = 'bidder',
page = 0,
on_submit_query = function()
position = nil
end,
on_page_loaded = function(page, total_pages)
Aux.log('Scanning bid page '..(page+1)..' out of '..total_pages..' ...')
position = 'bids#'..page
end,
on_read_auction = function(i)
snipe.log('bids#'..i)
end,
on_complete = function()
-- Aux.list.populate(AuxManageBidsListing.sheet, bid_records)
return k()
end,
on_abort = function()
end,
next_page = function(page, total_pages)
local last_page = max(total_pages - 1, 0)
if page < last_page then
return page + 1
end
end,
}
end
function update_auction_records(k)
auction_records = {}
Aux.scan.start{
type = 'owner',
page = 0,
on_submit_query = function()
position = nil
end,
on_page_loaded = function(page, total_pages)
Aux.log('Scanning auction page '..(page+1)..' out of '..total_pages..' ...')
position = 'auctions#'..page
end,
on_read_auction = function(i)
snipe.log('auctions#'..i)
end,
on_complete = function()
-- Aux.list.populate(AuxManageAuctionsListing.sheet, auction_records)
return k()
end,
on_abort = function()
end,
next_page = function(page, total_pages)
local last_page = max(total_pages - 1, 0)
if page < last_page then
return page + 1
end
end,
}
end
function create_record(auction_item, current_page)
local stack_size = auction_item.charges or auction_item.count
local bid = (auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid) + auction_item.min_increment
local buyout_price = auction_item.buyout_price > 0 and auction_item.buyout_price or nil
local buyout_price_per_unit = buyout_price and Aux_Round(auction_item.buyout_price/stack_size)
local status
if auction_item.current_bid == 0 then
status = 'No Bid'
elseif auction_item.high_bidder then
status = GREEN_FONT_COLOR_CODE..'Your Bid'..FONT_COLOR_CODE_CLOSE
else
status = RED_FONT_COLOR_CODE..'Other Bidder'..FONT_COLOR_CODE_CLOSE
end
return {
key = auction_item.item_signature,
signature = Aux.auction_signature(auction_item.hyperlink, stack_size, bid, auction_item.buyout_price),
name = auction_item.name,
level = auction_item.level,
texture = auction_item.texture,
tooltip = auction_item.tooltip,
stack_size = stack_size,
buyout_price = buyout_price,
buyout_price_per_unit = buyout_price_per_unit,
quality = auction_item.quality,
hyperlink = auction_item.hyperlink,
itemstring = auction_item.itemstring,
page = current_page,
bid = bid,
bid_per_unit = Aux_Round(bid/stack_size),
owner = auction_item.owner,
duration = auction_item.duration,
usable = auction_item.usable,
high_bidder = auction_item.high_bidder,
status = status,
EnhTooltip_info = auction_item.EnhTooltip_info,
}
end
function create_auction_record(index)
local auction_item = Aux.info.auction_item(i, 'owner')
if auction_item then
tinsert(auction_records, create_record(auction_item, i))
end
end
function create_bid_record(index)
local auction_item = Aux.info.auction_item(i, 'bidder')
if auction_item then
tinsert(auction_records, create_record(auction_item, i))
end
end
Aux.manage_frame = {
on_open = on_open,
on_close = on_close,
@@ -223,12 +463,4 @@ Aux.manage_frame = {
auction_listing_config = auction_listing_config,
}
function create_maybe_auction_record(index)
GetAuctionItemInfo('owner', index)
end
function create_maybe_bid_record(index)
GetAuctionItemInfo('bidder', index)
end