aux.module 'core' public.bids_loaded = false public.current_owner_page = nil function LOAD() do local frame = CreateFrame('Frame', gui.name, UIParent) tinsert(UISpecialFrames, 'aux_frame1') gui.set_window_style(frame) frame:SetWidth(768) frame:SetHeight(447) frame:SetPoint('LEFT', 100, 0) frame:SetToplevel(true) frame:SetMovable(true) frame:EnableMouse(true) frame:SetClampedToScreen(true) frame:RegisterForDrag 'LeftButton' frame:SetScript('OnDragStart', function() this:StartMoving() end) frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end) frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end) frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end) frame.content = CreateFrame('Frame', nil, frame) frame.content:SetPoint('TOPLEFT', 4, -80) frame.content:SetPoint('BOTTOMRIGHT', -4, 35) frame:Hide() public.frame = frame end do local tabs = gui.tabs(frame, 'DOWN') tabs._on_select = on_tab_click for _, tab in m.tabs do tabs:create_tab(tab.name) end function public.set_tab(id) tabs:select(id) end end do local btn = gui.button(frame, 16) btn:SetPoint('BOTTOMRIGHT', -6, 6) btn:SetWidth(65) btn:SetHeight(24) btn:SetText 'Close' btn:SetScript('OnClick', L(frame.Hide, frame)) public.close_button = btn end do local btn = gui.button(frame, 16) btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0) btn:SetWidth(65) btn:SetHeight(24) btn:SetText 'Default UI' btn:SetScript('OnClick',function() if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end end) end end function public.log(...) local msg = '[aux]' for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg) end tabs = {} function public.tab(index, name) local module_env = getfenv(2) local tab = {name=name, env=module_env} module_env.public.accessor.ACTIVE = function() return tab == active_tab end for _, handler in temp-{'OPEN', 'CLOSE', 'CLICK_LINK', 'USE_ITEM'} do module_env.mutable[handler] = nil end tabs[index] = tab end do local active_tab_index function accessor.active_tab() return tabs[active_tab_index] end function on_tab_click(index) call(active_tab_index and active_tab.env.CLOSE) active_tab_index = index call(active_tab_index and active_tab.env.OPEN) end end public.orig = setmetatable({}, {__index=function(self, key) return self[_g][key] end}) function public.hook(name, handler, object) handler = handler or getfenv(2)[name] object = object or _g orig[object] = orig[object] or {} assert(not orig[object][name] '"'..name..'" is already hooked into.') orig[object][name], object[name] = object[name], handler end do local locked function public.accessor.bid_in_progress() return locked end function public.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true control.event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_BID_PLACED then call(on_success) locked = false kill() end end) end end end do local locked function public.accessor.cancel_in_progress() return locked end function public.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) control.event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_REMOVED then call(on_success) locked = false kill() end end) end end function public.is_player(name, current) local realm = GetCVar 'realmName' return not current and index(_g.aux_characters, realm, name) or UnitName 'player' == name end function public.neutral_faction() return not UnitFactionGroup 'npc' end function public.min_bid_increment(current_bid) return max(1, floor(current_bid / 100) * 5) end function AUCTION_HOUSE_SHOW() AuctionFrame:Hide() frame:Show() set_tab(1) end function AUCTION_HOUSE_CLOSED() bids_loaded = false current_owner_page = nil post.stop() stack.stop() scan.abort() set_tab() frame:Hide() end function AUCTION_BIDDER_LIST_UPDATE() bids_loaded = true end do local last_owner_page_requested function GetOwnerAuctionItems(...) local page = arg[1] last_owner_page_requested = page return orig.GetOwnerAuctionItems(unpack(arg)) end function AUCTION_OWNED_LIST_UPDATE() current_owner_page = last_owner_page_requested or 0 end end function ADDON_LOADED.Blizzard_AuctionUI() AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW' AuctionFrame:SetScript('OnHide', nil) hook('ShowUIPanel', function(...) if arg[1] == AuctionFrame then return AuctionFrame:Show() end return orig.ShowUIPanel(unpack(arg)) end) hook('GetOwnerAuctionItems', GetOwnerAuctionItems) hook('SetItemRef', SetItemRef) hook('UseContainerItem', UseContainerItem) hook('AuctionFrameAuctions_OnEvent', AuctionFrameAuctions_OnEvent) end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE label = label..(cost and m.money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE return label end function ADDON_LOADED.Blizzard_CraftUI() hook('CraftFrame_SetSelection', function(...) local results = {orig.CraftFrame_SetSelection(unpack(arg))} local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetCraftReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetCraftReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end function ADDON_LOADED.Blizzard_TradeSkillUI() hook('TradeSkillFrame_SetSelection', function(...) local results = {orig.TradeSkillFrame_SetSelection(unpack(arg))} local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetTradeSkillReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetTradeSkillReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end end function AuctionFrameAuctions_OnEvent(...) if AuctionFrameAuctions:IsVisible() then return orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end function SetItemRef(...) if arg[3] ~= 'RightButton' or not index(active_tab, 'env', 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then return orig.SetItemRef(unpack(arg)) end for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do return active_tab.env.CLICK_LINK(item_info) end end function UseContainerItem(...) if modified or not index(active_tab, 'env', 'USE_ITEM') then return orig.UseContainerItem(unpack(arg)) end for item_info in present(info.container_item(arg[1], arg[2])) do return active_tab.env.USE_ITEM(item_info) end end