local type, setmetatable, setfenv, unpack, mask, g = type, setmetatable, setfenv, unpack, bit.band, getfenv(0) local PRIVATE, PUBLIC, MUTABLE, PROPERTY = 0, 1, 2, 4 local MODIFIER = {private=PRIVATE, public=PUBLIC, mutable=MUTABLE, property=PROPERTY} local MODIFIER_MASK, PROPERTY_MASK = {private=MUTABLE+PROPERTY, public=MUTABLE+PROPERTY, mutable=PRIVATE+PUBLIC}, PRIVATE+PUBLIC local import, error, define_property, modules_mt, module_mt, env_mt, interface_mt, declarator_mt local _state, _lock_metatables = {}, {} function error(message, ...) g.error(format(message, unpack(arg))..'\n'..debugstack(3, 5, 0), 3) end function import(imports, t) for k, v in t do imports[type(k) == 'number' and v or k] = v end end --function lock_metatable() -- local mt = {__metatable=false} -- tinsert(mt, _lock_metatables) -- return mt --end declarator_mt = {__metatable=false} function declarator_mt.__call(self, t) local state = _state[self]; local key = state.property if not key then return end for k, v in t do if k == 'get' then state.getters[key] = type(v) == 'function' and v or error('Getter must be function.') elseif k == 'set' or error('Malformed property definition.') then state.setters[key] = type(v) == 'function' and v or error('Setter must be function.') end end end function declarator_mt.__index(self, key) local state, modifier = _state[self], MODIFIER[key] if modifier then state.modifiers = modifier + mask(MODIFIER_MASK[key], state.modifiers) return self else state.modifiers = PROPERTY + mask(PROPERTY_MASK, state.modifiers) state.property = key return self end end function declarator_mt.__newindex(self, key, value) local state, modifiers; local state = _state[self] modifiers, state.modifiers = state.modifiers, PRIVATE if modifiers then error('Field "%s" already exists.', key) end state.metadata[key] = modifiers if mask(PROPERTY, modifiers) == 0 then state.data[self][key] = value elseif type(value) == 'function' or error('Getters/setters must be functions.') then state.getters[key], state.setters[key] = value, value end end do local function index(access, default) return function(self, key) local state = _state[self]; local modifiers = state.modifiers if mask(access+PROPERTY, modifiers) == access then return state.data[key] else local getter = state.getters[key] if getter then return getter() else return default[key] or error('No field "%s".', key) end end end end env_mt = {__metatable=false, __index=index(PRIVATE, g)} function env_mt.__newindex(self, key, value) local state = _state[self] if not state.metadata[key] then state.metadata[key] = PRIVATE else local setter = state.setters[key] if setter then return setter(value) end if mask(MUTABLE, state.metadata[key]) == 0 then error('Field "%s" is immutable.', key) end end state.data[key] = value end interface_mt = {__metatable=false, __index=index(PUBLIC, {})} function interface_mt.__newindex(self, key, value) local state = _state[self] if mask(PUBLIC+PROPERTY, state.metadata[key]) == PUBLIC+PROPERTY then return state.setters[key][key](value) elseif mask(PUBLIC+MUTABLE, state.metadata[key]) == PUBLIC+MUTABLE or error('Field "%s" is immutable.', key) then state.data[key] = value end end end function g.aux_module(name) if not _state[name] then local state, declarator, env, interface, imports env, interface, declarator, imports = setmetatable({}, env_mt), setmetatable({}, interface_mt), setmetatable({}, declarator_mt), {} state = { name = name, env = env, interface = interface, declarator = declarator, imports = {}, declarator_state = PRIVATE, metadata={_g=PRIVATE, _m=PRIVATE, _i=PRIVATE, import=PRIVATE, private=GETTER, public=GETTER, getter=GETTER, setter=GETTER, mutable=GETTER}, data = {_g=g, _m=env, _i=interface, import=function(t) import(imports, t) end}, getters = { private=function() state.modifiers = PRIVATE return declarator end, public=function() state.modifiers = PUBLIC return declarator end, getter=function() state.modifiers = GETTER return declarator end, setter=function() state.modifiers = SETTER return declarator end, mutable=function() state.modifiers = MUTABLE return declarator end, }, setters = {}, } _state[name], _state[env], _state[interface], _state[declarator] = state, state, state, state end local state = (_state[name]) setfenv(2, state.env) return state end local frame = CreateFrame 'Frame' frame:RegisterEvent 'PLAYER_LOGIN' frame:SetScript('OnEvent', function() lock_mt.__newindex = function() error 'Cannot change modules after the loading phase.' end local count = 0 local t0 = GetTime() for name, module in _state do local data, metadata, getters, setters = module.data, module.metadata, module.getters, module.setters for alias, name in _imports[name] do local import = _state[name] if not import then error('Import failed. No module "%s".', name) end local import_data, import_getters, import_setters = import.data if alias == '' then for key, modifiers in import.metadata do if mask(PUBLIC, modifiers) ~= 0 then if mask(GETTER+SETTER, modifiers) ~= 0 then count = count + 1 _declarator_state[declarator] = modifiers declarator[key] = data[key] end end else declarator[alias] = module.interface end end end log('imported: '..count..' in '..(GetTime()-t0)) end)