refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-23 15:47:52 +02:00
parent aa678e3058
commit f26f966d5e
4 changed files with 66 additions and 104 deletions
+26 -54
View File
@@ -1,10 +1,10 @@
module 'tooltip' import 'info'
module 'tooltip' import 'info' 'disenchant' 'cache' 'money' 'history'
_g.aux_tooltip_value = true
game_tooltip_hooks = {}
hooked_setter = nil
game_tooltip_money = nil
game_tooltip_hooks = t
mutable.hooked_setter = nil
mutable.game_tooltip_money = nil
function LOAD()
for name, f in game_tooltip_hooks do
@@ -29,7 +29,7 @@ function LOAD()
end
return result
end)
local orig = GameTooltip:GetScript('OnTooltipAddMoney')
local orig = GameTooltip:GetScript 'OnTooltipAddMoney'
GameTooltip:SetScript('OnTooltipAddMoney', function(...) temp=arg
if hooked_setter then
game_tooltip_money = arg1
@@ -42,12 +42,9 @@ end
function extend_tooltip(tooltip, link, quantity)
local item_id, suffix_id = info.parse_link(link)
quantity = IsShiftKeyDown() and quantity or 1
if _g.aux_tooltip_disenchant_source then
local color = {r=0.7, g=0.7, b=0.7}
local color = {r=.7, g=.7, b=.7}
local type, range = disenchant.source(item_id)
if type == 'CRYSTAL' then
tooltip:AddLine(format('Can disenchant from level %s |cffa335eeEpic|r and |cff0070ddRare|r items.', range), color.r, color.g, color.b, true)
elseif type == 'SHARD' then
@@ -58,15 +55,11 @@ function extend_tooltip(tooltip, link, quantity)
tooltip:AddLine(format('Can disenchant from level %s |cff1eff00Uncommon|r items.', range), color.r, color.g, color.b, true)
end
end
local item_info = info.item(item_id)
if item_info then
for item_info in present(info.item(item_id)) do
local distribution = disenchant.distribution(item_info.slot, item_info.quality, item_info.level)
if getn(distribution) > 0 then
if _g.aux_tooltip_disenchant_distribution then
local color = {r=0.8, g=0.8, b=0.2}
local color = {r=.8, g=.8, b=.2}
tooltip:AddLine('Disenchants into:', color.r, color.g, color.b)
sort(distribution, function(a,b) return a.probability > b.probability end)
@@ -74,38 +67,31 @@ function extend_tooltip(tooltip, link, quantity)
tooltip:AddLine(format(' %s%% %s (%s-%s)', event.probability * 100, info.display_name(event.item_id, true) or 'item:'..event.item_id, event.min_quantity, event.max_quantity), color.r, color.g, color.b)
end
end
if _g.aux_tooltip_disenchant_value then
local color = {r=0.1, g=0.6, b=0.6}
local color = {r=.1, g=.6, b=.6}
local disenchant_value = disenchant.value(item_info.slot, item_info.quality, item_info.level)
tooltip:AddLine('Disenchant Value: '..(disenchant_value and money.to_string2(disenchant_value) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b)
end
end
end
if _g.aux_tooltip_vendor_buy then
local color = {r=0.8, g=0.5, b=0.1}
local color = {r=.8, g=.5, b=.1}
local _, price, limited = cache.merchant_info(item_id)
if price then
tooltip:AddLine('Vendor Buy '..(limited and '(limited): ' or ': ')..money.to_string2(price * quantity), color.r, color.g, color.b)
end
end
if _g.aux_tooltip_vendor_sell then
local color = {r=0.8, g=0.5, b=0.1}
local color = {r=.8, g=.5, b=.1}
local price = cache.merchant_info(item_id)
if price ~= 0 then
tooltip:AddLine('Vendor Sell: '..(price and money.to_string2(price * quantity) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b)
end
end
local color = {r=1, g=1, b=0.6}
local color = {r=1, g=1, b=.6}
local auctionable = not item_info or info.auctionable(info.tooltip(function(tt) tt:SetHyperlink(item_info.itemstring) end), item_info.quality)
local item_key = (item_id or 0)..':'..(suffix_id or 0)
local value = history.value(item_key)
if auctionable then
if _g.aux_tooltip_value then
@@ -133,50 +119,38 @@ function game_tooltip_hooks:SetHyperlink(itemstring)
end
function game_tooltip_hooks:SetAuctionItem(type, index)
local link = GetAuctionItemLink(type, index)
if link then
local _, _, quantity = GetAuctionItemInfo(type, index)
extend_tooltip(GameTooltip, link, quantity)
for link in present(GetAuctionItemLink(type, index)) do
extend_tooltip(GameTooltip, link, select(3, GetAuctionItemInfo(type, index)))
end
end
function game_tooltip_hooks:SetLootItem(slot)
local link = GetLootSlotLink(slot)
if link then
local _, _, quantity = GetLootSlotInfo(slot)
extend_tooltip(GameTooltip, link, quantity)
for link in present(GetLootSlotLink(slot)) do
extend_tooltip(GameTooltip, link, select(3, GetLootSlotInfo(slot)))
end
end
function game_tooltip_hooks:SetQuestItem(qtype, slot)
local link = GetQuestItemLink(qtype, slot)
if link then
local _, _, quantity = GetQuestItemInfo(qtype, slot)
extend_tooltip(GameTooltip, link, quantity)
for link in present(GetQuestItemLink(qtype, slot)) do
extend_tooltip(GameTooltip, link, select(3, GetQuestItemInfo(qtype, slot)))
end
end
function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
local link = GetQuestLogItemLink(qtype, slot)
if link then
local _, _, quantity = GetQuestLogRewardInfo(slot)
extend_tooltip(GameTooltip, link, quantity)
for link in present(GetQuestLogItemLink(qtype, slot)) do
extend_tooltip(GameTooltip, link, select(3, GetQuestLogRewardInfo(slot)))
end
end
function game_tooltip_hooks:SetBagItem(bag, slot)
local link = GetContainerItemLink(bag, slot)
if link then
local _, quantity = GetContainerItemInfo(bag, slot)
extend_tooltip(GameTooltip, link, quantity)
for link in present(GetContainerItemLink(bag, slot)) do
extend_tooltip(GameTooltip, link, select(2, GetContainerItemInfo(bag, slot)))
end
end
function game_tooltip_hooks:SetInboxItem(index)
local name, _, quantity = GetInboxItem(index)
local id = name and cache.item_id(name)
if id then
for id in present(name and cache.item_id(name)) do
local _, itemstring, quality = GetItemInfo(id)
local hex = select(4, GetItemQualityColor(tonumber(quality)))
local link = hex.. '|H'..itemstring..'|h['..name..']|h'..FONT_COLOR_CODE_CLOSE
@@ -185,15 +159,13 @@ function game_tooltip_hooks:SetInboxItem(index)
end
function game_tooltip_hooks:SetInventoryItem(unit, slot)
local link = GetInventoryItemLink(unit, slot)
if link then
for link in present(GetInventoryItemLink(unit, slot)) do
extend_tooltip(GameTooltip, link, 1)
end
end
function game_tooltip_hooks:SetMerchantItem(slot)
local link = GetMerchantItemLink(slot)
if link then
for link in present(GetMerchantItemLink(slot)) do
local quantity = select(4, GetMerchantItemInfo(slot))
extend_tooltip(GameTooltip, link, quantity)
end
@@ -232,7 +204,7 @@ end
function game_tooltip_hooks:SetAuctionSellItem()
local name, _, quantity = GetAuctionSellItemInfo()
if name then
for slot in info.inventory do
for slot in info.inventory do temp=slot
local link = GetContainerItemLink(unpack(slot))
if link and select(5, info.parse_link(link)) == name then
extend_tooltip(GameTooltip, link, quantity)