module 'aux' include 'T' local info = require 'aux.util.info' local money = require 'aux.util.money' local cache = require 'aux.core.cache' local history = require 'aux.core.history' local stack = require 'aux.core.stack' local post = require 'aux.core.post' local scan = require 'aux.core.scan' local search_tab = require 'aux.tabs.search' _G.aux_scale = 1 _G.aux_characters = {} function M.set_p(v) inspect(nil, v) end function M.print(...) temp(arg) DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. ' ' .. join(map(arg, tostring), ' ')) end local bids_loaded function M.get_bids_loaded() return bids_loaded end local current_owner_page function M.get_current_owner_page() return current_owner_page end local event_frame = CreateFrame('Frame') for event in temp-S('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do event_frame:RegisterEvent(event) end ADDON_LOADED = {} do local handlers, handlers2 = {}, {} function M.set_LOAD(f) tinsert(handlers, f) end function M.set_LOAD2(f) tinsert(handlers2, f) end event_frame:SetScript('OnEvent', function() if event == 'ADDON_LOADED' then (ADDON_LOADED[arg1] or nop)() elseif event == 'VARIABLES_LOADED' then for _, f in handlers do f() end elseif event == 'PLAYER_LOGIN' then for _, f in handlers2 do f() end print('loaded - /aux') else _M[event]() end end) end tab_info = {} function M.TAB(name) local tab = O('name', name) local env = getfenv(2) function env.set_OPEN(f) tab.OPEN = f end function env.set_CLOSE(f) tab.CLOSE = f end function env.set_USE_ITEM(f) tab.USE_ITEM = f end function env.set_CLICK_LINK(f) tab.CLICK_LINK = f end tinsert(tab_info, tab) end do local index function get_active_tab() return tab_info[index] end function on_tab_click(i) CloseDropDownMenus() do (index and active_tab.CLOSE or nop)() end index = i do (index and active_tab.OPEN or nop)() end end end function SetItemRef(...) temp(arg) if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then return orig.SetItemRef(unpack(arg)) end local item_info = info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)')))) if item_info then return active_tab.CLICK_LINK(item_info) end end function UseContainerItem(...) temp(arg) if modified or not index(active_tab, 'USE_ITEM') then return orig.UseContainerItem(unpack(arg)) end local item_info = info.container_item(arg[1], arg[2]) if item_info then return active_tab.USE_ITEM(item_info) end end M.orig = setmetatable({[_G]=T}, {__index=function(self, key) return self[_G][key] end}) function M.hook(...) temp(arg) local name, object, handler if arg.n == 3 then name, object, handler = unpack(arg) else object, name, handler = _G, unpack(arg) end handler = handler or getfenv(2)[name] orig[object] = orig[object] or T assert(not orig[object][name], '"' .. name .. '" is already hooked into.') orig[object][name], object[name] = object[name], handler return hook end do local locked function M.get_bid_in_progress() return locked end function M.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true local send_signal, signal_received = signal() thread(when, signal_received, function() do (on_success or nop)() end locked = false end) thread(when, later(5), send_signal) event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_BID_PLACED then send_signal() kill() end end) end end end do local locked function M.get_cancel_in_progress() return locked end function M.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) local send_signal, signal_received = signal() thread(when, signal_received, function() do (on_success or nop)() end locked = false end) thread(when, later(5), send_signal) event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_REMOVED then send_signal() kill() end end) end end function M.is_player(name) local key = GetCVar'realmName' .. '|' .. UnitFactionGroup'player' return name and index(aux_characters, key, name) and true or false end function LOAD2() local key = GetCVar'realmName' .. '|' .. UnitFactionGroup'player' aux_characters[key] = aux_characters[key] or {} for char, lastSeen in aux_characters[key] do if GetTime() - lastSeen > 60 * 60 * 24 * 30 then aux_characters[key][char] = nil end end aux_characters[key][UnitName'player'] = GetTime() AuxFrame:SetScale(aux_scale) end function M.neutral_faction() return not UnitFactionGroup'npc' end function M.min_bid_increment(current_bid) return max(1, floor(current_bid / 100) * 5) end function AUCTION_HOUSE_SHOW() AuctionFrame:Hide() AuxFrame:Show() tab = 1 end function AUCTION_HOUSE_CLOSED() bids_loaded = false current_owner_page = nil post.stop() stack.stop() scan.abort() tab = nil AuxFrame:Hide() end function AUCTION_BIDDER_LIST_UPDATE() bids_loaded = true end do local last_owner_page_requested function GetOwnerAuctionItems(...) temp(arg) local page = arg[1] last_owner_page_requested = page return orig.GetOwnerAuctionItems(unpack(arg)) end function AUCTION_OWNED_LIST_UPDATE() current_owner_page = last_owner_page_requested or 0 end end function ADDON_LOADED.Blizzard_AuctionUI() AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW') AuctionFrame:SetScript('OnHide', nil) hook('ShowUIPanel', function(...) temp(arg) if arg[1] == AuctionFrame then return AuctionFrame:Show() end return orig.ShowUIPanel(unpack(arg)) end) hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent' end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE .. '(Total Cost: ' .. FONT_COLOR_CODE_CLOSE label = label .. (cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE .. '---' .. FONT_COLOR_CODE_CLOSE) label = label .. LIGHTYELLOW_FONT_COLOR_CODE .. ')' .. FONT_COLOR_CODE_CLOSE return label end function ADDON_LOADED.Blizzard_CraftUI() hook('CraftFrame_SetSelection', function(...) temp(arg) local ret = temp-A(orig.CraftFrame_SetSelection(unpack(arg))) local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i = 1, reagent_count do local link = GetCraftReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetCraftReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id .. ':' .. suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS .. ' ' .. cost_label(total_cost)) return unpack(ret) end) for i = 1, 8 do local f = _G['CraftReagent' .. i] f:RegisterForClicks('LeftButtonUp', 'RightButtonUp') local orig = f:GetScript'OnClick' f:SetScript('OnClick', function() if arg1 == 'RightButton' then if active_tab then tab = 1 search_tab.filter = strlower(GetCraftReagentInfo(GetCraftSelectionIndex(), this:GetID())) .. '/exact' search_tab.execute(nil, false) end else orig() -- TODO weird bug with upvalue, somehow always the same function? end end) end end function ADDON_LOADED.Blizzard_TradeSkillUI() hook('TradeSkillFrame_SetSelection', function(...) temp(arg) local ret = temp-A(orig.TradeSkillFrame_SetSelection(unpack(arg))) local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i = 1, reagent_count do local link = GetTradeSkillReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetTradeSkillReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id .. ':' .. suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS .. ' ' .. cost_label(total_cost)) return unpack(ret) end) for i = 1, 8 do local f = _G['TradeSkillReagent' .. i] f:RegisterForClicks('LeftButtonUp', 'RightButtonUp') local orig = f:GetScript'OnClick' f:SetScript('OnClick', function() if arg1 == 'RightButton' then if active_tab then tab = 1 search_tab.filter = strlower(GetTradeSkillReagentInfo(GetTradeSkillSelectionIndex(), this:GetID())) .. '/exact' search_tab.execute(nil, false) end else orig() -- TODO weird bug with upvalue, somehow always the same function? end end) end end end function AuctionFrameAuctions_OnEvent(...) temp(arg) if AuctionFrameAuctions:IsVisible() then return orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end