local private, public = {}, {} Aux.control = public private.event_listeners = {} private.threads = {} function public.on_event() for listener, _ in pairs(private.event_listeners) do if event == listener.event and not listener.deleted then listener.action() end end end function public.on_update() private.event_listeners = Aux.util.set_filter(private.event_listeners, function(l) return not l.deleted end) for thread_id, k in pairs(private.threads) do private.threads[thread_id] = nil public.thread_id = thread_id k() public.thread_id = nil end end function public.event_listener(event, action) local self = {} local listener = { event=event, action=action } function self:set_action(action) listener.action = action end function self:start() Aux.util.set_add(private.event_listeners, listener) AuxControlFrame:RegisterEvent(event) return self end function self:stop() listener.deleted = true if not Aux.util.any(Aux.util.set_to_array(private.event_listeners), function(l) return l.event == event end) then AuxControlFrame:UnregisterEvent(event) end return self end return self end function public.on_next_event(event, callback) local listener = public.event_listener(event) listener:set_action(function() listener:stop() return callback() end) listener:start() end function public.on_next_update(callback) return public.new_thread(callback) end function public.as_soon_as(p, callback) return public.new_thread(function() return public.wait_until(p, callback) end) end do local next_thread_id = 1 function public.new_thread(k) local thread_id = next_thread_id next_thread_id = next_thread_id + 1 private.threads[thread_id] = k return thread_id end end function public.kill_thread(thread_id) private.threads[thread_id] = nil end function public.wait(...) local k = tremove(arg, 1) private.threads[public.thread_id] = function() return k(unpack(arg)) end end function public.wait_until(p, ...) local k = tremove(arg, 1) if p() then return k(unpack(arg)) else return public.wait(public.wait_until, p, function() return k(unpack(arg)) end) end end