module 'core' public.version = '5.0.0' do local bids_loaded public.bids_loaded() function accessor() return bids_loaded end function mutator(value) bids_loaded = value end end do local current_owner_page public.current_owner_page() function accessor() return current_owner_page end function mutator(value) current_owner_page = value end end do local table_pool, transient = {}, {} CreateFrame'Frame':SetScript('OnUpdate', function() for t in transient do recycle(t) -- log(getn(table_pool)) end wipe(transient) end) function public.wipe(t) -- like with a cloth or something for k in t do t[k] = nil end table.setn(t, 0) return setmetatable(t, nil) end function public.recycle(t) transient[t] = nil wipe(t) tinsert(table_pool, t) end function public.accessor.t() return tremove(table_pool) or {} end function public.accessor.tt() local t = tremove(table_pool) or {} transient[t] = true return t end function public.modifier(f) local function apply(_, value) return f(value) end return setmetatable(t, { __call=apply, __sub=apply, __pow=apply, __newindex=function(_, _, value) return f(value) end, }) end local temp, perm = modifier(function(t) transient[t] = true end), modifier(function(t) transient[t] = nil; return t end) function public.accessor.temp() return temp end; function mutator(t) return temp(t) end function public.accessor.perm() return perm end; function mutator(t) return perm(t) end local function keys(t,k1,k2,k3,k4,k5,k6,k7,k8,k9,k10,k11,k12,k13,k14,k15,k16,k17,k18,k19,k20) if not t then return end if k1 ~= nil then t[k1] = true end if k2 ~= nil then t[k2] = true end if k3 ~= nil then t[k3] = true end if k4 ~= nil then t[k4] = true end if k5 ~= nil then t[k5] = true end if k6 ~= nil then t[k6] = true end if k7 ~= nil then t[k7] = true end if k8 ~= nil then t[k8] = true end if k9 ~= nil then t[k9] = true end if k10 ~= nil then t[k10] = true end if k11 ~= nil then t[k11] = true end if k12 ~= nil then t[k12] = true end if k13 ~= nil then t[k13] = true end if k14 ~= nil then t[k14] = true end if k15 ~= nil then t[k15] = true end if k16 ~= nil then t[k16] = true end if k17 ~= nil then t[k17] = true end if k18 ~= nil then t[k18] = true end if k19 ~= nil then t[k19] = true end if k20 ~= nil then t[k20] = true end return t end local function values(t,v1,v2,v3,v4,v5,v6,v7,v8,v9,v10,v11,v12,v13,v14,v15,v16,v17,v18,v19,v20) if not t then return end if v1 ~= nil then tinsert(t, v1) end if v2 ~= nil then tinsert(t, v2) end if v3 ~= nil then tinsert(t, v3) end if v4 ~= nil then tinsert(t, v4) end if v5 ~= nil then tinsert(t, v5) end if v6 ~= nil then tinsert(t, v6) end if v7 ~= nil then tinsert(t, v7) end if v8 ~= nil then tinsert(t, v8) end if v9 ~= nil then tinsert(t, v9) end if v10 ~= nil then tinsert(t, v10) end if v11 ~= nil then tinsert(t, v11) end if v12 ~= nil then tinsert(t, v12) end if v13 ~= nil then tinsert(t, v13) end if v14 ~= nil then tinsert(t, v14) end if v15 ~= nil then tinsert(t, v15) end if v16 ~= nil then tinsert(t, v16) end if v17 ~= nil then tinsert(t, v17) end if v18 ~= nil then tinsert(t, v18) end if v19 ~= nil then tinsert(t, v19) end if v20 ~= nil then tinsert(t, v20) end return t end local function pairs(t,k1,v1,k2,v2,k3,v3,k4,v4,k5,v5,k6,v6,k7,v7,k8,v8,k9,v9,k10,v10) if not t then return end if k1 ~= nil then t[k1] = v1 end if k2 ~= nil then t[k2] = v2 end if k3 ~= nil then t[k3] = v3 end if k4 ~= nil then t[k4] = v4 end if k5 ~= nil then t[k5] = v5 end if k6 ~= nil then t[k6] = v6 end if k7 ~= nil then t[k7] = v7 end if k8 ~= nil then t[k8] = v8 end if k9 ~= nil then t[k9] = v9 end if k10 ~= nil then t[k10] = v10 end return t end function public.collector_mt(f) return {__call=f, __unm=function(self) return setmetatable(self, nil) end} end local set_mt, list_mt, object_mt = collector_mt(keys), collector_mt(values), collector_mt(pairs) public.accessor.set, public.accessor.list, public.accessor.object = function() return setmetatable(t, set_mt) end, function() return setmetatable(t, list_mt) end, function() return setmetatable(t, object_mt) end -- TODO or 'auto' 'free' 'deprecate' 'release' 'transient'? end local event_frame = CreateFrame 'Frame' for event in -temp^set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do event_frame:RegisterEvent(event) end ADDON_LOADED = t do local handlers, handlers2 = t, t function public.mutator.LOAD(f) tinsert(handlers, f) end function public.mutator.LOAD2(f) tinsert(handlers2, f) end event_frame:SetScript('OnEvent', function() if event == 'ADDON_LOADED' then if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end elseif event == 'VARIABLES_LOADED' then for _, f in handlers do f() end elseif event == 'PLAYER_LOGIN' then for _, f in handlers2 do f() end log('v'..version..' loaded.') -- TODO test __lt else _m[event]() end end) end function public.log(...) temp=arg local msg = '[aux]' for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg) end tab_info = t do local data = temp-list('search_tab', 'Search', 'post_tab', 'Post', 'auctions_tab', 'Auctions', 'bids_tab', 'Bids') for i=1,7,2 do local tab = -object('name', data[i + 1]) local env = (function() module(data[i]) return _m end)() function env.mutator.OPEN(f) tab.OPEN = f end function env.mutator.CLOSE(f) tab.CLOSE = f end function env.mutator.USE_ITEM(f) tab.USE_ITEM = f end function env.mutator.CLICK_LINK(f) tab.CLICK_LINK = f end function env.public.accessor.ACTIVE() return tab == active_tab end tinsert(tab_info, tab) end end do local active_tab_index function accessor.active_tab() return tab_info[active_tab_index] end function on_tab_click(index) call(active_tab_index and active_tab.CLOSE) active_tab_index = index call(active_tab_index and active_tab.OPEN) end end function SetItemRef(...) temp=arg if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then return orig.SetItemRef(unpack(arg)) end for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do return active_tab.CLICK_LINK(item_info) end end function UseContainerItem(...) temp=arg if modified or not index(active_tab, 'USE_ITEM') then return orig.UseContainerItem(unpack(arg)) end for item_info in present(info.container_item(arg[1], arg[2])) do return active_tab.USE_ITEM(item_info) end end public.orig = setmetatable({[_g]=t}, {__index=function(self, key) return self[_g][key] end}) function public.hook(...) temp=arg local name, object, handler if arg.n == 3 then name, object, handler = unpack(arg) else object, name, handler = _g, unpack(arg) end handler = handler or getfenv(2)[name] orig[object] = orig[object] or t assert(not orig[object][name], '"'..name..'" is already hooked into.') orig[object][name], object[name] = object[name], handler return hook end do local locked function public.accessor.bid_in_progress() return locked end function public.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_BID_PLACED then call(on_success) locked = false kill() end end) end end end do local locked function public.accessor.cancel_in_progress() return locked end function public.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_REMOVED then call(on_success) locked = false kill() end end) end end function public.is_player(name, current) local realm = GetCVar 'realmName' return not current and index(_g.aux_characters, realm, name) or UnitName 'player' == name end function public.neutral_faction() return not UnitFactionGroup 'npc' end function public.min_bid_increment(current_bid) return max(1, floor(current_bid / 100) * 5) end function AUCTION_HOUSE_SHOW() AuctionFrame:Hide() aux_frame:Show() set_tab(1) end function AUCTION_HOUSE_CLOSED() bids_loaded = false current_owner_page = nil post.stop() stack.stop() scan.abort() set_tab() aux_frame:Hide() end function AUCTION_BIDDER_LIST_UPDATE() bids_loaded = true end do local last_owner_page_requested function GetOwnerAuctionItems(...) temp=arg local page = arg[1] last_owner_page_requested = page return orig.GetOwnerAuctionItems(unpack(arg)) end function AUCTION_OWNED_LIST_UPDATE() current_owner_page = last_owner_page_requested or 0 end end function ADDON_LOADED.Blizzard_AuctionUI() AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW' AuctionFrame:SetScript('OnHide', nil) hook('ShowUIPanel', function(...) temp=arg if arg[1] == AuctionFrame then return AuctionFrame:Show() end return orig.ShowUIPanel(unpack(arg)) end) hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent' end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE label = label..(cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE return label end function ADDON_LOADED.Blizzard_CraftUI() hook('CraftFrame_SetSelection', function(...) temp=arg local results = temp-{orig.CraftFrame_SetSelection(unpack(arg))} local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetCraftReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetCraftReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end function ADDON_LOADED.Blizzard_TradeSkillUI() hook('TradeSkillFrame_SetSelection', function(...) temp=arg local results = temp-{orig.TradeSkillFrame_SetSelection(unpack(arg))} local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetTradeSkillReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetTradeSkillReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end end function AuctionFrameAuctions_OnEvent(...) temp=arg if AuctionFrameAuctions:IsVisible() then return orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end