local private, public = {}, {} Aux.item_search_frame = public aux_recently_searched = {} local auctions local search_query local refresh local selected_auction function private.select_auction(entry) selected_auction = entry refresh = true private.buyout_button:Disable() private.bid_button:Disable() end function private.clear_selection(entry) selected_auction = nil refresh = true private.buyout_button:Disable() private.bid_button:Disable() end function public.on_close() private.clear_selection() end function public.on_open() public.update_item() private.update_recently_searched() if not private.item_id then AuxItemSearchFrameItemRefreshButton:Disable() end end function public.on_load() private.recently_searched_config = { plain = true, frame = AuxItemSearchFrameRecentlySearchedListing, on_row_click = function (sheet, row_index) PlaySound('igMainMenuOptionCheckBoxOn') local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) AuxItemSearchFrameItemItemInputBox:Hide() public.set_item(sheet.data[data_index].item_id) end, columns = { { title = 'Item', width = 163, comparator = function(datum1, datum2) return Aux.sort.compare(datum1.time, datum2.time, Aux.sort.GT) end, cell_initializer = function(cell) local icon = CreateFrame('Button', nil, cell) icon:EnableMouse(false) local icon_texture = icon:CreateTexture(nil, 'BORDER') icon_texture:SetAllPoints(icon) icon.icon_texture = icon_texture local normal_texture = icon:CreateTexture(nil) normal_texture:SetPoint('CENTER', 0, 0) normal_texture:SetWidth(22) normal_texture:SetHeight(22) normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2') icon:SetNormalTexture(normal_texture) icon:SetPoint('LEFT', cell) icon:SetWidth(12) icon:SetHeight(12) local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') text:SetPoint('LEFT', icon, 'RIGHT', 1, 0) text:SetPoint('TOPRIGHT', cell) text:SetPoint('BOTTOMRIGHT', cell) text:SetJustifyV('TOP') text:SetJustifyH('LEFT') text:SetTextColor(0.8, 0.8, 0.8) cell.text = text cell.icon = icon end, cell_setter = function(cell, datum) local item_info = Aux.static.item_info(datum.item_id) cell.icon.icon_texture:SetTexture(item_info.texture) cell.text:SetText('['..item_info.name..']') local color = ITEM_QUALITY_COLORS[item_info.quality] cell.text:SetTextColor(color.r, color.g, color.b) end, }, }, sort_order = {}, } private.results_config = { frame = AuxItemSearchFrameAuctionsBuyListing, on_row_click = function(sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) private.on_row_click(sheet.data[data_index], true) end, on_row_enter = function(sheet, row_index) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0) end, on_row_leave = function(sheet, row_index) GameTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() elseif IsAltKeyDown() then SetCursor('BUY_CURSOR') else ResetCursor() end end, selected = function(datum) return Aux.util.any(datum, function(entry) return entry == selected_auction end) end, row_setter = function(row, group) row:SetAlpha(Aux.util.all(group, function(auction) return auction.gone end) and 0.3 or 1) row.itemstring = Aux.info.itemstring(group[1].item_id, group[1].suffix_id, nil, group[1].enchant_id) row.EnhTooltip_info = group[1].EnhTooltip_info end, columns = { { title = 'Qty', width = 25, comparator = function(group1, group2) return Aux.sort.compare(group1[1].aux_quantity, group2[1].aux_quantity, Aux.sort.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(group[1].aux_quantity) end, }, Aux.listing_util.money_column('Bid', function(group) return group[1].bid_price end), Aux.listing_util.money_column('Buy', function(group) return group[1].buyout_price end), Aux.listing_util.money_column('Bid/ea', function(group) return group[1].unit_bid_price end), Aux.listing_util.money_column('Buy/ea', function(group) return group[1].unit_buyout_price end), { title = 'Lvl', width = 25, comparator = function(group1, group2) return Aux.sort.compare(group1[1].level, group2[1].level, Aux.sort.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) local level = max(1, group[1].level) local text if level > UnitLevel('player') then text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE else text = level end cell.text:SetText(text) end, }, { title = 'Status', width = 70, comparator = function(group1, group2) return Aux.sort.compare(group1[1].status, group2[1].status, Aux.sort.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, group) cell.text:SetText(group[1].status) end, }, Aux.listing_util.duration_column(function(group) return group[1].duration end), Aux.listing_util.owner_column(function(group) return group[1].owner end), { title = 'Avail', width = 40, comparator = function(group1, group2) return Aux.sort.compare(getn(Aux.util.filter(group1, function(auction) return not auction.gone end)), getn(Aux.util.filter(group2, function(auction) return not auction.gone end)), Aux.sort.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(getn(Aux.util.filter(group, function(auction) return not auction.gone end))) end, }, Aux.listing_util.percentage_market_column(function(group) return group[1].item_key end, function(group) return group[1].unit_buyout_price end), }, sort_order = {{column = 3, order = 'ascending' }}, } private.listings = { recently_searched = Aux.sheet.create(private.recently_searched_config), results = Aux.sheet.create(private.results_config), } do local btn = Aux.gui.button(AuxItemSearchFrameItem, 16, '$parentRefreshButton') btn:SetPoint('BOTTOMLEFT', 8, 15) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Refresh') btn:SetScript('OnClick', Aux.item_search_frame.start_search) end do local btn = Aux.gui.button(AuxItemSearchFrameItem, 16, '$parentStopButton') btn:SetPoint('BOTTOMLEFT', 8, 15) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Stop') btn:SetScript('OnClick', Aux.item_search_frame.stop_search) btn:Hide() end do local editbox = Aux.gui.editbox(AuxItemSearchFrameItem, '$parentItemInputBox') editbox.selector = Aux.completion.selector(editbox, function() AuxItemSearchFrameItemItemInputBox:ClearFocus() end) editbox:SetPoint('TOP', 0, -28) editbox:SetWidth(185) editbox:SetScript('OnTextChanged', function() this.selector.suggest() end) editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then this.selector.previous() else this.selector.next() end end) editbox:SetScript('OnEnterPressed', function() if this.selector.selected_value() then this:ClearFocus() end end) editbox:SetScript('OnEditFocusLost', function() this.selector.close() if this.selector.selected_value() then Aux.item_search_frame.set_item(this.selector.selected_value()) end if Aux.item_search_frame.item_set() then this:Hide() this.selector.clear() Aux.item_search_frame.update_item() end end) editbox:SetScript('OnEscapePressed', function() this.selector.clear() this:ClearFocus() end) end do local status_bar = Aux.gui.status_bar(AuxItemSearchFrame) status_bar:SetWidth(265) status_bar:SetHeight(30) status_bar:SetPoint('BOTTOMLEFT', AuxItemSearchFrame, 'BOTTOMLEFT', 6, 6) status_bar:update_status(100, 0) status_bar:set_text('') private.status_bar = status_bar end do local btn = Aux.gui.button(AuxItemSearchFrame, 16) btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Buyout') btn:Disable() private.buyout_button = btn end do local btn = Aux.gui.button(AuxItemSearchFrame, 16) btn:SetPoint('TOPLEFT', private.buyout_button, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Bid') btn:Disable() private.bid_button = btn end end function public.stop_search() Aux.scan.abort() end function private.update_listing() if not AuxItemSearchFrame:IsVisible() then return end AuxItemSearchFrameAuctionsBuyListing:Hide() AuxItemSearchFrameAuctionsBidListing:Hide() AuxItemSearchFrameAuctionsFullListing:Hide() AuxItemSearchFrameAuctionsBuyListing:Show() local buy_records = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') and auction.buyout_price end) or {} Aux.sheet.populate(private.listings.results, auctions and Aux.util.group_by(buy_records, function(a1, a2) return a1.item_id == a2.item_id and a1.suffix_id == a2.suffix_id and a1.enchant_id == a2.enchant_id and a1.aux_quantity == a2.aux_quantity and a1.buyout_price == a2.buyout_price and a1.bid_price == a2.bid_price and a1.owner == a2.owner end) or {}) AuxItemSearchFrameAuctions:SetWidth(AuxItemSearchFrameAuctionsBuyListing:GetWidth() + 40) AuxFrame:SetWidth(AuxItemSearchFrameItem:GetWidth() + AuxItemSearchFrameAuctions:GetWidth() + 15) end function private.update_recently_searched() Aux.sheet.populate(private.listings.recently_searched, aux_recently_searched) end function public.set_item(item_id) if item_id ~= private.item_id and Aux.static.item_info(item_id) then AuxItemSearchFrameItemRefreshButton:Enable() private.item_id = item_id public.update_item() local updated_recently_searched = Aux.util.filter(aux_recently_searched, function(item_entry) return item_entry.item_id ~= item_id end) tinsert(updated_recently_searched, 1, { item_id=item_id, time=time() }) while getn(updated_recently_searched) > 50 do tremove(updated_recently_searched) end aux_recently_searched = updated_recently_searched private.update_recently_searched() public.start_search() elseif not private.item_id then AuxItemSearchFrameItemItemInputBox:Show() end end function public.item_set() return private.item_id ~= nil end function public.update_item() if private.item_id and not AuxItemSearchFrameItemItemInputBox:IsVisible() then local info = Aux.static.item_info(private.item_id) AuxItemSearchFrameItemItemIconTexture:SetTexture(info.texture) AuxItemSearchFrameItemItemName:SetText(info.name) local color = ITEM_QUALITY_COLORS[info.quality] AuxItemSearchFrameItemItemName:SetTextColor(color.r, color.g, color.b) AuxItemSearchFrameItemItem:Show() else AuxItemSearchFrameItemItem:Hide() end end function public.start_search() Aux.scan.abort(function() private.clear_selection() private.status_bar:update_status(0,0) private.status_bar:set_text('Scanning auctions...') AuxItemSearchFrameItemRefreshButton:Hide() AuxItemSearchFrameItemStopButton:Show() auctions = nil refresh = true local item_id = private.item_id local query = Aux.scan_util.create_item_query(item_id) Aux.scan.start{ queries = { query }, on_page_loaded = function(page, total_pages) private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages) -- TODO private.status_bar:set_text(format('Scanning (Page %d / %d)', page + 1, total_pages)) end, on_page_scanned = function() refresh = true end, on_read_auction = function(auction_info) auctions = auctions or {} tinsert(auctions, private.create_auction_record(auction_info)) end, on_complete = function() auctions = auctions or {} private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') AuxItemSearchFrameItemStopButton:Hide() AuxItemSearchFrameItemRefreshButton:Show() refresh = true end, on_abort = function() auctions = auctions or {} private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') AuxItemSearchFrameItemStopButton:Hide() AuxItemSearchFrameItemRefreshButton:Show() refresh = true end, } end) end function private.process_request(entry, express_mode, buyout_mode) if entry.gone or (buyout_mode and not entry.buyout_price) or (express_mode and not buyout_mode and entry.high_bidder) or entry.owner == UnitName('player') then return end PlaySound('igMainMenuOptionCheckBoxOn') local function test(index) local auction_record = private.create_auction_record(Aux.info.auction(index)) return auction_record.signature == entry.signature and auction_record.bid_price == entry.bid_price and auction_record.duration == entry.duration and auction_record.owner ~= UnitName('player') end local function remove_entry() entry.gone = true refresh = true private.clear_selection() end if express_mode then Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index) if not entry.gone then Aux.place_bid('list', index, buyout_mode and entry.buyout_price or entry.bid_price, remove_entry) end end) else private.select_auction(entry) Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index) if not entry.high_bidder then private.bid_button:SetScript('OnClick', function() if test(index) and not entry.gone then Aux.place_bid('list', index, entry.bid_price, remove_entry) end private.clear_selection() end) private.bid_button:Enable() end if entry.buyout_price then private.buyout_button:SetScript('OnClick', function() if test(index) and not entry.gone then Aux.place_bid('list', index, entry.buyout_price, remove_entry) end private.clear_selection() end) private.buyout_button:Enable() end end) end end function private.on_row_click(datum, grouped) local entry if grouped then entry = Aux.util.filter(datum, function(auction) return not auction.gone end)[1] or datum[1] else entry = datum end if IsControlKeyDown() then DressUpItemLink(entry.hyperlink) elseif IsShiftKeyDown() then if ChatFrameEditBox:IsVisible() then ChatFrameEditBox:Insert(entry.hyperlink) end else local express_mode = IsAltKeyDown() local buyout_mode = express_mode and arg1 == 'LeftButton' private.process_request(entry, express_mode, buyout_mode) end end function private.create_auction_record(auction_info) local buyout_price = auction_info.buyout_price > 0 and auction_info.buyout_price or nil local unit_buyout_price = buyout_price and auction_info.buyout_price / auction_info.aux_quantity local status if auction_info.current_bid == 0 then status = 'No Bid' elseif auction_info.high_bidder then status = GREEN_FONT_COLOR_CODE..'Your Bid'..FONT_COLOR_CODE_CLOSE else status = 'Other Bidder' end return { query = auction_info.query, page = auction_info.page, item_id = auction_info.item_id, suffix_id = auction_info.suffix_id, unique_id = auction_info.unique_id, enchant_id = auction_info.enchant_id, item_key = auction_info.item_key, signature = auction_info.signature, name = auction_info.name, level = auction_info.level, aux_quantity = auction_info.aux_quantity, buyout_price = buyout_price, unit_buyout_price = unit_buyout_price, quality = auction_info.quality, hyperlink = auction_info.hyperlink, bid_price = auction_info.bid_price, unit_bid_price = auction_info.bid_price / auction_info.aux_quantity, owner = auction_info.owner, duration = auction_info.duration, usable = auction_info.usable, high_bidder = auction_info.high_bidder, status = status, EnhTooltip_info = auction_info.EnhTooltip_info, } end function public.on_update() if refresh then refresh = false private.update_listing() end end