refactoring
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@@ -533,7 +533,7 @@ function record_percentage(record)
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end
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function percentage_color(pct)
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for i=1,getn(AUCTION_PCT_COLORS) do
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for i = 1, getn(AUCTION_PCT_COLORS) do
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if pct < AUCTION_PCT_COLORS[i].value then
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return AUCTION_PCT_COLORS[i].color
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end
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@@ -693,7 +693,7 @@ local methods = {
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-- Populate the row info from the database by combining identical auctions and auctions
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-- of the same base item. Also, get the number of rows which will be shown.
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for i=1, getn(records) do
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for i = 1, getn(records) do
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local record = records[i]
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local prevRecord = records[i-1]
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if prevRecord and record.search_signature == prevRecord.search_signature then
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@@ -903,7 +903,7 @@ local methods = {
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RemoveSelectedRecord = function(self, count)
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count = count or 1
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for i=1, count do
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for i = 1, count do
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local index = key(self.selected, self.records)
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if index then
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tremove(self.records, index)
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@@ -914,7 +914,7 @@ local methods = {
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InsertAuctionRecord = function(self, record, count)
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count = count or 1
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for i=1, count do
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for i = 1, count do
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tinsert(self.records, record)
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end
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self:SetDatabase()
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@@ -1089,7 +1089,7 @@ function public.CreateAuctionResultsTable(parent, config)
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-- create the rows
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rt.rows = {}
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for i=1, numRows do
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for i = 1, numRows do
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local row = CreateFrame('Frame', nil, rt.contentFrame)
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row:SetHeight(rt.ROW_HEIGHT)
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if i == 1 then
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+3
-3
@@ -32,7 +32,7 @@ function LOAD()
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DropDownList1:SetHeight(DropDownList1:GetHeight() - 10)
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DropDownList1:ClearAllPoints()
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DropDownList1:SetPoint('TOPLEFT', dropdown, 'BOTTOMLEFT', -2, -2)
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for i=1,UIDROPDOWNMENU_MAXBUTTONS do
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for i = 1, UIDROPDOWNMENU_MAXBUTTONS do
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local button = _G['DropDownList1Button'..i]
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button:SetPoint('TOPLEFT', 0, -((button:GetID() - 1) * UIDROPDOWNMENU_BUTTON_HEIGHT) - 7)
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button:SetPoint('TOPRIGHT', 0, -((button:GetID() - 1) * UIDROPDOWNMENU_BUTTON_HEIGHT) - 7)
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@@ -57,7 +57,7 @@ function LOAD()
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DropDownList1Backdrop:SetBackdrop(blizzard_backdrop)
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aux_border:Hide()
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aux_background:Hide()
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for i=1,UIDROPDOWNMENU_MAXBUTTONS do
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for i = 1, UIDROPDOWNMENU_MAXBUTTONS do
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local button = _G['DropDownList1Button'..i]
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local text = button:GetFontString()
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text:SetFont([[Fonts\FRIZQT__.ttf]], 10)
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@@ -100,7 +100,7 @@ do
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orig = menu:GetScript 'OnShow'
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menu:SetScript('OnShow', function()
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UIMenu_Initialize()
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for i=1,getn(structure) do
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for i = 1, getn(structure) do
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UIMenu_AddButton(
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structure[i][1],
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structure[i],
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+2
-2
@@ -104,7 +104,7 @@ local methods = {
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st.updateSort = nil
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end
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for i=1, st.sizes.numRows do
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for i = 1, st.sizes.numRows do
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st.rows[i].data = nil
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if i > getn(st.rowData) then
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st.rows[i]:Hide()
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@@ -375,7 +375,7 @@ local methods = {
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row.cols = {}
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st.rows[rowNum] = row
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for i=1, getn(st.colInfo) do
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for i = 1, getn(st.colInfo) do
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st:AddRowCol(rowNum)
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end
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end,
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