local m, public, private = Aux.module'info' local TOOLTIP_LENGTH = 30 function public.inventory_index(slot) local inventory_index_map = { INVTYPE_AMMO = {0}, INVTYPE_HEAD = {1}, INVTYPE_NECK = {2}, INVTYPE_SHOULDER = {3}, INVTYPE_BODY = {4}, INVTYPE_CHEST = {5}, INVTYPE_ROBE = {5}, INVTYPE_WAIST = {6}, INVTYPE_LEGS = {7}, INVTYPE_FEET = {8}, INVTYPE_WRIST = {9}, INVTYPE_HAND = {10}, INVTYPE_FINGER = {11, 12}, INVTYPE_TRINKET = {13, 14}, INVTYPE_CLOAK = {15}, INVTYPE_2HWEAPON = {16, 17}, INVTYPE_WEAPONMAINHAND = {16, 17}, INVTYPE_WEAPON = {16, 17}, INVTYPE_WEAPONOFFHAND = {16, 17}, INVTYPE_HOLDABLE = {16, 17}, INVTYPE_SHIELD = {16, 17}, INVTYPE_RANGED = {18}, INVTYPE_RANGEDRIGHT = {18}, INVTYPE_TABARD = {19}, } return unpack(inventory_index_map[slot] or {}) end function public.container_item(bag, slot) local hyperlink = GetContainerItemLink(bag, slot) if not hyperlink then return end local item_id, suffix_id, unique_id, enchant_id = m.parse_hyperlink(hyperlink) local item_info = m.item(item_id, suffix_id, unique_id, enchant_id) local texture, count, locked, quality, readable, lootable = GetContainerItemInfo(bag, slot) -- quality not working? local tooltip = m.tooltip(function(tt) tt:SetBagItem(bag, slot) end) local max_charges = m.max_item_charges(item_id) local charges = max_charges and m.item_charges(tooltip) local aux_quantity = charges or count return { item_id = item_id, suffix_id = suffix_id, unique_id = unique_id, enchant_id = enchant_id, hyperlink = hyperlink, itemstring = item_info.itemstring, item_key = item_id..':'..suffix_id, name = item_info.name, texture = texture, level = item_info.level, type = item_info.type, subtype = item_info.subtype, slot = item_info.slot, quality = item_info.quality, max_stack = item_info.max_stack, count = count, locked = locked, readable = readable, lootable = lootable, tooltip = tooltip, max_charges = max_charges, charges = charges, aux_quantity = aux_quantity, } end function public.auction_sell_item() local name, texture, count, quality, usable, vendor_price = GetAuctionSellItemInfo() if name then return { name = name, texture = texture, quality = quality, count = count, usable = usable, vendor_price = vendor_price, -- it seems for charge items this is always the price for full charges } end end function public.auction(index, query_type) query_type = query_type or 'list' local hyperlink = GetAuctionItemLink(query_type, index) if not hyperlink then return end local item_id, suffix_id, unique_id, enchant_id = m.parse_hyperlink(hyperlink) local item_info = m.item(item_id, suffix_id, unique_id, enchant_id) local name, texture, count, quality, usable, level, start_price, min_increment, buyout_price, high_bid, high_bidder, owner, sale_status = GetAuctionItemInfo(query_type, index) local duration = GetAuctionItemTimeLeft(query_type, index) local tooltip = m.tooltip(function(tt) tt:SetAuctionItem(query_type, index) end) local max_charges = m.max_item_charges(item_id) local charges = max_charges and m.item_charges(tooltip) local aux_quantity = charges or count local blizzard_bid = high_bid > 0 and high_bid or start_price local bid_price = high_bid > 0 and (high_bid + min_increment) or start_price return { item_id = item_id, suffix_id = suffix_id, unique_id = unique_id, enchant_id = enchant_id, hyperlink = hyperlink, itemstring = item_info.itemstring, item_key = item_id..':'..suffix_id, search_signature = Aux.util.join({item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), aux_ignore_owner and (Aux.is_player(owner) and 0 or 1) or (owner or '?')}, ':'), sniping_signature = Aux.util.join({item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, aux_ignore_owner and (Aux.is_player(owner, true) and 0 or 1) or (owner or '?')}, ':'), name = name, texture = texture, level = item_info.level, type = item_info.type, subtype = item_info.subtype, slot = item_info.slot, quality = quality, max_stack = item_info.max_stack, count = count, start_price = start_price, high_bid = high_bid, min_increment = min_increment, blizzard_bid = blizzard_bid, bid_price = bid_price, buyout_price = buyout_price, unit_blizzard_bid = blizzard_bid / aux_quantity, unit_bid_price = bid_price / aux_quantity, unit_buyout_price = buyout_price / aux_quantity, high_bidder = high_bidder, owner = owner, sale_status = sale_status, duration = duration, usable = usable, tooltip = tooltip, max_charges = max_charges, charges = charges, aux_quantity = aux_quantity, } end function public.bid_update(auction_record) auction_record.high_bid = auction_record.bid_price auction_record.blizzard_bid = auction_record.bid_price auction_record.min_increment = Aux.min_bid_increment(auction_record.bid_price) auction_record.bid_price = auction_record.bid_price + auction_record.min_increment auction_record.unit_blizzard_bid = auction_record.blizzard_bid / auction_record.aux_quantity auction_record.unit_bid_price = auction_record.bid_price / auction_record.aux_quantity auction_record.high_bidder = 1 auction_record.search_signature = Aux.util.join({auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, aux_ignore_owner and (Aux.is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')}, ':') end function public.set_tooltip(itemstring, owner, anchor) GameTooltip:SetOwner(owner, anchor) GameTooltip:SetHyperlink(itemstring) end function public.set_shopping_tooltip(slot) local index1, index2 = m.inventory_index(slot) local tooltips = {} if index1 then local tooltip = m.tooltip(function(tt) tt:SetInventoryItem('player', index1) end) if getn(tooltip) > 0 then tinsert(tooltips, tooltip) end end if index2 then local tooltip = m.tooltip(function(tt) tt:SetInventoryItem('player', index2) end) if getn(tooltip) > 0 then tinsert(tooltips, tooltip) end end if tooltips[1] then tinsert(tooltips[1], 1, { left_text = 'Currently Equipped', left_color = { 0.5, 0.5, 0.5 } }) ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_BOTTOMRIGHT') m.load_tooltip(ShoppingTooltip1, tooltips[1]) ShoppingTooltip1:Show() ShoppingTooltip1:SetPoint('TOPLEFT', GameTooltip, 'TOPRIGHT', 0, -10) end if tooltips[2] then tinsert(tooltips[2], 1, { left_text = 'Currently Equipped', left_color = { 0.5, 0.5, 0.5 } }) ShoppingTooltip2:SetOwner(ShoppingTooltip1, 'ANCHOR_BOTTOMRIGHT') m.load_tooltip(ShoppingTooltip2, tooltips[2]) ShoppingTooltip2:Show() ShoppingTooltip2:SetPoint('TOPLEFT', ShoppingTooltip1, 'TOPRIGHT') end end function public.tooltip_match(entry, tooltip) return Aux.util.any(tooltip, function(line) local left_match = line.left_text and strupper(line.left_text) == strupper(entry) local right_match = line.right_text and strupper(line.right_text) == strupper(entry) return left_match or right_match end) end function public.tooltip_find(pattern, tooltip) local count = 0 for _, line in ipairs(tooltip) do if line.left_text and strfind(line.left_text, pattern) then count = count + 1 end if line.right_text and strfind(line.right_text, pattern) then count = count + 1 end end return count end function public.load_tooltip(frame, tooltip) for _, line in ipairs(tooltip) do if line.right_text then frame:AddDoubleLine(line.left_text, line.right_text, line.left_color[1], line.left_color[2], line.left_color[3], line.right_color[1], line.right_color[2], line.right_color[3]) else frame:AddLine(line.left_text, line.left_color[1], line.left_color[2], line.left_color[3], true) end end for i = 1,TOOLTIP_LENGTH do -- TODO why is this needed? getglobal(frame:GetName()..'TextLeft'..i):SetJustifyH('LEFT') getglobal(frame:GetName()..'TextRight'..i):SetJustifyH('LEFT') end end function public.display_name(item_id, plain, uncolored) local item_info = Aux.info.item(item_id) if item_info then local name = item_info.name if not plain then name = '['..name..']' end if not uncolored then name = ({GetItemQualityColor(item_info.quality)})[4]..name..FONT_COLOR_CODE_CLOSE end return name end end function public.auctionable(tooltip, quality, lootable) local durability, max_durability = m.durability(tooltip) return not lootable and (not quality or quality < 6) and not m.tooltip_match(ITEM_BIND_ON_PICKUP, tooltip) and not m.tooltip_match(ITEM_BIND_QUEST, tooltip) and not m.tooltip_match(ITEM_SOULBOUND, tooltip) and (not m.tooltip_match(ITEM_CONJURED, tooltip) or m.tooltip_find(ITEM_MIN_LEVEL, tooltip) > 1) and not (durability and durability < max_durability) end function public.tooltip(setter) AuxTooltip:SetOwner(UIParent, 'ANCHOR_NONE') AuxTooltip.money = 0 setter(AuxTooltip) AuxTooltip:Show() local tooltip = { money=AuxTooltip.money } for i = 1, TOOLTIP_LENGTH do local left_text = getglobal('AuxTooltipTextLeft'..i):GetText() or '' local left_color = { getglobal('AuxTooltipTextLeft'..i):GetTextColor() } local right_text = getglobal('AuxTooltipTextRight'..i):IsVisible() and getglobal('AuxTooltipTextRight'..i):GetText() or '' -- the right text is only hidden, not cleared local right_color = { getglobal('AuxTooltipTextRight'..i):GetTextColor() } if left_text or right_text then tinsert(tooltip, { left_text = left_text, left_color = left_color, right_text = right_text, right_color = right_color, }) end end return tooltip end function private.item_charges(tooltip) for _, line in ipairs(tooltip) do local pattern = '^'..gsub(gsub(ITEM_SPELL_CHARGES_P1, '%%d', '(%%d+)'), '%%%d+%$d', '(%%d+)')..'$' local _, _, left_charges_string = strfind(line.left_text or '', pattern) local _, _, right_charges_string = strfind(line.right_text or '', pattern) local charges = tonumber(left_charges_string) or tonumber(right_charges_string) if charges then return charges end end return 1 end function public.max_item_charges(item_id) return ({ -- wizard oil [20744] = 5, [20746] = 5, [20750] = 5, [20749] = 5, -- mana oil [20745] = 5, [20747] = 5, [20748] = 5, -- discombobulator [4388] = 5, -- recombobulator [4381] = 10, [18637] = 10, -- ... TODO })[item_id] end function public.durability(tooltip) for _, line in ipairs(tooltip) do local pattern = '^'..gsub(gsub(DURABILITY_TEMPLATE, '%%d', '(%%d+)'), '%%%d+%$d', '(%%d+)')..'$' local _, _, left_durability_string, left_max_durability_string = strfind(line.left_text or '', pattern) local _, _, right_durability_string, right_max_durability_string = strfind(line.right_text or '', pattern) local durability = tonumber(left_durability_string) or tonumber(right_durability_string) local max_durability = tonumber(left_max_durability_string) or tonumber(right_max_durability_string) if durability then return durability, max_durability end end end function public.item_key(hyperlink) local item_id, suffix_id = m.parse_hyperlink(hyperlink) return item_id..':'..suffix_id end function public.parse_hyperlink(hyperlink) local _, _, item_id, enchant_id, suffix_id, unique_id, name = strfind(hyperlink, '|c%x%x%x%x%x%x%x%x|Hitem:(%d*):(%d*):(%d*):(%d*)[:0-9]*|h%[(.-)%]|h|r') return tonumber(item_id) or 0, tonumber(suffix_id) or 0, tonumber(unique_id) or 0, tonumber(enchant_id) or 0, name end function public.itemstring(item_id, suffix_id, unique_id, enchant_id) return 'item:'..(item_id or 0)..':'..(enchant_id or 0)..':'..(suffix_id or 0)..':'..(unique_id or 0) end function public.item(item_id, suffix_id) local itemstring = 'item:'..(item_id or 0)..':0:'..(suffix_id or 0)..':0' local name, itemstring, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring) return name and { name = name, itemstring = itemstring, quality = quality, level = level, class = class, subclass = subclass, slot = slot, max_stack = max_stack, texture = texture, } or Aux.cache.item_info(item_id) end function public.item_class_index(item_class) for i, class in ipairs({ GetAuctionItemClasses() }) do if strupper(class) == strupper(item_class) then return i end end end function public.item_subclass_index(class_index, item_subclass) for i, subclass in ipairs({ GetAuctionItemSubClasses(class_index) }) do if strupper(subclass) == strupper(item_subclass) then return i end end end function public.item_slot_index(class_index, subclass_index, slot_name) for i, slot in ipairs({ GetAuctionInvTypes(class_index, subclass_index) }) do if strupper(getglobal(slot)) == strupper(slot_name) then return i end end end function public.item_quality_index(item_quality) for i=0,4 do local quality = getglobal('ITEM_QUALITY'..i..'_DESC') if strupper(item_quality) == strupper(quality) then return i end end end