local private, public = {}, {} Aux.post = public local state function private.process() if state.posted < state.count then local stacking_complete, target_slot Aux.stack.start( state.item_key, state.stack_size, function(slot) stacking_complete = true target_slot = slot end ) return Aux.control.wait_until(function() return stacking_complete end, function() if target_slot then return private.post_auction(target_slot, private.process) else return public.stop() end end) end return public.stop() end function private.post_auction(slot, k) local item_info = Aux.info.container_item(unpack(slot)) if item_info.item_key == state.item_key and Aux.info.auctionable(item_info.tooltip) and item_info.aux_quantity == state.stack_size then ClearCursor() ClickAuctionSellItemButton() ClearCursor() PickupContainerItem(unpack(slot)) ClickAuctionSellItemButton() ClearCursor() StartAuction(max(1, Aux.round(state.unit_start_price * item_info.aux_quantity)), Aux.round(state.unit_buyout_price * item_info.aux_quantity), state.duration) local posted local listener = Aux.control.event_listener('CHAT_MSG_SYSTEM') listener:set_action(function() if arg1 == ERR_AUCTION_STARTED then posted = true listener:stop() end end) listener:start() Aux.control.wait_until(function() return posted end, function() state.posted = state.posted + 1 return k() end) else return public.stop() end end function public.stop() if state then Aux.control.kill_thread(state.thread_id) local callback = state.callback local posted = state.posted state = nil if callback then callback(posted) end end end function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, callback) public.stop() local thread_id = Aux.control.new_thread(private.process) state = { thread_id = thread_id, item_key = item_key, stack_size = stack_size, duration = duration, unit_start_price = unit_start_price, unit_buyout_price = unit_buyout_price, count = count, posted = 0, callback = callback, } end