aux 'post_tab' private() local gui, listing, item_listing, money, search_tab = aux.gui, aux.listing, aux.item_listing, aux.money, aux.search_tab function create_frames() frame = CreateFrame('Frame', nil, aux_frame) frame:SetAllPoints() frame:SetScript('OnUpdate', on_update) frame:Hide() frame.content = CreateFrame('Frame', nil, frame) frame.content:SetPoint('TOP', frame, 'TOP', 0, -8) frame.content:SetPoint('BOTTOMLEFT', aux_frame.content, 'BOTTOMLEFT', 0, 0) frame.content:SetPoint('BOTTOMRIGHT', aux_frame.content, 'BOTTOMRIGHT', 0, 0) frame.inventory = gui.panel(frame.content) frame.inventory:SetWidth(212) frame.inventory:SetPoint('TOPLEFT', 0, 0) frame.inventory:SetPoint('BOTTOMLEFT', 0, 0) frame.parameters = gui.panel(frame.content) frame.parameters:SetHeight(173) frame.parameters:SetPoint('TOPLEFT', frame.inventory, 'TOPRIGHT', 2.5, 0) frame.parameters:SetPoint('TOPRIGHT', 0, 0) frame.auctions = gui.panel(frame.content) frame.auctions:SetHeight(228) frame.auctions:SetPoint('BOTTOMLEFT', frame.inventory, 'BOTTOMRIGHT', 2.5, 0) frame.auctions:SetPoint('BOTTOMRIGHT', 0, 0) do local checkbox = gui.checkbox(frame.inventory) checkbox:SetPoint('TOPLEFT', 49, -16) checkbox:SetScript('OnClick', function() refresh = true end) local label = gui.label(checkbox, gui.font_size.small) label:SetPoint('LEFT', checkbox, 'RIGHT', 4, 1) label:SetText('Show hidden items') show_hidden_checkbox = checkbox end gui.horizontal_line(frame.inventory, -48) inventory_listing = item_listing.create( frame.inventory, function() if arg1 == 'LeftButton' then set_item(this.item_record) elseif arg1 == 'RightButton' then tab = 1 search_tab.set_filter(strlower(info.item(this.item_record.item_id).name)..'/exact') search_tab.execute(nil, false) end end, function(item_record) return item_record == selected_item end ) auction_listing = listing.CreateScrollingTable(frame.auctions) auction_listing:SetColInfo{ {name='Auctions', width=.12, align='CENTER'}, {name='Left', width=.1, align='CENTER'}, {name='Qty', width=.08, align='CENTER'}, {name='Bid/ea', width=.22, align='RIGHT'}, {name='Bid Pct', width=.13, align='CENTER'}, {name='Buy/ea', width=.22, align='RIGHT'}, {name='Buy Pct', width=.13, align='CENTER'} } auction_listing:EnableSorting(false) auction_listing:DisableSelection(true) auction_listing:SetHandler('OnClick', function(table, row_data, column, button) local column_index = key(column, column.row.cols) local unit_start_price, unit_buyout_price = undercut(row_data.record, stack_size_slider:GetValue(), button == 'RightButton') if column_index == 3 then stack_size_slider:SetValue(row_data.record.stack_size) elseif column_index == 4 then set_unit_start_price(unit_start_price) elseif column_index == 6 then set_unit_buyout_price(unit_buyout_price) end end) do status_bar = gui.status_bar(frame) status_bar:SetWidth(265) status_bar:SetHeight(25) status_bar:SetPoint('TOPLEFT', aux_frame.content, 'BOTTOMLEFT', 0, -6) status_bar:update_status(100, 100) status_bar:set_text('') end do local btn = gui.button(frame.parameters, 16) btn:SetPoint('TOPLEFT', status_bar, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Post') btn:SetScript('OnClick', post_auctions) post_button = btn end do local btn = gui.button(frame.parameters, 16) btn:SetPoint('TOPLEFT', post_button, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Refresh') btn:SetScript('OnClick', function() aux.scan.abort(scan_id) refresh_entries() refresh = true end) refresh_button = btn end do item = gui.item(frame.parameters) item:SetPoint('TOPLEFT', 10, -6) item.button:SetScript('OnEnter', function() if selected_item then aux.info.set_tooltip(selected_item.itemstring, this, 'ANCHOR_RIGHT') end end) item.button:SetScript('OnLeave', function() GameTooltip:Hide() end) end do local slider = gui.slider(frame.parameters) slider:SetValueStep(1) slider:SetPoint('TOPLEFT', 13, -74) slider:SetWidth(190) slider:SetScript('OnValueChanged', function() quantity_update(true) end) slider.editbox.change = function() slider:SetValue(this:GetNumber()) quantity_update(true) if selected_item then local settings = read_settings() settings.stack_size = this:GetNumber() write_settings(settings) end end slider.editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then unit_buyout_price:SetFocus() elseif stack_count_slider.editbox:IsVisible() then stack_count_slider.editbox:SetFocus() else unit_start_price:SetFocus() end end) slider.editbox:SetNumeric(true) slider.editbox:SetMaxLetters(3) slider.label:SetText('Stack Size') stack_size_slider = slider end do local slider = gui.slider(frame.parameters) slider:SetValueStep(1) slider:SetPoint('TOPLEFT', stack_size_slider, 'BOTTOMLEFT', 0, -32) slider:SetWidth(190) slider:SetScript('OnValueChanged', function() quantity_update() end) slider.editbox.change = function() slider:SetValue(this:GetNumber()) quantity_update() end slider.editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then stack_size_slider.editbox:SetFocus() else unit_start_price:SetFocus() end end) slider.editbox:SetNumeric(true) slider.label:SetText('Stack Count') stack_count_slider = slider end do local dropdown = gui.dropdown(frame.parameters) dropdown:SetPoint('TOPLEFT', stack_count_slider, 'BOTTOMLEFT', 0, -19) dropdown:SetWidth(90) local label = gui.label(dropdown, gui.font_size.small) label:SetPoint('BOTTOMLEFT', dropdown, 'TOPLEFT', -2, -3) label:SetText('Duration') UIDropDownMenu_Initialize(dropdown, initialize_duration_dropdown) dropdown:SetScript('OnShow', function() UIDropDownMenu_Initialize(this, initialize_duration_dropdown) end) duration_dropdown = dropdown end do local label = gui.label(frame.parameters, gui.font_size.medium) label:SetPoint('LEFT', duration_dropdown, 'RIGHT', 25, 0) deposit = label end do local checkbox = gui.checkbox(frame.parameters) checkbox:SetPoint('TOPRIGHT', -83, -6) checkbox:SetScript('OnClick', function() local settings = read_settings() settings.hidden = this:GetChecked() write_settings(settings) refresh = true end) local label = gui.label(checkbox, gui.font_size.small) label:SetPoint('LEFT', checkbox, 'RIGHT', 4, 1) label:SetText('Hide this item') hide_checkbox = checkbox end local function money_input() end do local editbox = gui.editbox(frame.parameters) editbox:SetPoint('TOPRIGHT', -71, -60) editbox:SetWidth(180) editbox:SetHeight(22) editbox:SetAlignment('RIGHT') editbox:SetFontSize(17) editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then stack_count_slider.editbox:SetFocus() else unit_buyout_price:SetFocus() end end) editbox.colorizer = function(text) return gsub(text, '[gsc]', function(str) return str == 'g' and money.GOLD_TEXT or str == 's' and money.SILVER_TEXT or str == 'c' and money.COPPER_TEXT end) end editbox.formatter = function() return money.to_string(get_unit_start_price(), true, nil, 3) end editbox.change = function() refresh = true end editbox.enter = function() this:ClearFocus() end editbox.focus_loss = function() this:SetText(money.to_string(get_unit_start_price(), true, nil, 3, nil, true)) end do local label = gui.label(editbox, gui.font_size.small) label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1) label:SetText('Unit Starting Price') end do local label = gui.label(editbox, 14) label:SetPoint('LEFT', editbox, 'RIGHT', 8, 0) label:SetWidth(50) label:SetJustifyH('CENTER') start_price_percentage = label end unit_start_price = editbox end do local editbox = gui.editbox(frame.parameters) editbox:SetPoint('TOPRIGHT', unit_start_price, 'BOTTOMRIGHT', 0, -19) editbox:SetWidth(180) editbox:SetHeight(22) editbox:SetAlignment('RIGHT') editbox:SetFontSize(17) editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then unit_start_price:SetFocus() else stack_size_slider.editbox:SetFocus() end end) editbox.colorizer = function(text) return gsub(text, '[gsc]', function(str) return str == 'g' and money.GOLD_TEXT or str == 's' and money.SILVER_TEXT or str == 'c' and money.COPPER_TEXT end) end editbox.formatter = function() return money.to_string(get_unit_buyout_price(), true, nil, 3) end editbox.change = function() refresh = true end editbox.enter = function() this:ClearFocus() end editbox.focus_loss = function() this:SetText(money.to_string(get_unit_buyout_price(), true, nil, 3, nil, true)) end do local label = gui.label(editbox, gui.font_size.small) label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1) label:SetText('Unit Buyout Price') end do local label = gui.label(editbox, 14) label:SetPoint('LEFT', editbox, 'RIGHT', 8, 0) label:SetWidth(50) label:SetJustifyH('CENTER') buyout_price_percentage = label end unit_buyout_price = editbox end do local btn = gui.button(frame.parameters, 14) btn:SetPoint('TOPRIGHT', -10, -146) gui.set_size(btn, 150, 20) btn:GetFontString():SetJustifyH('RIGHT') btn:GetFontString():SetPoint('RIGHT', -2, 0) btn:SetScript('OnClick', function() if this.amount then set_unit_start_price(this.amount) set_unit_buyout_price(this.amount) end end) local label = gui.label(btn, gui.font_size.small) label:SetPoint('BOTTOMLEFT', btn, 'TOPLEFT', -2, 1) label:SetText('Historical Value') historical_value_button = btn end end