refactoring
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@@ -533,7 +533,7 @@ function record_percentage(record)
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end
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function percentage_color(pct)
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for i=1,getn(AUCTION_PCT_COLORS) do
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for i = 1, getn(AUCTION_PCT_COLORS) do
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if pct < AUCTION_PCT_COLORS[i].value then
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return AUCTION_PCT_COLORS[i].color
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end
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@@ -693,7 +693,7 @@ local methods = {
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-- Populate the row info from the database by combining identical auctions and auctions
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-- of the same base item. Also, get the number of rows which will be shown.
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for i=1, getn(records) do
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for i = 1, getn(records) do
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local record = records[i]
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local prevRecord = records[i-1]
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if prevRecord and record.search_signature == prevRecord.search_signature then
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@@ -903,7 +903,7 @@ local methods = {
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RemoveSelectedRecord = function(self, count)
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count = count or 1
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for i=1, count do
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for i = 1, count do
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local index = key(self.selected, self.records)
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if index then
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tremove(self.records, index)
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@@ -914,7 +914,7 @@ local methods = {
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InsertAuctionRecord = function(self, record, count)
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count = count or 1
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for i=1, count do
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for i = 1, count do
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tinsert(self.records, record)
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end
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self:SetDatabase()
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@@ -1089,7 +1089,7 @@ function public.CreateAuctionResultsTable(parent, config)
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-- create the rows
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rt.rows = {}
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for i=1, numRows do
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for i = 1, numRows do
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local row = CreateFrame('Frame', nil, rt.contentFrame)
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row:SetHeight(rt.ROW_HEIGHT)
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if i == 1 then
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