module 'aux' local T = require 'T' local post = require 'aux.tabs.post' local gui = require 'aux.gui' local purchase_summary = require 'aux.util.purchase_summary' M.print = T.vararg-function(arg) DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. ' ' .. join(map(arg, tostring), ' ')) end local bids_loaded function M.bids_loaded() return bids_loaded end local current_owner_page function M.current_owner_page() return current_owner_page end local event_frame = CreateFrame'Frame' for event in T.temp-T.set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do event_frame:RegisterEvent(event) end local set_handler = {} M.handle = setmetatable({}, {__metatable=false, __newindex=function(_, k, v) set_handler[k](v) end}) do local handlers_INIT_UI, handlers_LOAD, handlers_LOAD2 = {}, {}, {} function set_handler.INIT_UI(f) tinsert(handlers_INIT_UI, f) end function set_handler.LOAD(f) tinsert(handlers_LOAD, f) end function set_handler.LOAD2(f) tinsert(handlers_LOAD2, f) end event_frame:SetScript('OnEvent', function() if event == 'ADDON_LOADED' then if arg1 == 'Blizzard_AuctionUI' then auction_ui_loaded() end elseif event == 'VARIABLES_LOADED' then gui.set_global_theme(aux and aux.account and aux.account.theme) for _, f in handlers_INIT_UI do f() end for _, f in handlers_LOAD do f() end elseif event == 'PLAYER_LOGIN' then for _, f in handlers_LOAD2 do f() end print('loaded - /aux') DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. 'aux now comes with a new blizz-like theme. If you wish to switch between themes, use /aux theme') else _M[event]() end end) end function handle.LOAD() _G.aux = aux or {} assign(aux, { account = {}, realm = {}, faction = {}, character = {}, }) M.account_data = assign(aux.account, { scale = 1, ignore_owner = true, crafting_cost = true, post_bid = false, post_duration = post.DURATION_24, post_stack = true, undercut = true, price_per_unit = false, items = {}, item_ids = {}, auctionable_items = {}, merchant_buy = {}, merchant_sell = {}, sharing = true, theme = 'blizzard', purchase_summary = true, }) do local key = format('%s|%s', GetCVar'realmName', UnitName'player') aux.character[key] = aux.character[key] or {} M.character_data = assign(aux.character[key], { tooltip = { value = true, merchant_sell = false, merchant_buy = false, daily = false, disenchant_value = false, disenchant_distribution = false, } }) end do local key = GetCVar'realmName' aux.realm[key] = aux.realm[key] or {} M.realm_data = assign(aux.realm[key], { characters = {}, recent_searches = {}, favorite_searches = {}, }) end end function handle.LOAD2() local key = format('%s|%s', GetCVar'realmName', UnitFactionGroup'player') if GetCVar'realmName' == 'Nordanaar' then key = format('%s|%s', GetCVar'realmName', 'Horde') end aux.faction[key] = aux.faction[key] or {} M.faction_data = assign(aux.faction[key], { history = {}, post = {}, }) end tab_info = {} function M.tab(name) local tab = T.map('name', name) local tab_event = { OPEN = function(f) tab.OPEN = f end, CLOSE = function(f) tab.CLOSE = f end, USE_ITEM = function(f) tab.USE_ITEM = f end, CLICK_LINK = function(f) tab.CLICK_LINK = f end, } tinsert(tab_info, tab) return setmetatable({}, {__metatable=false, __newindex=function(_, k, v) tab_event[k](v) end}) end do local index function M.get_tab() return tab_info[index] end function on_tab_click(i) CloseDropDownMenus() do (index and get_tab().CLOSE or pass)() end index = i do (index and get_tab().OPEN or pass)() end end end M.orig = setmetatable({[_G]=T.acquire()}, {__index=function(self, key) return self[_G][key] end}) M.hook = T.vararg-function(arg) local name, object, handler if getn(arg) == 3 then name, object, handler = unpack(arg) else object, name, handler = _G, unpack(arg) end handler = handler or getfenv(3)[name] orig[object] = orig[object] or T.acquire() assert(not orig[object][name], '"' .. name .. '" is already hooked into.') orig[object][name], object[name] = object[name], handler return hook end do local locked function M.bid_in_progress() return locked end function M.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true local send_signal, signal_received = signal() local name, texture, count, _, _, _, _, _, buyout_price = GetAuctionItemInfo(type, index) thread(when, signal_received, function() -- Track all (buyout) purchases after successful bid if name and amount > 0 and amount >= buyout_price then purchase_summary.add_purchase(name, texture, count, amount) purchase_summary.update_display() end do (on_success or pass)() end locked = false end) thread(when, later(5), send_signal) event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_BID_PLACED then send_signal() kill() end end) end end end do local locked function M.cancel_in_progress() return locked end function M.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) local send_signal, signal_received = signal() thread(when, signal_received, function() do (on_success or pass)() end locked = false end) thread(when, later(5), send_signal) event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_REMOVED then send_signal() kill() end end) end end function handle.LOAD2() frame:SetScale(account_data.scale) end function AUCTION_HOUSE_SHOW() AuctionFrame:Hide() frame:Show() set_tab(1) end do local handlers = {} function set_handler.CLOSE(f) tinsert(handlers, f) end function AUCTION_HOUSE_CLOSED() bids_loaded = false current_owner_page = nil for _, handler in handlers do handler() end set_tab() frame:Hide() end end function AUCTION_BIDDER_LIST_UPDATE() bids_loaded = true end do local last_owner_page_requested function GetOwnerAuctionItems(index) last_owner_page_requested = index return orig.GetOwnerAuctionItems(index) end function AUCTION_OWNED_LIST_UPDATE() current_owner_page = last_owner_page_requested or 0 end end function auction_ui_loaded() AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW') AuctionFrame:SetScript('OnHide', nil) hook('ShowUIPanel', T.vararg-function(arg) if arg[1] == AuctionFrame then return AuctionFrame:Show() end return orig.ShowUIPanel(unpack(arg)) end) hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent' end AuctionFrameAuctions_OnEvent = T.vararg-function(arg) if AuctionFrameAuctions:IsVisible() then return orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end