local type, setmetatable, setfenv, unpack, mask, _g = type, setmetatable, setfenv, unpack, bit.band, getfenv(0) local PRIVATE, PUBLIC, MUTABLE, PROPERTY, ACCESSOR, MUTATOR = 0, 1, 2, 4, 8, 16 local error, import_error, modifier_error, property_error, immutable_error, collision_error, set_property, env_mt, interface_mt, declarator_mt, importer_mt local _state, _modules = {}, {} function error(message, ...) return function() _g.error(format(message, unpack(arg))..'\n'..debugstack(3, 10, 0), 0) end end import_error, modifier_error, property_error = error 'Invalid modifiers.', error 'Invalid modifiers.', error 'Accessor/Mutator must be function.' immutable_error, collision_error = function(key) return error('Field "%s" is immutable.', key) end, function(key) return error('Field "%s" already exists.', key) end importer_mt = {__metatable=false} function importer_mt.__index(self, key) if type(key) ~= 'string' then import_error() end _state[self][self] = key; return self end function importer_mt.__call(self, arg1, arg2) local name, state, module, alias name = arg2 or arg1 if type(name) ~= 'string' then import_error() end state, module = _state[self], _modules[name] alias, state[self] = state[self] or name, nil if module then if alias == '' then for key, modifiers in module.metadata do if not state.metadata[key] and mask(PUBLIC, modifiers) ~= 0 then state.metadata[key], state.data[key], state.accessors[key], state.mutators[key] = modifiers, module.data[key], module.accessors[key], module.mutators[key] end end elseif not state.metadata[alias] then state.metadata[alias], state.data[alias] = PRIVATE, module.interface end end return self end function set_property(data, property, value) if property and not data[property] and type(value) == 'function' or property_error() then data[property] = value end end declarator_mt = {__metatable=false} do local MODIFIER = {private=PRIVATE, public=PUBLIC, mutable=MUTABLE, accessor=ACCESSOR+PROPERTY, mutator=MUTATOR+PROPERTY} local MODIFIER_MASK, PROPERTY_MASK = {private=MUTABLE+ACCESSOR+MUTATOR, public=ACCESSOR+MUTATOR, mutable=PRIVATE, accessor=PRIVATE+PUBLIC, mutator=PRIVATE+PUBLIC}, PRIVATE+PUBLIC function declarator_mt.__index(self, key) local state, modifier = _state[self], MODIFIER[key]; local modifiers = state.modifiers if modifier then if mask(MODIFIER_MASK[key], modifiers) ~= modifiers then modifier_error() end state.modifiers = modifiers + modifier elseif not state.metadata[key] or collision_error(key) then if mask(PROPERTY_MASK, modifiers) ~= modifiers then modifier_error() end state.property, state.metadata[key], state.modifiers = key, modifiers + PROPERTY, PRIVATE end return self end end function declarator_mt.__newindex(self, key, value) local state = _state[self] if state.metadata[key] then collision_error(key) end state.metadata[key] = state.modifiers if mask(PROPERTY, state.modifiers) == 0 then state.data[key] = value elseif type(value) == 'function' or property_error() then local data = mask(ACCESSOR, state.modifiers) ~= 0 and state.accessors or state.mutators state.property, data[key] = key, value end state.modifiers = PRIVATE end function declarator_mt.__call() end do local function index(access, default) return function(self, key) local state = _state[self]; local modifiers = state.metadata[key] or 0 if mask(access+ACCESSOR, modifiers) == access+ACCESSOR then return state.accessors[key]() end return state.data[key] or default[key] end end env_mt = {__metatable=false, __index=index(PRIVATE, _g)} function env_mt.__newindex(self, key, value) local state = _state[self]; local modifiers = state.metadata[key] if modifiers then local mutator = state.mutators[key] if mutator then return mutator(value) end if mask(MUTABLE, modifiers) == 0 then immutable_error(key) end else state.metadata[key] = state.modifiers end state.data[key] = value end interface_mt = {__metatable=false, __index=index(PUBLIC, {})} function interface_mt.__newindex(self, key, value) local state = _state[self]; local metadata = state.metadata if metadata and mask(PUBLIC+MUTATOR, metadata) == PUBLIC+MUTATOR then return state.mutators[key](value) elseif mask(PUBLIC+PROPERTY, metadata) == PUBLIC then return state.data[key](value) end end end function module(name) if not _modules[name] then local state, accessors, mutators, env, interface, declarator, importer env, interface, declarator, importer = setmetatable({}, env_mt), setmetatable({}, interface_mt), setmetatable({}, declarator_mt), setmetatable({}, importer_mt) accessors = { private=function() state.modifiers = PRIVATE return declarator end, public=function() state.modifiers = PUBLIC return declarator end, mutable=function() state.modifiers = MUTABLE return declarator end, accessor=function() state.modifiers = PROPERTY+ACCESSOR return declarator end, mutator=function() state.modifiers = PROPERTY+MUTATOR return declarator end} mutators = {accessor=function(value) set_property(accessors, state.property, value) end, mutator=function(value) set_property(mutators, state.property, value) end} state = { env=env, interface=interface, modifiers=PRIVATE, metadata = {_g=PRIVATE, _m=PRIVATE, _i=PRIVATE, import=PRIVATE, private=PROPERTY+ACCESSOR, public=PROPERTY+ACCESSOR, mutable=PROPERTY+ACCESSOR, accessor=PROPERTY+ACCESSOR+MUTATOR, mutator=PROPERTY+ACCESSOR+MUTATOR}, data = {_g=_g, _m=env, _i=interface, import=importer}, accessors=accessors, mutators=mutators, } _modules[name], _state[env], _state[interface], _state[declarator], _state[importer] = state, state, state, state, state importer [''] 'core' end setfenv(2, _modules[name].env) end