refactoring
This commit is contained in:
+26
-54
@@ -1,10 +1,10 @@
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module 'tooltip' import 'info'
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module 'tooltip' import 'info' 'disenchant' 'cache' 'money' 'history'
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_g.aux_tooltip_value = true
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game_tooltip_hooks = {}
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hooked_setter = nil
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game_tooltip_money = nil
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game_tooltip_hooks = t
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mutable.hooked_setter = nil
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mutable.game_tooltip_money = nil
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function LOAD()
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for name, f in game_tooltip_hooks do
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@@ -29,7 +29,7 @@ function LOAD()
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end
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return result
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end)
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local orig = GameTooltip:GetScript('OnTooltipAddMoney')
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local orig = GameTooltip:GetScript 'OnTooltipAddMoney'
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GameTooltip:SetScript('OnTooltipAddMoney', function(...) temp=arg
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if hooked_setter then
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game_tooltip_money = arg1
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@@ -42,12 +42,9 @@ end
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function extend_tooltip(tooltip, link, quantity)
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local item_id, suffix_id = info.parse_link(link)
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quantity = IsShiftKeyDown() and quantity or 1
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if _g.aux_tooltip_disenchant_source then
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local color = {r=0.7, g=0.7, b=0.7}
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local color = {r=.7, g=.7, b=.7}
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local type, range = disenchant.source(item_id)
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if type == 'CRYSTAL' then
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tooltip:AddLine(format('Can disenchant from level %s |cffa335eeEpic|r and |cff0070ddRare|r items.', range), color.r, color.g, color.b, true)
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elseif type == 'SHARD' then
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@@ -58,15 +55,11 @@ function extend_tooltip(tooltip, link, quantity)
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tooltip:AddLine(format('Can disenchant from level %s |cff1eff00Uncommon|r items.', range), color.r, color.g, color.b, true)
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end
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end
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local item_info = info.item(item_id)
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if item_info then
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for item_info in present(info.item(item_id)) do
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local distribution = disenchant.distribution(item_info.slot, item_info.quality, item_info.level)
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if getn(distribution) > 0 then
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if _g.aux_tooltip_disenchant_distribution then
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local color = {r=0.8, g=0.8, b=0.2}
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local color = {r=.8, g=.8, b=.2}
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tooltip:AddLine('Disenchants into:', color.r, color.g, color.b)
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sort(distribution, function(a,b) return a.probability > b.probability end)
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@@ -74,38 +67,31 @@ function extend_tooltip(tooltip, link, quantity)
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tooltip:AddLine(format(' %s%% %s (%s-%s)', event.probability * 100, info.display_name(event.item_id, true) or 'item:'..event.item_id, event.min_quantity, event.max_quantity), color.r, color.g, color.b)
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end
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end
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if _g.aux_tooltip_disenchant_value then
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local color = {r=0.1, g=0.6, b=0.6}
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local color = {r=.1, g=.6, b=.6}
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local disenchant_value = disenchant.value(item_info.slot, item_info.quality, item_info.level)
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tooltip:AddLine('Disenchant Value: '..(disenchant_value and money.to_string2(disenchant_value) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b)
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end
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end
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end
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if _g.aux_tooltip_vendor_buy then
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local color = {r=0.8, g=0.5, b=0.1}
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local color = {r=.8, g=.5, b=.1}
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local _, price, limited = cache.merchant_info(item_id)
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if price then
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tooltip:AddLine('Vendor Buy '..(limited and '(limited): ' or ': ')..money.to_string2(price * quantity), color.r, color.g, color.b)
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end
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end
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if _g.aux_tooltip_vendor_sell then
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local color = {r=0.8, g=0.5, b=0.1}
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local color = {r=.8, g=.5, b=.1}
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local price = cache.merchant_info(item_id)
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if price ~= 0 then
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tooltip:AddLine('Vendor Sell: '..(price and money.to_string2(price * quantity) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b)
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end
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end
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local color = {r=1, g=1, b=0.6}
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local color = {r=1, g=1, b=.6}
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local auctionable = not item_info or info.auctionable(info.tooltip(function(tt) tt:SetHyperlink(item_info.itemstring) end), item_info.quality)
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local item_key = (item_id or 0)..':'..(suffix_id or 0)
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local value = history.value(item_key)
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if auctionable then
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if _g.aux_tooltip_value then
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@@ -133,50 +119,38 @@ function game_tooltip_hooks:SetHyperlink(itemstring)
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end
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function game_tooltip_hooks:SetAuctionItem(type, index)
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local link = GetAuctionItemLink(type, index)
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if link then
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local _, _, quantity = GetAuctionItemInfo(type, index)
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extend_tooltip(GameTooltip, link, quantity)
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for link in present(GetAuctionItemLink(type, index)) do
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extend_tooltip(GameTooltip, link, select(3, GetAuctionItemInfo(type, index)))
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end
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end
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function game_tooltip_hooks:SetLootItem(slot)
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local link = GetLootSlotLink(slot)
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if link then
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local _, _, quantity = GetLootSlotInfo(slot)
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extend_tooltip(GameTooltip, link, quantity)
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for link in present(GetLootSlotLink(slot)) do
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extend_tooltip(GameTooltip, link, select(3, GetLootSlotInfo(slot)))
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end
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end
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function game_tooltip_hooks:SetQuestItem(qtype, slot)
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local link = GetQuestItemLink(qtype, slot)
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if link then
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local _, _, quantity = GetQuestItemInfo(qtype, slot)
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extend_tooltip(GameTooltip, link, quantity)
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for link in present(GetQuestItemLink(qtype, slot)) do
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extend_tooltip(GameTooltip, link, select(3, GetQuestItemInfo(qtype, slot)))
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end
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end
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function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
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local link = GetQuestLogItemLink(qtype, slot)
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if link then
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local _, _, quantity = GetQuestLogRewardInfo(slot)
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extend_tooltip(GameTooltip, link, quantity)
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for link in present(GetQuestLogItemLink(qtype, slot)) do
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extend_tooltip(GameTooltip, link, select(3, GetQuestLogRewardInfo(slot)))
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end
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end
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function game_tooltip_hooks:SetBagItem(bag, slot)
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local link = GetContainerItemLink(bag, slot)
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if link then
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local _, quantity = GetContainerItemInfo(bag, slot)
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extend_tooltip(GameTooltip, link, quantity)
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for link in present(GetContainerItemLink(bag, slot)) do
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extend_tooltip(GameTooltip, link, select(2, GetContainerItemInfo(bag, slot)))
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end
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end
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function game_tooltip_hooks:SetInboxItem(index)
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local name, _, quantity = GetInboxItem(index)
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local id = name and cache.item_id(name)
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if id then
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for id in present(name and cache.item_id(name)) do
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local _, itemstring, quality = GetItemInfo(id)
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local hex = select(4, GetItemQualityColor(tonumber(quality)))
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local link = hex.. '|H'..itemstring..'|h['..name..']|h'..FONT_COLOR_CODE_CLOSE
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@@ -185,15 +159,13 @@ function game_tooltip_hooks:SetInboxItem(index)
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end
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function game_tooltip_hooks:SetInventoryItem(unit, slot)
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local link = GetInventoryItemLink(unit, slot)
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if link then
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for link in present(GetInventoryItemLink(unit, slot)) do
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extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks:SetMerchantItem(slot)
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local link = GetMerchantItemLink(slot)
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if link then
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for link in present(GetMerchantItemLink(slot)) do
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local quantity = select(4, GetMerchantItemInfo(slot))
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extend_tooltip(GameTooltip, link, quantity)
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end
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@@ -232,7 +204,7 @@ end
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function game_tooltip_hooks:SetAuctionSellItem()
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local name, _, quantity = GetAuctionSellItemInfo()
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if name then
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for slot in info.inventory do
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for slot in info.inventory do temp=slot
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local link = GetContainerItemLink(unpack(slot))
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if link and select(5, info.parse_link(link)) == name then
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extend_tooltip(GameTooltip, link, quantity)
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