Aux.buy = {} local record_auction, set_message, report, tooltip_match local entries local selectedEntries = {} local search_query local tooltip_patterns = {} local current_page local refresh function Aux.buy.exit() Aux.buy.buyout_dialog_cancel() current_page = nil end ----------------------------------------- function Aux_AuctionFrameBids_Update() Aux.orig.AuctionFrameBids_Update() if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index and AuctionFrame:IsShown() then Aux_HideElems(Aux.tabs.buy.hiddenElements) end end ----------------------------------------- function Aux.buy.buyout_dialog_cancel() Aux.scan.abort() AuxBuyBuyoutDialog:Hide() AuxBuySearchButton:Enable() end ----------------------------------------- function Aux.buy.StopButton_onclick() Aux.scan.abort() end ----------------------------------------- function Aux.buy.SearchButton_onclick() AuxBuySearchButton:Hide() AuxBuyStopButton:Show() entries = nil selectedEntries = {} refresh = true local category = UIDropDownMenu_GetSelectedValue(AuxBuyCategoryDropDown) local tooltip_patterns = Aux.util.set_to_array(tooltip_patterns) search_query = { name = AuxBuyNameInputBox:GetText(), slot = category and category.slot, class = category and category.class, subclass = category and category.subclass, usable = AuxBuyUsableCheckButton:GetChecked() } set_message('Scanning auctions ...') Aux.scan.start{ query = search_query, start_page = 0, on_start_page = function(i) current_page = i set_message('Scanning auctions: page ' .. i + 1 .. ' ...') end, on_read_auction = function(i) local auction_item = Aux.info.auction_item(i) if not auction_item then return end local stack_size = auction_item.charges or auction_item.count if (auction_item.name == search_query.name or search_query.name == '' or not AuxBuyExactCheckButton:GetChecked()) and tooltip_match(tooltip_patterns, auction_item.tooltip) then record_auction( auction_item.name, auction_item.tooltip, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.hyperlink, auction_item.itemstring, current_page ) end end, on_complete = function() entries = entries or {} AuxBuyStopButton:Hide() AuxBuySearchButton:Show() refresh = true end, on_abort = function() entries = entries or {} AuxBuyStopButton:Hide() AuxBuySearchButton:Show() refresh = true end, next_page = function(page, auctions) if auctions == Aux.scan.MAX_AUCTIONS_PER_PAGE then return page + 1 end end, } end ----------------------------------------- function set_message(msg) AuxBuyMessage:SetText(msg) AuxBuyMessage:Show() end ----------------------------------------- function AuxBuyEntry_OnClick() local express_mode = IsControlKeyDown() AuxBuySearchButton:Disable() local entry_index = this:GetID() local entry = entries[entry_index] if not express_mode then AuxBuyBuyoutDialogBuyButton:Disable() AuxBuyBuyoutDialogHTML:SetText(string.format( [[

%s


Stack Size: %i

Buyout Price: %s

Unit Price: %s

]], entry.name, entry.stack_size, Aux.util.format_money(entry.buyout_price), Aux.util.format_money(entry.item_price) )) AuxBuyBuyoutDialog:Show() end PlaySound("igMainMenuOptionCheckBoxOn") local found local order_key = Aux.auction_key(entry.tooltip, entry.stack_size, entry.buyout_price) Aux.scan.start{ query = search_query, start_page = entry.page ~= current_page and entry.page, on_read_auction = function(i) local auction_item = Aux.info.auction_item(i) if not auction_item then return end local stack_size = auction_item.charges or auction_item.count if not auction_item.tooltip or not stack_size or not auction_item.buyout_price then return end local key = Aux.auction_key(auction_item.tooltip, stack_size, auction_item.buyout_price) if key == order_key then found = true if express_mode then if GetMoney() >= auction_item.buyout_price then tremove(entries, entry_index) refresh = true end PlaceAuctionBid("list", i, auction_item.buyout_price) Aux.scan.abort() else Aux.buy.buyout_dialog_buy = function() if GetMoney() >= auction_item.buyout_price then tremove(entries, entry_index) refresh = true end PlaceAuctionBid("list", i, auction_item.buyout_price) Aux.scan.abort() AuxBuySearchButton:Enable() AuxBuyBuyoutDialog:Hide() end AuxBuyBuyoutDialogBuyButton:Enable() end end end, on_complete = function() if not found then tremove(entries, entry_index) refresh = true Aux.buy.buyout_dialog_cancel() end if express_mode then AuxBuySearchButton:Enable() end end, on_abort = function() if express_mode then AuxBuySearchButton:Enable() end end, } end function AuxBuyEntry_OnEnter() local i = this:GetID() local entry = entries[i] Aux.info.set_game_tooltip(this, entry.tooltip) if(EnhTooltip ~= nil) then EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stack_size) end end ----------------------------------------- function record_auction(name, tooltip, stack_size, buyout_price, quality, owner, hyperlink, itemstring, page) entries = entries or {} if buyout_price > 0 and owner ~= UnitName("player") then tinsert(entries, { name = name, tooltip = tooltip, stack_size = stack_size, buyout_price = buyout_price, item_price = buyout_price / stack_size, quality = quality, hyperlink = hyperlink, itemstring = itemstring, page = current_page, }) end table.sort(entries, function(a,b) return a.item_price < b.item_price end) end ----------------------------------------- function Aux.buy.onupdate() if refresh then refresh = false Aux_Buy_ScrollbarUpdate() end end ----------------------------------------- function Aux_Buy_ScrollbarUpdate() if entries and getn(entries) == 0 then set_message("No auctions were found") else AuxBuyMessage:Hide() end local numrows if not entries then numrows = 0 else numrows = getn(entries) end FauxScrollFrame_Update(AuxBuyScrollFrame, numrows, 19, 16); for line = 1,19 do local dataOffset = line + FauxScrollFrame_GetOffset(AuxBuyScrollFrame) local lineEntry = getglobal("AuxBuyEntry"..line) if numrows <= 19 then lineEntry:SetWidth(800) else lineEntry:SetWidth(782) end lineEntry:SetID(dataOffset) if dataOffset <= numrows and entries[dataOffset] then local entry = entries[dataOffset] local lineEntry_name = getglobal("AuxBuyEntry"..line.."_Name") local lineEntry_stack_size = getglobal("AuxBuyEntry"..line.."_StackSize") local color = "ffffffff" if Aux_QualityColor(entry.quality) then color = Aux_QualityColor(entry.quality) end lineEntry_name:SetText("\124c" .. color .. entry.name .. "\124r") if Aux.util.set_contains(selectedEntries, entry) then lineEntry:LockHighlight() else lineEntry:UnlockHighlight() end lineEntry_stack_size:SetText(entry.stack_size) MoneyFrame_Update("AuxBuyEntry"..line.."_UnitPrice", Aux_Round(entry.buyout_price/entry.stack_size)) MoneyFrame_Update("AuxBuyEntry"..line.."_TotalPrice", Aux_Round(entry.buyout_price)) lineEntry:Show() else lineEntry:Hide() end end end ----------------------------------------- function tooltip_match(patterns, tooltip) return Aux.util.all(patterns, function(pattern) return Aux.util.any(tooltip, function(line) local left_match = line[1].text and strfind(strupper(line[1].text), strupper(pattern), 1, true) local right_match = line[2].text and strfind(strupper(line[2].text), strupper(pattern), 1, true) return left_match or right_match end) end) end ----------------------------------------- function AuxBuyCategoryDropDown_Initialize(arg1) local level = arg1 or 1 if level == 1 then local value = {} UIDropDownMenu_AddButton({ text= 'All', value = value, func = AuxBuyCategoryDropDown_OnClick, }, 1) for i, class in pairs({ GetAuctionItemClasses() }) do local value = { class = i } UIDropDownMenu_AddButton({ hasArrow = GetAuctionItemSubClasses(value.class), text = class, value = value, func = AuxBuyCategoryDropDown_OnClick, }, 1) end end if level == 2 then local menu_value = UIDROPDOWNMENU_MENU_VALUE for i, subclass in pairs({ GetAuctionItemSubClasses(menu_value.class) }) do local value = { class = menu_value.class, subclass = i } UIDropDownMenu_AddButton({ hasArrow = GetAuctionInvTypes(value.class, value.subclass), text = subclass, value = value, func = AuxBuyCategoryDropDown_OnClick, }, 2) end end if level == 3 then local menu_value = UIDROPDOWNMENU_MENU_VALUE for i, slot in pairs({ GetAuctionInvTypes(menu_value.class, menu_value.subclass) }) do local slot_name = getglobal(slot) local value = { class = menu_value.class, subclass = menu_value.subclass, slot = i } UIDropDownMenu_AddButton({ text = slot_name, value = value, func = AuxBuyCategoryDropDown_OnClick, }, 3) end end end function AuxBuyCategoryDropDown_OnClick() local qualified_name = ({ GetAuctionItemClasses() })[this.value.class] or 'All' if this.value.subclass then local subclass_name = ({ GetAuctionItemSubClasses(this.value.class) })[this.value.subclass] qualified_name = qualified_name .. ' - ' .. subclass_name if this.value.slot then local slot_name = getglobal(({ GetAuctionInvTypes(this.value.class, this.value.subclass) })[this.value.slot]) qualified_name = qualified_name .. ' - ' .. slot_name end end UIDropDownMenu_SetSelectedValue(AuxBuyCategoryDropDown, this.value) UIDropDownMenu_SetText(qualified_name, AuxBuyCategoryDropDown) CloseDropDownMenus(1) end function AuxBuySlotDropDown_Initialize() UIDropDownMenu_AddButton{ text= 'All', value = value, func = AuxBuySlotDropDown_OnClick('All', value), } -- for i, type in pairs({ GetAuctionInvTypes() }) do -- UIDropDownMenu_AddButton{ -- text = class, -- value = i, -- func = AuxBuySlotDropDown_OnClick(), -- } -- end end function AuxBuySlotDropDown_OnClick() UIDropDownMenu_SetSelectedValue(AuxBuySlotDropDown, this.value) end function AuxBuyTooltipButton_OnClick() local pattern = AuxBuyTooltipInputBox:GetText() if pattern ~= '' then Aux.util.set_add(tooltip_patterns, pattern) end AuxBuyTooltipInputBox:SetText('') if DropDownList1:IsVisible() then Aux.buy.toggle_tooltip_dropdown() end Aux.buy.toggle_tooltip_dropdown() end function AuxBuyTooltipRemoveButton_OnClick() Aux.util.set_remove(tooltip_patterns, AuxBuyTooltipInputBox:GetText()) AuxBuyTooltipInputBox:SetText('') if DropDownList1:IsVisible() then Aux.buy.toggle_tooltip_dropdown() end Aux.buy.toggle_tooltip_dropdown() end function AuxBuyTooltipDropDown_Initialize() for pattern, _ in tooltip_patterns do UIDropDownMenu_AddButton{ text = pattern, value = pattern, func = AuxBuyTooltipDropDown_OnClick, } end end function AuxBuyTooltipDropDown_OnClick() Aux.util.set_remove(tooltip_patterns, this.value) end function Aux.buy.toggle_tooltip_dropdown() ToggleDropDownMenu(1, nil, AuxBuyTooltipDropDown, AuxBuyTooltipInputBox, -12, 4) end