local private, public = {}, {} Aux.item_search_frame = public local create_auction_record, show_dialog, find_auction, hide_sheet, update_listing, auction_alpha_setter, group_alpha_setter, create_auction_record local auctions local search_query local tooltip_patterns = {} local current_page local refresh function auction_alpha_setter(cell, auction) cell:SetAlpha(auction.gone and 0.3 or 1) end function group_alpha_setter(cell, group) cell:SetAlpha(Aux.util.all(group, function(auction) return auction.gone end) and 0.3 or 1) end local BUYOUT, BID, FULL = 1, 2, 3 public.views = { [BUYOUT] = { name = 'Buyout', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) public.on_row_click(Aux.util.filter(sheet.data[data_index], function(auction) return not auction.gone end)[1] or sheet.data[data_index][1]) end, on_row_enter = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(.5) Aux.info.set_game_tooltip(this, sheet.rows[row_index].tooltip, 'ANCHOR_CURSOR', sheet.rows[row_index].EnhTooltip_info) end, on_row_leave = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(0) GameTooltip:Hide() end, row_setter = function(row, group) row.tooltip = group[1].tooltip row.EnhTooltip_info = group[1].EnhTooltip_info end, columns = { { title = 'Avail', width = 40, comparator = function(group1, group2) return Aux.util.compare(getn(Aux.util.filter(group1, function(auction) return not auction.gone end)), getn(Aux.util.filter(group2, function(auction) return not auction.gone end)), Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(getn(Aux.util.filter(group, function(auction) return not auction.gone end))) group_alpha_setter(cell, group) end, }, { title = 'Qty', width = 23, comparator = function(group1, group2) return Aux.util.compare(group1[1].stack_size, group2[1].stack_size, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(group[1].stack_size) group_alpha_setter(cell, group) end, }, { title = 'Buy/ea', width = 93, comparator = function(group1, group2) return Aux.util.compare(group1[1].buyout_price_per_unit, group2[1].buyout_price_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(Aux.util.money_string(group[1].buyout_price_per_unit)) group_alpha_setter(cell, group) end, }, { title = 'Buy', width = 93, comparator = function(group1, group2) return Aux.util.compare(group1[1].buyout_price, group2[1].buyout_price, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(Aux.util.money_string(group[1].buyout_price)) group_alpha_setter(cell, group) end, }, }, sort_order = {{column = 2, order = 'ascending' }, {column = 4, order = 'ascending'}}, }, [BID] = { name = 'Bid', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) public.on_row_click(sheet.data[data_index]) end, on_row_enter = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(.5) Aux.info.set_game_tooltip(this, sheet.rows[row_index].tooltip, 'ANCHOR_CURSOR', sheet.rows[row_index].EnhTooltip_info) end, on_row_leave = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(0) GameTooltip:Hide() end, row_setter = function(row, datum) row.tooltip = datum.tooltip row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Page', width = 40, comparator = function(row1, row2) return Aux.util.compare(row1.page, row2.page, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.page) auction_alpha_setter(cell, datum) end, }, { title = 'Left', width = 30, comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, datum) local text if datum.duration == 1 then text = '30m' elseif datum.duration == 2 then text = '2h' elseif datum.duration == 3 then text = '8h' elseif datum.duration == 4 then text = '24h' end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Status', width = 70, comparator = function(auction1, auction2) return Aux.util.compare(auction1.status, auction2.status, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, auction) cell.text:SetText(auction.status) auction_alpha_setter(cell, auction) end, }, { title = 'Qty', width = 23, comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.stack_size) auction_alpha_setter(cell, datum) end, }, { title = 'Bid/ea', width = 110, comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Bid', width = 110, comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid)) auction_alpha_setter(cell, datum) end, }, }, sort_order = {{column = 2, order = 'ascending' }, {column = 6, order = 'ascending' }, {column = 3, order = 'ascending'}}, }, [FULL] = { name = 'Full', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) public.on_row_click(sheet.data[data_index]) end, on_row_enter = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(.5) Aux.info.set_game_tooltip(this, sheet.rows[row_index].tooltip, 'ANCHOR_CURSOR', sheet.rows[row_index].EnhTooltip_info) end, on_row_leave = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(0) GameTooltip:Hide() end, row_setter = function(row, datum) row.tooltip = datum.tooltip row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Qty', width = 23, comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.stack_size) auction_alpha_setter(cell, datum) end, }, { title = 'Lvl', width = 23, comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) local level = max(1, datum.level) local text if level > UnitLevel('player') then text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE else text = level end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Left', width = 30, comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, datum) local text if datum.duration == 1 then text = '30m' elseif datum.duration == 2 then text = '2h' elseif datum.duration == 3 then text = '8h' elseif datum.duration == 4 then text = '24h' end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Owner', width = 70, comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('LEFT'), cell_setter = function(cell, datum) cell.text:SetText(datum.owner) auction_alpha_setter(cell, datum) end, }, { title = 'Bid/ea', width = 70, comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Buy/ea', width = 70, comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Bid', width = 70, comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid)) auction_alpha_setter(cell, datum) end, }, { title = 'Buy', width = 70, comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.buyout_price)) auction_alpha_setter(cell, datum) end, }, }, sort_order = {}, }, } function public.on_close() if AuxBuyConfirmation:IsVisible() then public.dialog_cancel() end current_page = nil end function public.on_open() public.set_view(1) public.update_item() update_listing() end function public.dialog_cancel() Aux.log('Canceled.') Aux.scan.abort() AuxBuyConfirmation:Hide() update_listing() AuxBuySearchButton:Enable() end function public.stop_search() Aux.scan.abort() end function update_listing() AuxItemSearchFrameAuctionsBuyListing:Hide() AuxItemSearchFrameAuctionsBidListing:Hide() AuxItemSearchFrameAuctionsFullListing:Hide() if private.view == BUYOUT then AuxItemSearchFrameAuctionsBuyListing:Show() local buy_records = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') and auction.buyout_price end) or {} Aux.list.populate(AuxItemSearchFrameAuctionsBuyListing.sheet, auctions and Aux.util.group_by(buy_records, function(a1, a2) return a1.hyperlink == a2.hyperlink and a1.stack_size == a2.stack_size and a1.buyout_price == a2.buyout_price end) or {}) elseif private.view == BID then AuxItemSearchFrameAuctionsBidListing:Show() local bid_records = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') end) or {} Aux.list.populate(AuxItemSearchFrameAuctionsBidListing.sheet, bid_records) elseif private.view == FULL then AuxItemSearchFrameAuctionsFullListing:Show() Aux.list.populate(AuxItemSearchFrameAuctionsFullListing.sheet, auctions or {}) end end function hide_sheet() AuxItemSearchFrameAuctionsBuyListing:Hide() AuxItemSearchFrameAuctionsBidListing:Hide() AuxItemSearchFrameAuctionsFullListing:Hide() end function public.set_view(view) for i=1,3 do getglobal('AuxItemSearchFrameAuctionsTab'..i):SetAlpha(i == view and 1 or 0.5) end private.view = view update_listing() end function public.set_item(item_id) private.item_id = item_id end function public.update_item() if private.item_id and not AuxItemSearchFrameItemItemInputBox:IsVisible() then local info = { GetItemInfo(private.item_id) } AuxItemSearchFrameItemItemIconTexture:SetTexture(info[9]) AuxItemSearchFrameItemItemName:SetText(info[1]) local color = ITEM_QUALITY_COLORS[info[3]] AuxItemSearchFrameItemItemName:SetTextColor(color.r, color.g, color.b) AuxItemSearchFrameItemItem:Show() AuxItemSearchFrameItemItemInputBox:Hide() public.start_search() else AuxItemSearchFrameItemItem:Hide() end end function public.start_search() if not AuxItemSearchFrameItemSearchButton:IsVisible() then return end AuxItemSearchFrameItemSearchButton:Hide() AuxItemSearchFrameItemStopButton:Show() auctions = nil refresh = true local name = GetItemInfo(private.item_id) search_query = { name = name, -- min_level = AuxBuyMinLevel:GetText(), -- max_level = AuxBuyMaxLevel:GetText(), -- slot = category and category.slot, -- class = category and category.class, -- subclass = category and category.subclass, -- quality = UIDropDownMenu_GetSelectedValue(AuxBuyQualityDropDown), -- usable = AuxBuyUsableCheckButton:GetChecked() } Aux.log('Scanning auctions ...') Aux.scan.start{ query = search_query, page = AuxItemSearchFrameItemAllPagesCheckButton:GetChecked() and 0 or AuxItemSearchFrameItemPageEditBox:GetNumber(), on_submit_query = function() current_page = nil end, on_page_loaded = function(page, total_pages) Aux.log('Scanning page '..(page+1)..' out of '..total_pages..' ...') current_page = page end, on_read_auction = function(i) local auction_item = Aux.info.auction_item(i) if auction_item then if auction_item.name == search_query.name then auctions = auctions or {} tinsert(auctions, create_auction_record(auction_item, current_page)) end end end, on_complete = function() auctions = auctions or {} Aux.log('Scan complete: '..getn(auctions)..' '..Aux_PluralizeIf('auction', getn(auctions))..' found.') AuxItemSearchFrameItemStopButton:Hide() AuxItemSearchFrameItemSearchButton:Show() refresh = true end, on_abort = function() auctions = auctions or {} Aux.log('Scan aborted: '..getn(auctions)..' '..Aux_PluralizeIf('auction', getn(auctions))..' found.') AuxItemSearchFrameItemStopButton:Hide() AuxItemSearchFrameItemSearchButton:Show() refresh = true end, next_page = function(page, total_pages) if AuxItemSearchFrameItemAllPagesCheckButton:GetChecked() then local last_page = max(total_pages - 1, 0) if page < last_page then return page + 1 end end end, } end function show_dialog(buyout_mode, entry, amount) AuxBuyConfirmationContentItem.tooltip = entry.tooltip AuxBuyConfirmationContentItem.EnhTooltip_info = entry.EnhTooltip_info AuxBuyConfirmationContentActionButton:Disable() AuxBuyConfirmationContentItemIconTexture:SetTexture(entry.texture) AuxBuyConfirmationContentItemName:SetText(entry.tooltip[1][1].text) local color = ITEM_QUALITY_COLORS[entry.quality] AuxBuyConfirmationContentItemName:SetTextColor(color.r, color.g, color.b) if entry.stack_size > 1 then AuxBuyConfirmationContentItemCount:SetText(entry.stack_size); AuxBuyConfirmationContentItemCount:Show() else AuxBuyConfirmationContentItemCount:Hide() end if buyout_mode then AuxBuyConfirmationContentActionButton:SetText('Buy') MoneyFrame_Update('AuxBuyConfirmationContentBuyoutPrice', amount) AuxBuyConfirmationContentBid:Hide() AuxBuyConfirmationContentBuyoutPrice:Show() else AuxBuyConfirmationContentActionButton:SetText('Bid') MoneyInputFrame_SetCopper(AuxBuyConfirmationContentBid, amount) AuxBuyConfirmationContentBuyoutPrice:Hide() AuxBuyConfirmationContentBid:Show() end AuxBuyConfirmation:Show() end function find_auction(entry, buyout_mode, express_mode) if entry.gone then Aux.log('Auction not available') return end if buyout_mode and not entry.buyout_price then Aux.log('Auction has no buyout price') return end local amount if buyout_mode then amount = entry.buyout_price else amount = entry.bid end Aux.log('Processing '..(buyout_mode and 'buyout' or 'bid')..' request for '..entry.hyperlink..' x '..entry.stack_size..' at '..Aux.util.money_string(amount)..' ...') AuxItemSearchFrameItemSearchButton:Disable() if not express_mode then show_dialog(buyout_mode, entry, amount) end PlaySound('igMainMenuOptionCheckBoxOn') local found Aux.scan.start{ query = search_query, page = entry.page ~= current_page and entry.page, on_submit_query = function() current_page = nil end, on_page_loaded = function(page) current_page = page end, on_read_auction = function(i, ctrl) local auction_item = Aux.info.auction_item(i) if not auction_item then return end local stack_size = auction_item.charges or auction_item.count local bid = (auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid) + auction_item.min_increment local signature = Aux.auction_signature(auction_item.hyperlink, stack_size, bid, auction_item.buyout_price) if entry.signature == signature then ctrl.suspend() found = true Aux.log('Matching auction found.'..(express_mode and '' or ' Awaiting confirmation ...')) if express_mode then if GetMoney() >= amount then PlaceAuctionBid("list", i, amount) Aux.log((buyout_mode and 'Purchased ' or 'Bid on ')..entry.hyperlink..' x '..entry.stack_size..' at '..Aux.util.money_string(amount)..'.') entry.gone = true refresh = true else Aux.log((buyout_mode and 'Purchase' or 'Bid')..' failed: Not enough money.') end Aux.scan.abort() else Aux.buy.dialog_action = function() if GetMoney() >= amount then PlaceAuctionBid("list", i, amount) Aux.log((buyout_mode and 'Purchased ' or 'Bid on ')..entry.hyperlink..' x '..entry.stack_size..' at '..Aux.util.money_string(amount)..'.') entry.gone = true refresh = true else Aux.log('Not enough money.') end Aux.scan.abort() AuxItemSearchFrameItemSearchButton:Enable() AuxItemSearchFrameConfirmation:Hide() update_listing() end AuxItemSearchFrameConfirmationContentActionButton:Enable() end end end, on_complete = function() if not found then Aux.log('No matching auction found. Removing entry from the cache.') entry.gone = true refresh = true public.dialog_cancel() end if express_mode then AuxItemSearchFrameItemSearchButton:Enable() end end, on_abort = function() if express_mode then AuxItemSearchFrameItemSearchButton:Enable() end end, next_page = function(page, total_pages) if not page or page == entry.page then return entry.page - 1 end end, } end function public.on_row_click(entry) local express_mode = IsAltKeyDown() local buyout_mode = arg1 == 'LeftButton' if IsControlKeyDown() then DressUpItemLink(entry.hyperlink) else find_auction(entry, buyout_mode, express_mode) end end function create_auction_record(auction_item, current_page) local stack_size = auction_item.charges or auction_item.count local bid = (auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid) + auction_item.min_increment local buyout_price = auction_item.buyout_price > 0 and auction_item.buyout_price or nil local buyout_price_per_unit = buyout_price and Aux_Round(auction_item.buyout_price/stack_size) local status if auction_item.current_bid == 0 then status = 'No Bid' elseif auction_item.high_bidder then status = GREEN_FONT_COLOR_CODE..'Your Bid'..FONT_COLOR_CODE_CLOSE else status = RED_FONT_COLOR_CODE..'Other Bidder'..FONT_COLOR_CODE_CLOSE end return { key = auction_item.item_signature, signature = Aux.auction_signature(auction_item.hyperlink, stack_size, bid, auction_item.buyout_price), name = auction_item.name, level = auction_item.level, texture = auction_item.texture, tooltip = auction_item.tooltip, stack_size = stack_size, buyout_price = buyout_price, buyout_price_per_unit = buyout_price_per_unit, quality = auction_item.quality, hyperlink = auction_item.hyperlink, itemstring = auction_item.itemstring, page = current_page, bid = bid, bid_per_unit = Aux_Round(bid/stack_size), owner = auction_item.owner, duration = auction_item.duration, usable = auction_item.usable, high_bidder = auction_item.high_bidder, status = status, EnhTooltip_info = auction_item.EnhTooltip_info, } end function public.on_update() if refresh then refresh = false update_listing() end end