Aux.post_tab.FRAMES(function(m, public, private) private.frame = CreateFrame('Frame', nil, AuxFrame) m.frame:SetAllPoints() m.frame:SetScript('OnUpdate', m.on_update) m.frame:Hide() m.frame.content = CreateFrame('Frame', nil, m.frame) m.frame.content:SetPoint('TOP', AuxFrame, 'TOP', 0, -8) m.frame.content:SetPoint('BOTTOMLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, 0) m.frame.content:SetPoint('BOTTOMRIGHT', AuxFrameContent, 'BOTTOMRIGHT', 0, 0) m.frame.inventory = Aux.gui.panel(m.frame.content) m.frame.inventory:SetWidth(212) m.frame.inventory:SetPoint('TOPLEFT', 0, 0) m.frame.inventory:SetPoint('BOTTOMLEFT', 0, 0) m.frame.parameters = Aux.gui.panel(m.frame.content) m.frame.parameters:SetHeight(173) m.frame.parameters:SetPoint('TOPLEFT', m.frame.inventory, 'TOPRIGHT', 2.5, 0) m.frame.parameters:SetPoint('TOPRIGHT', 0, 0) m.frame.auctions = Aux.gui.panel(m.frame.content) m.frame.auctions:SetHeight(228) m.frame.auctions:SetPoint('BOTTOMLEFT', m.frame.inventory, 'BOTTOMRIGHT', 2.5, 0) m.frame.auctions:SetPoint('BOTTOMRIGHT', 0, 0) do local checkbox = CreateFrame('CheckButton', nil, m.frame.inventory, 'UICheckButtonTemplate') checkbox:SetWidth(22) checkbox:SetHeight(22) checkbox:SetPoint('TOPLEFT', 45, -15) checkbox:SetScript('OnClick', function() m.refresh = true end) local label = Aux.gui.label(checkbox, 13) label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 1) label:SetText('Show hidden items') private.show_hidden_checkbox = checkbox end Aux.gui.horizontal_line(m.frame.inventory, -48) private.item_listing = Aux.item_listing.create( m.frame.inventory, function() if arg1 == 'LeftButton' then m.set_item(this.item_record) elseif arg1 == 'RightButton' then Aux.tab_group:set_tab(1) Aux.search_tab.set_filter(strlower(Aux.info.item(this.item_record.item_id).name)..'/exact') Aux.search_tab.execute(nil, false) end end, function() Aux.info.set_tooltip(this.item_record.itemstring, this, 'ANCHOR_RIGHT') end, function() GameTooltip:Hide() end, function(item_record) return item_record == m.selected_item end ) private.auction_listing = Aux.listing.CreateScrollingTable(m.frame.auctions) m.auction_listing:SetColInfo({ { name='Auctions', width=.12, align='CENTER' }, { name='Left', width=.1, align='CENTER' }, { name='Qty', width=.08, align='CENTER' }, { name='Bid/ea', width=.23, align='RIGHT' }, { name='Bid Pct', width=.12, align='CENTER' }, { name='Buy/ea', width=.23, align='RIGHT' }, { name='Buy Pct', width=.12, align='CENTER' } }) m.auction_listing:EnableSorting(false) m.auction_listing:DisableSelection(true) m.auction_listing:SetHandler('OnClick', function(table, row_data, column, button) local column_index = Aux.util.key(column, column.row.cols) local unit_start_price, unit_buyout_price = m.undercut(row_data.record, m.stack_size_slider:GetValue(), button == 'RightButton') if column_index == 3 then m.stack_size_slider:SetValue(row_data.record.stack_size) elseif column_index == 4 then m.set_unit_start_price(unit_start_price) elseif column_index == 6 then m.set_unit_buyout_price(unit_buyout_price) end end) do local status_bar = Aux.gui.status_bar(m.frame) status_bar:SetWidth(265) status_bar:SetHeight(25) status_bar:SetPoint('TOPLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, -6) status_bar:update_status(100, 100) status_bar:set_text('') private.status_bar = status_bar end do local btn = Aux.gui.button(m.frame.parameters, 16) btn:SetPoint('TOPLEFT', m.status_bar, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Post') btn:SetScript('OnClick', m.post_auctions) private.post_button = btn end do local btn = Aux.gui.button(m.frame.parameters, 16) btn:SetPoint('TOPLEFT', m.post_button, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Refresh') btn:SetScript('OnClick', function() Aux.scan.abort(m.scan_id) m.refresh_entries() m.refresh = true end) private.refresh_button = btn end do local item = Aux.gui.item(m.frame.parameters) item:SetPoint('TOPLEFT', 10, -8) item:EnableMouse() item:SetScript('OnReceiveDrag', function() local item_info = Aux.cursor_item() if item_info then m.select_item(item_info.item_key) end ClearCursor() end) item:SetScript('OnClick', function() local item_info = Aux.cursor_item() if item_info then m.select_item(item_info.item_key) end ClearCursor() end) local highlight = item:CreateTexture() highlight:SetPoint('TOPLEFT', -2.5, 2) highlight:SetPoint('BOTTOMRIGHT', 2.5, -2) highlight:Hide() highlight:SetTexture(1, .9, .9, .1) item:SetScript('OnEnter', function() highlight:Show() if m.selected_item then Aux.info.set_tooltip(m.selected_item.itemstring, this, 'ANCHOR_RIGHT') end end) item:SetScript('OnLeave', function() highlight:Hide() GameTooltip:Hide() end) private.item = item end do local slider = Aux.gui.slider(m.frame.parameters) slider:SetValueStep(1) slider:SetPoint('TOPLEFT', 16, -73) slider:SetWidth(190) slider:SetScript('OnValueChanged', function() m.quantity_update(true) end) slider.editbox:SetScript('OnTextChanged', function() slider:SetValue(this:GetNumber()) m.quantity_update(true) if m.selected_item then local settings = m.read_settings() settings.stack_size = this:GetNumber() m.write_settings(settings) end end) slider.editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then m.unit_buyout_price:SetFocus() elseif m.stack_count_slider.editbox:IsVisible() then m.stack_count_slider.editbox:SetFocus() else m.unit_start_price:SetFocus() end end) slider.editbox:SetNumeric(true) slider.editbox:SetMaxLetters(3) slider.label:SetText('Stack Size') private.stack_size_slider = slider end do local slider = Aux.gui.slider(m.frame.parameters) slider:SetValueStep(1) slider:SetPoint('TOPLEFT', m.stack_size_slider, 'BOTTOMLEFT', 0, -30) slider:SetWidth(190) slider:SetScript('OnValueChanged', function() m.quantity_update() end) slider.editbox:SetScript('OnTextChanged', function() slider:SetValue(this:GetNumber()) m.quantity_update() end) slider.editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then m.stack_size_slider.editbox:SetFocus() else m.unit_start_price:SetFocus() end end) slider.editbox:SetNumeric(true) slider.label:SetText('Stack Count') private.stack_count_slider = slider end do local dropdown = Aux.gui.dropdown(m.frame.parameters) dropdown:SetPoint('TOPLEFT', m.stack_count_slider, 'BOTTOMLEFT', 0, -21) dropdown:SetWidth(90) dropdown:SetHeight(10) local label = Aux.gui.label(dropdown, 13) label:SetPoint('BOTTOMLEFT', dropdown, 'TOPLEFT', -2, -4) label:SetText('Duration') UIDropDownMenu_Initialize(dropdown, m.initialize_duration_dropdown) dropdown:SetScript('OnShow', function() UIDropDownMenu_Initialize(this, m.initialize_duration_dropdown) end) local label = Aux.gui.label(dropdown, 15) label:SetPoint('LEFT', dropdown, 'RIGHT', 25, 0) private.deposit = label private.duration_dropdown = dropdown end do local checkbox = CreateFrame('CheckButton', nil, m.frame.parameters, 'UICheckButtonTemplate') checkbox:SetWidth(22) checkbox:SetHeight(22) checkbox:SetPoint('TOPRIGHT', -85, -6) checkbox:SetScript('OnClick', function() local settings = m.read_settings() settings.hidden = this:GetChecked() m.write_settings(settings) m.refresh = true end) local label = Aux.gui.label(checkbox, 13) label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 1) label:SetText('Hide this item') private.hide_checkbox = checkbox end do local editbox = Aux.gui.editbox(m.frame.parameters) editbox:SetPoint('TOPRIGHT', -65, -66) editbox:SetJustifyH('RIGHT') editbox:SetWidth(150) editbox:SetScript('OnTextChanged', function() this.pretty:SetText(Aux.money.to_string(m.get_unit_start_price(), true, nil, 3)) m.refresh = true end) editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() and m.stack_count_slider.editbox:IsVisible() then m.stack_count_slider.editbox:SetFocus() elseif IsShiftKeyDown() then m.stack_size_slider.editbox:SetFocus() else m.unit_buyout_price:SetFocus() end end) editbox:SetScript('OnEnterPressed', function() this:ClearFocus() end) editbox:SetScript('OnEditFocusGained', function() this:HighlightText() this.pretty:Hide() end) editbox:SetScript('OnEditFocusLost', function() this:SetText(Aux.money.to_string(m.get_unit_start_price(), true, nil, 3, nil, true)) this.pretty:Show() end) editbox.pretty = Aux.gui.label(editbox, Aux.gui.config.normal_font_size) editbox.pretty:SetAllPoints() editbox.pretty:SetJustifyH('RIGHT') do local label = Aux.gui.label(editbox, 13) label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1) label:SetText('Unit Starting Price') end do local label = Aux.gui.label(editbox, 13) label:SetPoint('LEFT', editbox, 'RIGHT', 3, 0) label:SetWidth(50) label:SetJustifyH('CENTER') private.start_price_percentage = label end private.unit_start_price = editbox end do local editbox = Aux.gui.editbox(m.frame.parameters) editbox:SetPoint('TOPRIGHT', m.unit_start_price, 'BOTTOMRIGHT', 0, -18) editbox:SetJustifyH('RIGHT') editbox:SetWidth(150) editbox:SetScript('OnTextChanged', function() this.pretty:SetText(Aux.money.to_string(m.get_unit_buyout_price(), true, nil, 3)) m.refresh = true end) editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then m.unit_start_price:SetFocus() else m.stack_size_slider.editbox:SetFocus() end end) editbox:SetScript('OnEnterPressed', function() this:ClearFocus() end) editbox:SetScript('OnEditFocusGained', function() this:HighlightText() this.pretty:Hide() end) editbox:SetScript('OnEditFocusLost', function() this:SetText(Aux.money.to_string(m.get_unit_buyout_price(), true, nil, 3, nil, true)) this.pretty:Show() end) editbox.pretty = Aux.gui.label(editbox, Aux.gui.config.normal_font_size) editbox.pretty:SetAllPoints() editbox.pretty:SetJustifyH('RIGHT') do local label = Aux.gui.label(editbox, 13) label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1) label:SetText('Unit Buyout Price') end do local label = Aux.gui.label(editbox, 13) label:SetPoint('LEFT', editbox, 'RIGHT', 3, 0) label:SetWidth(50) label:SetJustifyH('CENTER') private.buyout_price_percentage = label end private.unit_buyout_price = editbox end do local btn = Aux.gui.button(m.frame.parameters, 16) btn:SetPoint('TOPRIGHT', -15, -143) btn:SetWidth(150) btn:SetHeight(20) btn:GetFontString():SetTextHeight(15) btn:GetFontString():SetJustifyH('RIGHT') btn:GetFontString():SetPoint('RIGHT', 0, 0) btn:SetScript('OnClick', function() if this.amount then m.set_unit_start_price(this.amount) m.set_unit_buyout_price(this.amount) end end) local label = Aux.gui.label(btn, 13) label:SetPoint('BOTTOMLEFT', btn, 'TOPLEFT', -2, 1) label:SetText('Historical Value') private.historical_value_button = btn end end)