local private, public = {}, {} Aux.bids_frame = public local refresh local bid_records local selected_auction function private.select_auction(entry) selected_auction = entry refresh = true private.buyout_button:Disable() private.bid_button:Disable() end function private.clear_selection(entry) selected_auction = nil refresh = true private.buyout_button:Disable() private.bid_button:Disable() end function public.on_load() private.bid_listing_config = { frame = AuxBidsFrameListingBidListing, on_row_click = function(sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) private.on_row_click(sheet.data[data_index]) end, on_row_enter = function(sheet, row_index) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0) end, on_row_leave = function(sheet, row_index) AuxTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() elseif IsAltKeyDown() then SetCursor('BUY_CURSOR') else ResetCursor() end end, selected = function(datum) return datum == selected_auction end, row_setter = function(row, datum) row:SetAlpha(datum.gone and 0.3 or 1) row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, nil, datum.enchant_id) row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Auction Item', width = 280, comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end, cell_initializer = function(cell) local icon = CreateFrame('Button', nil, cell) icon:EnableMouse(false) local icon_texture = icon:CreateTexture(nil, 'BORDER') icon_texture:SetAllPoints(icon) icon.icon_texture = icon_texture local normal_texture = icon:CreateTexture(nil) normal_texture:SetPoint('CENTER', 0, 0) normal_texture:SetWidth(22) normal_texture:SetHeight(22) normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2') icon:SetNormalTexture(normal_texture) icon:SetPoint('LEFT', cell) icon:SetWidth(12) icon:SetHeight(12) local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') text:SetPoint("LEFT", icon, "RIGHT", 1, 0) text:SetPoint('TOPRIGHT', cell) text:SetPoint('BOTTOMRIGHT', cell) text:SetJustifyV('TOP') text:SetJustifyH('LEFT') text:SetTextColor(0.8, 0.8, 0.8) cell.text = text cell.icon = icon end, cell_setter = function(cell, datum) cell.icon.icon_texture:SetTexture(Aux.info.item(datum.item_id).texture) if not datum.usable then cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1) else cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0) end cell.text:SetText('['..datum.tooltip[1][1].text..']') local color = ITEM_QUALITY_COLORS[datum.quality] cell.text:SetTextColor(color.r, color.g, color.b) end, }, { title = 'Qty', width = 25, comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.aux_quantity) end, }, { title = 'Status', width = 70, comparator = function(auction1, auction2) return Aux.util.compare(auction1.status, auction2.status, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, auction) cell.text:SetText(auction.status) end, }, Aux.listing_util.duration_column(function(entry) return entry.duration end), Aux.listing_util.owner_column(function(datum) return datum.owner end), Aux.listing_util.money_column('Your Bid', function(entry) return entry.your_bid end), Aux.listing_util.money_column('Bid', function(entry) return entry.bid_price end), Aux.listing_util.money_column('Buy', function(entry) return entry.buyout_price end), }, sort_order = {{ column = 1, order = 'ascending' }}, } private.listing = Aux.sheet.create(private.bid_listing_config) do local status_bar = Aux.gui.status_bar(AuxBidsFrame) status_bar:SetWidth(265) status_bar:SetHeight(30) status_bar:SetPoint('BOTTOMLEFT', AuxBidsFrame, 'BOTTOMLEFT', 6, 6) status_bar:update_status(100, 0) status_bar:set_text('') private.status_bar = status_bar end do local btn = Aux.gui.button(AuxBidsFrame, 16) btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Buyout') btn:Disable() private.buyout_button = btn end do local btn = Aux.gui.button(AuxBidsFrame, 16) btn:SetPoint('TOPLEFT', private.buyout_button, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Bid') btn:Disable() private.bid_button = btn end do local btn = Aux.gui.button(AuxBidsFrame, 16) btn:SetPoint('TOPLEFT', private.bid_button, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Refresh') btn:SetScript('OnClick', function() public.scan_bids() end) end end function public.on_open() public.scan_bids() refresh = true end function public.on_close() private.clear_selection() end function public.scan_bids() private.status_bar:update_status(0,0) private.status_bar:set_text('Scanning auctions...') bid_records = {} Aux.scan.start{ queries = { { type = 'bidder', start_page = 0, } }, on_page_loaded = function(page, total_pages) private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages) private.status_bar:set_text(format('Scanning (Page %d / %d)', page + 1, total_pages)) end, on_read_auction = function(auction_info) tinsert(bid_records, private.create_auction_record(auction_info)) end, on_complete = function() private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') refresh = true end, on_abort = function() private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') end, } end function private.update_listing() if not AuxBidsFrame:IsVisible() then return end AuxBidsFrameListingBidListing:Show() Aux.sheet.populate(private.listing, bid_records) AuxBidsFrameListing:SetWidth(AuxBidsFrameListingBidListing:GetWidth() + 40) end function private.create_auction_record(auction_info) local buyout_price = auction_info.buyout_price > 0 and auction_info.buyout_price or nil local status if auction_info.high_bidder then status = GREEN_FONT_COLOR_CODE..'High Bidder'..FONT_COLOR_CODE_CLOSE else status = RED_FONT_COLOR_CODE..'Outbid'..FONT_COLOR_CODE_CLOSE end return { query = auction_info.query, page = auction_info.page, item_id = auction_info.item_id, suffix_id = auction_info.suffix_id, unique_id = auction_info.unique_id, enchant_id = auction_info.enchant_id, item_id = auction_info.item_id, item_key = auction_info.item_key, signature = auction_info.signature, name = auction_info.name, tooltip = auction_info.tooltip, aux_quantity = auction_info.aux_quantity, buyout_price = buyout_price, quality = auction_info.quality, hyperlink = auction_info.hyperlink, itemstring = auction_info.itemstring, bid_price = auction_info.bid_price, owner = auction_info.owner, duration = auction_info.duration, usable = auction_info.usable, high_bidder = auction_info.high_bidder, your_bid = auction_info.high_bidder and auction_info.high_bid, status = status, EnhTooltip_info = auction_info.EnhTooltip_info, } end function private.process_request(entry, express_mode, buyout_mode) if entry.gone or (buyout_mode and not entry.buyout_price) or (express_mode and not buyout_mode and entry.high_bidder) or entry.owner == UnitName('player') then return end PlaySound('igMainMenuOptionCheckBoxOn') local function test(index) local auction_record = private.create_auction_record(Aux.info.auction(index, 'bidder')) return auction_record.signature == entry.signature and auction_record.bid_price == entry.bid_price and auction_record.duration == entry.duration and auction_record.owner ~= UnitName('player') end local function remove_entry() entry.gone = true refresh = true private.clear_selection() end if express_mode then Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index) if not entry.gone then Aux.place_bid('bidder', index, buyout_mode and entry.buyout_price or entry.bid_price, remove_entry) end end) else private.select_auction(entry) Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index) if not entry.high_bidder then private.bid_button:SetScript('OnClick', function() if test(index) and not entry.gone then Aux.place_bid('bidder', index, entry.bid_price, remove_entry) end private.clear_selection() end) private.bid_button:Enable() end if entry.buyout_price then private.buyout_button:SetScript('OnClick', function() if test(index) and not entry.gone then Aux.place_bid('bidder', index, entry.buyout_price, remove_entry) end private.clear_selection() end) private.buyout_button:Enable() end end) end end function private.on_row_click(datum) if IsControlKeyDown() then DressUpItemLink(datum.hyperlink) elseif IsShiftKeyDown() then if ChatFrameEditBox:IsVisible() then ChatFrameEditBox:Insert(datum.hyperlink) end else local express_mode = IsAltKeyDown() local buyout_mode = express_mode and arg1 == 'LeftButton' private.process_request(datum, express_mode, buyout_mode) end end function public.on_update() if refresh then refresh = false private.update_listing() end end