module 'core' public.version = '5.0.0' public.bids_loaded = false public.current_owner_page = nil do local table_pool, temporary = {}, {} CreateFrame'Frame':SetScript('OnUpdate', function() for t in temporary do recycle(t) -- log(getn(table_pool)) end wipe(temporary) end) function public.wipe(t) -- like with a cloth or something for k in t do t[k] = nil end table.setn(t, 0) setmetatable(t, nil) end function public.recycle(t) temporary[t] = nil wipe(t) tinsert(table_pool, t) end function public.accessor.t() return tremove(table_pool) or {} end function public.accessor.tt() -- TODO or 'tmp'? t (and t -> T)? local t = tremove(table_pool) or {} temporary[t] = true return t end function public.modifier(f) local function apply(_, value) return f(value) end return setmetatable(t, { __index=apply, __call=apply, __add=apply, __sub=apply, __mul=apply, __div=apply, __pow=apply, __concat=apply, __lt=apply, __le=apply, __newindex=function(_, _, value) return f(value) end, __unm=function(self) return self end, }) end local temp, perm = modifier(function(t) temporary[t] = true; return t end), modifier(function(t) temporary[t] = false; return t end) public.temp() -- TODO or 'auto'? function accessor() return setmetatable(tt, mt) end function mutator(value) return temp(value) end public.perm() -- TODO or 'keep'? function accessor() return setmetatable(tt, mt) end function mutator(value) return perm(value) end function public.collector_mt(f) return { __unm=function(self) return setmetatable(self, nil) end, __index=function(self, key) f(self, key) return self end, __call=function(self, arg1, arg2) f(self, arg2 or arg1) return self end, } end do local mt = collector_mt(tinsert) function public.accessor.list() return setmetatable(tt, mt) end end do local mt = collector_mt(function(self, value) rawset(self, value, true) end) function public.accessor.set() return setmetatable(tt, mt) end end do local key local mt = collector_mt(function(self, value) if key ~= nil then rawset(self, key, value) key = nil else key = value end end) function public.accessor.object() return setmetatable(tt, mt) end end end local event_frame = CreateFrame 'Frame' for event in set 'ADDON_LOADED' 'VARIABLES_LOADED' 'PLAYER_LOGIN' 'AUCTION_HOUSE_SHOW' 'AUCTION_HOUSE_CLOSED' 'AUCTION_BIDDER_LIST_UPDATE' 'AUCTION_OWNED_LIST_UPDATE' do event_frame:RegisterEvent(event) end ADDON_LOADED = t do local handlers, handlers2 = t, t function public.mutator.LOAD(f) tinsert(handlers, f) end function public.mutator.LOAD2(f) tinsert(handlers2, f) end event_frame:SetScript('OnEvent', function() if event == 'ADDON_LOADED' then if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end elseif event == 'VARIABLES_LOADED' then for _, f in handlers do f() end elseif event == 'PLAYER_LOGIN' then for _, f in handlers2 do f() end log('v'..version..' loaded.') else _m[event]() end end) end function public.log(...) temp=arg local msg = '[aux]' for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg) end tab_info = t for k, v in -object :search_tab 'Search' :post_tab 'Post' :auctions_tab 'Auctions' :bids_tab 'Bids' do local m, tab = _m, -object :name(v); log(tab.name); (function() module(k) function mutator.OPEN(f) tab.OPEN = f end function mutator.CLOSE(f) tab.CLOSE = f end function mutator.USE_ITEM(f) tab.USE_ITEM = f end function mutator.CLICK_LINK(f) tab.CLICK_LINK = f end function public.accessor.ACTIVE() return tab == m.active_tab end end)() tinsert(tab_info, tab) end do local active_tab_index function accessor.active_tab() return tab_info[active_tab_index] end function on_tab_click(index) call(active_tab_index and active_tab.CLOSE) active_tab_index = index call(active_tab_index and active_tab.OPEN) end end function SetItemRef(...) temp=arg if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then return orig.SetItemRef(unpack(arg)) end for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do return active_tab.CLICK_LINK(item_info) end end function UseContainerItem(...) temp=arg if modified or not index(active_tab, 'USE_ITEM') then return orig.UseContainerItem(unpack(arg)) end for item_info in present(info.container_item(arg[1], arg[2])) do return active_tab.USE_ITEM(item_info) end end public.orig = setmetatable({[_g]=t}, {__index=function(self, key) return self[_g][key] end}) function public.hook(...) local name, object, handler if arg.n == 3 then name, object, handler = unpack(arg) else object, name, handler = _g, unpack(arg) end handler = handler or getfenv(2)[name] orig[object] = orig[object] or t assert(not orig[object][name], '"'..name..'" is already hooked into.') orig[object][name], object[name] = object[name], handler return hook end do local locked function public.accessor.bid_in_progress() return locked end function public.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_BID_PLACED then call(on_success) locked = false kill() end end) end end end do local locked function public.accessor.cancel_in_progress() return locked end function public.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_REMOVED then call(on_success) locked = false kill() end end) end end function public.is_player(name, current) local realm = GetCVar 'realmName' return not current and index(_g.aux_characters, realm, name) or UnitName 'player' == name end function public.neutral_faction() return not UnitFactionGroup 'npc' end function public.min_bid_increment(current_bid) return max(1, floor(current_bid / 100) * 5) end function AUCTION_HOUSE_SHOW() AuctionFrame:Hide() aux_frame:Show() set_tab(1) end function AUCTION_HOUSE_CLOSED() bids_loaded = false current_owner_page = nil post.stop() stack.stop() scan.abort() set_tab() aux_frame:Hide() end function AUCTION_BIDDER_LIST_UPDATE() bids_loaded = true end do local last_owner_page_requested function GetOwnerAuctionItems(...) temp=arg local page = arg[1] last_owner_page_requested = page return orig.GetOwnerAuctionItems(unpack(arg)) end function AUCTION_OWNED_LIST_UPDATE() current_owner_page = last_owner_page_requested or 0 end end function ADDON_LOADED.Blizzard_AuctionUI() AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW' AuctionFrame:SetScript('OnHide', nil) hook('ShowUIPanel', function(...) temp=arg if arg[1] == AuctionFrame then return AuctionFrame:Show() end return orig.ShowUIPanel(unpack(arg)) end) hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent' end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE label = label..(cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE return label end function ADDON_LOADED.Blizzard_CraftUI() hook('CraftFrame_SetSelection', function(...) temp=arg local results = {orig.CraftFrame_SetSelection(unpack(arg))} local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetCraftReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetCraftReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end function ADDON_LOADED.Blizzard_TradeSkillUI() hook('TradeSkillFrame_SetSelection', function(...) temp=arg local results = {orig.TradeSkillFrame_SetSelection(unpack(arg))} local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetTradeSkillReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetTradeSkillReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end end function AuctionFrameAuctions_OnEvent(...) temp=arg if AuctionFrameAuctions:IsVisible() then return orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end