local private, public = {}, {} Aux.item_search_frame = public aux_recently_searched = {} local create_auction_record, find_auction, hide_sheet, update_listing, auction_alpha_setter, group_alpha_setter, create_auction_record local auctions local search_query local refresh function auction_alpha_setter(cell, auction) cell:SetAlpha(auction.gone and 0.3 or 1) end function group_alpha_setter(cell, group) cell:SetAlpha(Aux.util.all(group, function(auction) return auction.gone end) and 0.3 or 1) end function private.clear_selection() private.listings[aux_view]:clear_selection() end public.recently_searched_config = { on_row_click = function (sheet, row_index) PlaySound('igMainMenuOptionCheckBoxOn') local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) AuxItemSearchFrameItemItemInputBox:Hide() public.set_item(sheet.data[data_index].item_id) end, columns = { { title = 'Item', width = 163, comparator = function(datum1, datum2) return Aux.util.compare(datum1.time, datum2.time, Aux.util.GT) end, cell_initializer = function(cell) local icon = CreateFrame('Button', nil, cell) icon:EnableMouse(false) local icon_texture = icon:CreateTexture(nil, 'BORDER') icon_texture:SetAllPoints(icon) icon.icon_texture = icon_texture local normal_texture = icon:CreateTexture(nil) normal_texture:SetPoint('CENTER', 0, 0) normal_texture:SetWidth(22) normal_texture:SetHeight(22) normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2') icon:SetNormalTexture(normal_texture) icon:SetPoint('LEFT', cell) icon:SetWidth(12) icon:SetHeight(12) local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') text:SetPoint("LEFT", icon, "RIGHT", 1, 0) text:SetPoint('TOPRIGHT', cell) text:SetPoint('BOTTOMRIGHT', cell) text:SetJustifyV('TOP') text:SetJustifyH('LEFT') text:SetTextColor(0.8, 0.8, 0.8) cell.text = text cell.icon = icon end, cell_setter = function(cell, datum) local item_info = Aux.static.item_info(datum.item_id) cell.icon.icon_texture:SetTexture(item_info.texture) cell.text:SetText('['..item_info.name..']') local color = ITEM_QUALITY_COLORS[item_info.quality] cell.text:SetTextColor(color.r, color.g, color.b) end, }, }, sort_order = {}, } public.views = { [Aux.view.BUYOUT] = { name = 'Buyout', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) sheet:clear_selection() sheet:select(sheet.data[data_index]) public.on_row_click(Aux.util.filter(sheet.data[data_index], function(auction) return not auction.gone end)[1] or sheet.data[data_index][1]) end, on_row_enter = function (sheet, row_index) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0) end, on_row_leave = function (sheet, row_index) AuxTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() elseif IsAltKeyDown() then SetCursor('BUY_CURSOR') else ResetCursor() end end, row_setter = function(row, group) row.itemstring = Aux.info.itemstring(group[1].item_id, group[1].suffix_id, nil, group[1].enchant_id) row.EnhTooltip_info = group[1].EnhTooltip_info end, columns = { { title = 'Qty', width = 25, comparator = function(group1, group2) return Aux.util.compare(group1[1].aux_quantity, group2[1].aux_quantity, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(group[1].aux_quantity) group_alpha_setter(cell, group) end, }, { title = 'Buy', width = 80, comparator = function(group1, group2) return Aux.util.compare(group1[1].buyout_price, group2[1].buyout_price, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(Aux.util.money_string(group[1].buyout_price)) group_alpha_setter(cell, group) end, }, { title = 'Buy/ea', width = 80, comparator = function(group1, group2) return Aux.util.compare(group1[1].buyout_price_per_unit, group2[1].buyout_price_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(Aux.util.money_string(group[1].buyout_price_per_unit)) group_alpha_setter(cell, group) end, }, { title = 'Avail', width = 40, comparator = function(group1, group2) return Aux.util.compare(getn(Aux.util.filter(group1, function(auction) return not auction.gone end)), getn(Aux.util.filter(group2, function(auction) return not auction.gone end)), Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(getn(Aux.util.filter(group, function(auction) return not auction.gone end))) group_alpha_setter(cell, group) end, }, { title = 'Pct', width = 40, comparator = function(group1, group2) local market_price1 = Aux.history.market_value(group1[1].item_key) local market_price2 = Aux.history.market_value(group2[1].item_key) local factor1 = market_price1 > 0 and group1[1].buyout_price_per_unit / market_price1 local factor2 = market_price2 > 0 and group2[1].buyout_price_per_unit / market_price2 return Aux.util.compare(factor1, factor2, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) local market_price = Aux.history.market_value(group[1].item_key) local pct = market_price > 0 and ceil(100 / market_price * group[1].buyout_price_per_unit) if not pct then cell.text:SetText('N/A') elseif pct > 999 then cell.text:SetText('>999%') else cell.text:SetText(pct..'%') end if pct then cell.text:SetTextColor(Aux.price_level_color(pct)) end group_alpha_setter(cell, group) end, }, }, sort_order = {{column = 3, order = 'ascending' }}, }, [Aux.view.BID] = { name = 'Bid', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) sheet:clear_selection() sheet:select(sheet.data[data_index]) public.on_row_click(sheet.data[data_index]) end, on_row_enter = function (sheet, row_index) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0) end, on_row_leave = function (sheet, row_index) AuxTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() elseif IsAltKeyDown() then SetCursor('BUY_CURSOR') else ResetCursor() end end, row_setter = function(row, datum) row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, datum.unique_id, datum.enchant_id) row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Qty', width = 25, comparator = function(row1, row2) return Aux.util.compare(row1.aux_quantity, row2.aux_quantity, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.aux_quantity) auction_alpha_setter(cell, datum) end, }, { title = 'Bid', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid)) auction_alpha_setter(cell, datum) end, }, { title = 'Bid/ea', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Status', width = 70, comparator = function(auction1, auction2) return Aux.util.compare(auction1.status, auction2.status, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, auction) cell.text:SetText(auction.status) auction_alpha_setter(cell, auction) end, }, { title = 'Left', width = 30, comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, datum) local text if datum.duration == 1 then text = '30m' elseif datum.duration == 2 then text = '2h' elseif datum.duration == 3 then text = '8h' elseif datum.duration == 4 then text = '24h' end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Page', width = 40, comparator = function(row1, row2) return Aux.util.compare(row1.page, row2.page, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.page) auction_alpha_setter(cell, datum) end, }, }, sort_order = {{column = 3, order = 'ascending'}, {column = 5, order = 'ascending'}}, }, [Aux.view.FULL] = { name = 'Full', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) sheet:clear_selection() sheet:select(sheet.data[data_index]) public.on_row_click(sheet.data[data_index]) end, on_row_enter = function (sheet, row_index) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0) end, on_row_leave = function (sheet, row_index) AuxTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() elseif IsAltKeyDown() then SetCursor('BUY_CURSOR') else ResetCursor() end end, row_setter = function(row, datum) row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, datum.unique_id, datum.enchant_id) row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Qty', width = 25, comparator = function(row1, row2) return Aux.util.compare(row1.aux_quantity, row2.aux_quantity, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.aux_quantity) auction_alpha_setter(cell, datum) end, }, { title = 'Bid', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid)) auction_alpha_setter(cell, datum) end, }, { title = 'Buy', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.buyout_price)) auction_alpha_setter(cell, datum) end, }, { title = 'Bid/ea', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Buy/ea', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Lvl', width = 25, comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) local level = max(1, datum.level) local text if level > UnitLevel('player') then text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE else text = level end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Status', width = 70, comparator = function(auction1, auction2) return Aux.util.compare(auction1.status, auction2.status, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, auction) cell.text:SetText(auction.status) auction_alpha_setter(cell, auction) end, }, { title = 'Left', width = 30, comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, datum) local text if datum.duration == 1 then text = '30m' elseif datum.duration == 2 then text = '2h' elseif datum.duration == 3 then text = '8h' elseif datum.duration == 4 then text = '24h' end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Owner', width = 90, comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('LEFT'), cell_setter = function(cell, datum) cell.text:SetText(datum.owner) auction_alpha_setter(cell, datum) end, }, { title = 'Page', width = 40, comparator = function(row1, row2) return Aux.util.compare(row1.page, row2.page, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.page) auction_alpha_setter(cell, datum) end, }, { title = 'Pct', width = 40, comparator = function(row1, row2) local market_price1 = Aux.history.market_value(row1.item_key) local market_price2 = Aux.history.market_value(row2.item_key) local factor1 = market_price1 > 0 and row1.buyout_price_per_unit and row1.buyout_price_per_unit / market_price1 local factor2 = market_price2 > 0 and row2.buyout_price_per_unit and row2.buyout_price_per_unit / market_price2 return Aux.util.compare(factor1, factor2, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) local market_price = Aux.history.market_value(datum.item_key) local pct = market_price > 0 and datum.buyout_price_per_unit and ceil(100 / market_price * datum.buyout_price_per_unit) if not pct then cell.text:SetText('N/A') elseif pct > 999 then cell.text:SetText('>999%') else cell.text:SetText(pct..'%') end if pct then cell.text:SetTextColor(Aux.price_level_color(pct)) end auction_alpha_setter(cell, datum) end, }, }, sort_order = {{column = 5, order = 'ascending'}}, }, } function public.on_close() private.clear_selection() private.buyout_button:Disable() end function public.on_open() public.update_item() private.update_recently_searched() if not private.item_id then AuxItemSearchFrameItemRefreshButton:Disable() end private.tab_group:set_tab(aux_view) end function public.on_load() private.listings = {} do local config = public.recently_searched_config private.listings.recently_searched = Aux.sheet.create{ frame = AuxItemSearchFrameRecentlySearchedListing, columns = config.columns, sort_order = config.sort_order, row_setter = config.row_setter, on_row_click = config.on_row_click, on_row_enter = config.on_row_enter, on_row_leave = config.on_row_leave, plain = true, } end do local config = public.views[Aux.view.BUYOUT] private.listings[Aux.view.BUYOUT] = Aux.sheet.create{ frame = AuxItemSearchFrameAuctionsBuyListing, columns = config.columns, sort_order = config.sort_order, row_setter = config.row_setter, on_row_click = config.on_row_click, on_row_enter = config.on_row_enter, on_row_leave = config.on_row_leave, } end do local config = public.views[Aux.view.BID] private.listings[Aux.view.BID] = Aux.sheet.create{ frame = AuxItemSearchFrameAuctionsBidListing, columns = config.columns, sort_order = config.sort_order, row_setter = config.row_setter, on_row_click = config.on_row_click, on_row_enter = config.on_row_enter, on_row_leave = config.on_row_leave, } end do local config = public.views[Aux.view.FULL] private.listings[Aux.view.FULL] = Aux.sheet.create{ frame = AuxItemSearchFrameAuctionsFullListing, columns = config.columns, sort_order = config.sort_order, row_setter = config.row_setter, on_row_click = config.on_row_click, on_row_enter = config.on_row_enter, on_row_leave = config.on_row_leave, } end do local btn = Aux.gui.button(AuxItemSearchFrameItem, 15, '$parentRefreshButton') btn:SetPoint('BOTTOMLEFT', 8, 15) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Refresh') btn:SetScript('OnClick', Aux.item_search_frame.start_search) end do local btn = Aux.gui.button(AuxItemSearchFrameItem, 15, '$parentStopButton') btn:SetPoint('BOTTOMLEFT', 8, 15) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Stop') btn:SetScript('OnClick', Aux.item_search_frame.stop_search) btn:Hide() end do local tab_group = Aux.gui.tab_group(AuxItemSearchFrameAuctions, 'TOP') tab_group:create_tab('Buy') tab_group:create_tab('Bid') tab_group:create_tab('Full') tab_group.on_select = Aux.item_search_frame.set_view private.tab_group = tab_group end do local editbox = Aux.gui.editbox(AuxItemSearchFrameItem, '$parentItemInputBox') editbox.selector = Aux.completion.selector(editbox) editbox:SetPoint('TOP', 0, -28) editbox:SetWidth(185) editbox:SetScript('OnTextChanged', function() this.selector.suggest() end) editbox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then this.selector.previous() else this.selector.next() end end) editbox:SetScript('OnEnterPressed', function() if this.selector.selected_value() then this:ClearFocus() end end) editbox:SetScript('OnEditFocusLost', function() this.selector.close() if this.selector.selected_value() then Aux.item_search_frame.set_item(this.selector.selected_value()) end if Aux.item_search_frame.item_set() then this:Hide() this.selector.clear() Aux.item_search_frame.update_item() end end) editbox:SetScript('OnEscapePressed', function() this.selector.clear() this:ClearFocus() end) end do local status_bar = Aux.gui.status_bar(AuxItemSearchFrame) status_bar:SetWidth(265) status_bar:SetHeight(30) status_bar:SetPoint('BOTTOMLEFT', AuxItemSearchFrame, 'BOTTOMLEFT', 6, 6) status_bar:update_status(0,0) status_bar:set_text('') private.status_bar = status_bar end do local btn = Aux.gui.button(AuxItemSearchFrameItem, 15) btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Buyout') btn:Disable() private.buyout_button = btn end end function public.stop_search() Aux.scan.abort() end function update_listing() private.buyout_button:Disable() if not AuxItemSearchFrame:IsVisible() then return end AuxItemSearchFrameAuctionsBuyListing:Hide() AuxItemSearchFrameAuctionsBidListing:Hide() AuxItemSearchFrameAuctionsFullListing:Hide() if aux_view == Aux.view.BUYOUT then AuxItemSearchFrameAuctionsBuyListing:Show() local buy_records = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') and auction.buyout_price end) or {} Aux.sheet.populate(private.listings[Aux.view.BUYOUT], auctions and Aux.util.group_by(buy_records, function(a1, a2) return a1.item_id == a2.item_id and a1.suffix_id == a2.suffix_id and a1.enchant_id == a2.enchant_id and a1.aux_quantity == a2.aux_quantity and a1.buyout_price == a2.buyout_price end) or {}) AuxItemSearchFrameAuctions:SetWidth(AuxItemSearchFrameAuctionsBuyListing:GetWidth() + 40) AuxFrame:SetWidth(AuxItemSearchFrameItem:GetWidth() + AuxItemSearchFrameAuctions:GetWidth() + 15) elseif aux_view == Aux.view.BID then AuxItemSearchFrameAuctionsBidListing:Show() local bid_records = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') end) or {} Aux.sheet.populate(private.listings[Aux.view.BID], bid_records) AuxItemSearchFrameAuctions:SetWidth(AuxItemSearchFrameAuctionsBidListing:GetWidth() + 40) AuxFrame:SetWidth(AuxItemSearchFrameItem:GetWidth() + AuxItemSearchFrameAuctions:GetWidth() + 15) elseif aux_view == Aux.view.FULL then AuxItemSearchFrameAuctionsFullListing:Show() Aux.sheet.populate(private.listings[Aux.view.FULL], auctions or {}) AuxItemSearchFrameAuctions:SetWidth(AuxItemSearchFrameAuctionsFullListing:GetWidth() + 40) AuxFrame:SetWidth(AuxItemSearchFrameItem:GetWidth() + AuxItemSearchFrameAuctions:GetWidth() + 15) end end function hide_sheet() AuxItemSearchFrameAuctionsBuyListing:Hide() AuxItemSearchFrameAuctionsBidListing:Hide() AuxItemSearchFrameAuctionsFullListing:Hide() end function public.set_view(view) private.clear_selection() aux_view = view update_listing() end function private.update_recently_searched() Aux.sheet.populate(private.listings.recently_searched, aux_recently_searched) end function public.set_item(item_id) if item_id ~= private.item_id and Aux.static.item_info(item_id) then AuxItemSearchFrameItemRefreshButton:Enable() private.item_id = item_id public.update_item() local updated_recently_searched = Aux.util.filter(aux_recently_searched, function(item_entry) return item_entry.item_id ~= item_id end) tinsert(updated_recently_searched, 1, { item_id=item_id, time=time() }) while getn(updated_recently_searched) > 50 do tremove(updated_recently_searched, getn(updated_recently_searched)) end aux_recently_searched = updated_recently_searched private.update_recently_searched() public.start_search() elseif not private.item_id then AuxItemSearchFrameItemItemInputBox:Show() end end function public.item_set() return private.item_id ~= nil end function public.update_item() if private.item_id and not AuxItemSearchFrameItemItemInputBox:IsVisible() then local info = Aux.static.item_info(private.item_id) AuxItemSearchFrameItemItemIconTexture:SetTexture(info.texture) AuxItemSearchFrameItemItemName:SetText(info.name) local color = ITEM_QUALITY_COLORS[info.quality] AuxItemSearchFrameItemItemName:SetTextColor(color.r, color.g, color.b) AuxItemSearchFrameItemItem:Show() else AuxItemSearchFrameItemItem:Hide() end end function public.start_search() Aux.scan.abort(function() private.status_bar:update_status(0,0) private.status_bar:set_text('Scanning auctions...') AuxItemSearchFrameItemRefreshButton:Hide() AuxItemSearchFrameItemStopButton:Show() auctions = nil refresh = true local item_id = private.item_id local item_info = Aux.static.item_info(item_id) -- local class_index = Aux.item_class_index(item_info.class) -- local subclass_index = class_index and Aux.item_subclass_index(class_index, item_info.subclass) -- TODO test if needed search_query = { name = item_info.name, min_level = item_info.level, min_level = item_info.level, slot = item_info.slot, class = Aux.item_class_index(item_info.class), subclass = item_info.subclass, quality = item_info.quality, usable = item_info.usable, } local current_page Aux.scan.start{ query = search_query, page = AuxItemSearchFrameItemAllPagesCheckButton:GetChecked() and 0 or AuxItemSearchFrameItemPageEditBox:GetNumber(), on_page_loaded = function(page, total_pages) private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages) -- TODO private.status_bar:set_text(string.format('Scanning (Page %d / %d)', page + 1, total_pages)) -- Aux.log('Scanning page '..(page+1)..' out of '..total_pages..' ...') current_page = page end, on_read_auction = function(auction_info) if auction_info.item_id == item_id then auctions = auctions or {} tinsert(auctions, create_auction_record(auction_info, current_page)) end end, on_complete = function() auctions = auctions or {} private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') -- Aux.log('Scan complete: '..getn(auctions)..' '..Aux_PluralizeIf('auction', getn(auctions))..' found.') AuxItemSearchFrameItemStopButton:Hide() AuxItemSearchFrameItemRefreshButton:Show() refresh = true end, on_abort = function() auctions = auctions or {} private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') -- Aux.log('Scan aborted: '..getn(auctions)..' '..Aux_PluralizeIf('auction', getn(auctions))..' found.') AuxItemSearchFrameItemStopButton:Hide() AuxItemSearchFrameItemRefreshButton:Show() refresh = true end, next_page = function(page, total_pages) if AuxItemSearchFrameItemAllPagesCheckButton:GetChecked() then local last_page = max(total_pages - 1, 0) if page < last_page then return page + 1 end end end, } end) end function find_auction(entry, express_mode, buyout_mode) if entry.gone then -- Aux.log('Auction not available.') return end if buyout_mode and not entry.buyout_price then -- Aux.log('Auction has no buyout price.') return end local amount if buyout_mode then amount = entry.buyout_price else amount = entry.bid end PlaySound('igMainMenuOptionCheckBoxOn') local function test(index) return create_auction_record(Aux.info.auction(index)).signature == entry.signature end Aux.scan_util.find_auction(test, search_query, entry.page, private.status_bar, function(index) if not index then entry.gone = true private.clear_selection() refresh = true return end if not test(index) then return find_auction(entry, buyout_mode, express_mode) -- try again end if express_mode then if GetMoney() >= amount then entry.gone = true end PlaceAuctionBid('list', index, amount) private.clear_selection() refresh = true else private.buyout_button:SetScript('OnClick', function() if not test(index) then private.buyout_button:Disable() return find_auction(entry, buyout_mode, express_mode) -- try again end if GetMoney() >= amount then entry.gone = true end PlaceAuctionBid('list', index, amount) private.buyout_button:Disable() private.clear_selection() refresh = true end) private.buyout_button:Enable() end end) end function public.on_row_click(entry) local express_mode = IsAltKeyDown() local buyout_mode = arg1 == 'LeftButton' if IsControlKeyDown() then DressUpItemLink(entry.hyperlink) elseif IsShiftKeyDown() then if ChatFrameEditBox:IsVisible() then ChatFrameEditBox:Insert(entry.hyperlink) end else find_auction(entry, express_mode, buyout_mode) end end function create_auction_record(auction_info, current_page) local aux_quantity = auction_info.charges or auction_info.count local bid = (auction_info.current_bid > 0 and auction_info.current_bid or auction_info.min_bid) + auction_info.min_increment local buyout_price = auction_info.buyout_price > 0 and auction_info.buyout_price or nil local buyout_price_per_unit = buyout_price and Aux.round(auction_info.buyout_price / aux_quantity) local status if auction_info.current_bid == 0 then status = 'No Bid' elseif auction_info.high_bidder then status = GREEN_FONT_COLOR_CODE..'Your Bid'..FONT_COLOR_CODE_CLOSE else status = 'Other Bidder' end return { item_id = auction_info.item_id, suffix_id = auction_info.suffix_id, unique_id = auction_info.unique_id, enchant_id = auction_info.enchant_id, item_key = auction_info.item_key, signature = Aux.auction_signature(auction_info.hyperlink, aux_quantity, bid, auction_info.buyout_price), name = auction_info.name, level = auction_info.level, aux_quantity = aux_quantity, buyout_price = buyout_price, buyout_price_per_unit = buyout_price_per_unit, quality = auction_info.quality, hyperlink = auction_info.hyperlink, page = current_page, bid = bid, bid_per_unit = Aux.round(bid / aux_quantity), owner = auction_info.owner, duration = auction_info.duration, usable = auction_info.usable, high_bidder = auction_info.high_bidder, status = status, EnhTooltip_info = auction_info.EnhTooltip_info, } end function public.on_update() if refresh then refresh = false update_listing() end end