aux 'core' private() local gui = aux.gui function LOAD() for _, info in tab_info do tabs:create_tab(info.name) end end do local frame = CreateFrame('Frame', 'aux_frame', UIParent) tinsert(UISpecialFrames, 'aux_frame') gui.set_window_style(frame) gui.set_size(frame, 768, 447) frame:SetPoint('LEFT', 100, 0) frame:SetToplevel(true) frame:SetMovable(true) frame:EnableMouse(true) frame:SetClampedToScreen(true) frame:RegisterForDrag('LeftButton') frame:SetScript('OnDragStart', function() this:StartMoving() end) frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end) frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end) frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end) frame.content = CreateFrame('Frame', nil, frame) frame.content:SetPoint('TOPLEFT', 4, -80) frame.content:SetPoint('BOTTOMRIGHT', -4, 35) frame:Hide() public.aux_frame = frame end do tabs = gui.tabs(aux_frame, 'DOWN') tabs._on_select = on_tab_click function public.tab.set(id) tabs:select(id) end end do local btn = gui.button(aux_frame, 16) btn:SetPoint('BOTTOMRIGHT', -6, 6) gui.set_size(btn, 65, 24) btn:SetText('Close') btn:SetScript('OnClick', L(aux_frame.Hide, aux_frame)) public.close_button = btn end do local btn = gui.button(aux_frame, 16) btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0) gui.set_size(btn, 65, 24) btn:SetText('Default UI') btn:SetScript('OnClick',function() if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end end) end