--aux_account_settings = {} -- TODO --aux_character_settings = {} module() public.version = '5.0.0' do local modules = {core={env=M, interface=I}} _G.aux = setmetatable({}, { __metatable = false, __index = function(_, key) return modules[key].interface end, __newindex = function() end, __call = function(_, name) if not modules[name] then module(aux.core) modules[name] = {env=M, interface=I} end setfenv(2, modules[name].env) end, }) end do local bids_loaded public.bids_loaded { get = function() return bids_loaded end, set = function(value) bids_loaded = value end, } end do local current_owner_page public.current_owner_page { get = function() return current_owner_page end, set = function(value) current_owner_page = value end, } end public.empty = setmetatable({}, {__metatable=false, __newindex=error}) do local pool, weak_pool, transient = {}, setmetatable({}, {__mode='v'}), {} CreateFrame'Frame':SetScript('OnUpdate', function() -- local t = tremove(transient) for _, t in transient do recycle(t) end wipe(transient) end) function public.wipe(t) -- like with a cloth or something for k in t do t[k] = nil end table.setn(t, 0) return t end function public.recycle(t) while getn(t) > 0 do tremove(t) end -- TODO or is setn enough? if next(t) then return end -- no hashtables, they can't be shrunk -- TODO "n" field? if getn(pool) < 50 then tinsert(pool, t) else tinsert(weak_pool, t) end log(getn(table_pool), '-', getn(weak_pool)) end function public.t.get() return tremove(pool) or tremove(weak_pool) or {} end function public.tt.get() local t = tremove(pool) or tremove(weak_pool) or {} transient[t] = true return t end function public.operator_mt(f) local function apply(self, value) local raw = self.raw recycle(self) return raw and setmetatable(f(value), nil) or f(value) end return {__unm=function(self) self.raw = true end, __call=apply, __sub=apply} end do local make_transient, temp_mt function make_transient(t) tinsert(transient, t) return t end temp_mt = operator_mt(make_transient) public.temp { get = function() return setmetatable(t, temp_mt) end, set = function(t) return make_transient(t) end, } end local function fill(t,v1,v2,v3,v4,v5,v6,v7,v8,v9,v10,v11,v12,v13,v14,v15,v16,v17,v18,v19,v20,overflow) if overflow ~= nil then error 'Overflow.' end if v1 ~= nil then tinsert(t, v1) end if v2 ~= nil then tinsert(t, v2) end if v3 ~= nil then tinsert(t, v3) end if v4 ~= nil then tinsert(t, v4) end if v5 ~= nil then tinsert(t, v5) end if v6 ~= nil then tinsert(t, v6) end if v7 ~= nil then tinsert(t, v7) end if v8 ~= nil then tinsert(t, v8) end if v9 ~= nil then tinsert(t, v9) end if v10 ~= nil then tinsert(t, v10) end if v11 ~= nil then tinsert(t, v11) end if v12 ~= nil then tinsert(t, v12) end if v13 ~= nil then tinsert(t, v13) end if v14 ~= nil then tinsert(t, v14) end if v15 ~= nil then tinsert(t, v15) end if v16 ~= nil then tinsert(t, v16) end if v17 ~= nil then tinsert(t, v17) end if v18 ~= nil then tinsert(t, v18) end if v19 ~= nil then tinsert(t, v19) end if v20 ~= nil then tinsert(t, v20) end return t end local function collector_mt(f) return {__call=f, __unm=function(self) return setmetatable(self, nil) end} end local object_mt = { __newindex() } -- table-from(1,2,3) local set_mt, list_mt, object_mt = collector_mt(keys), collector_mt(values), collector_mt(pairs) modifier = public.property public.property() -- list, object = {get=function() return setmetatable(t, list_mt) end}, {get=function() return setmetatable(t, object_mt) end} modifier = nil private() -- TODO or 'auto' 'transient'? end local event_frame = CreateFrame 'Frame' for _, event in -temp-list('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do event_frame:RegisterEvent(event) end ADDON_LOADED = t do local handlers, handlers2 = t, t function public.LOAD.set(f) tinsert(handlers, f) end function public.LOAD2.set(f) tinsert(handlers2, f) end event_frame:SetScript('OnEvent', function() if event == 'ADDON_LOADED' then if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end elseif event == 'VARIABLES_LOADED' then for _, f in handlers do f() end elseif event == 'PLAYER_LOGIN' then for _, f in handlers2 do f() end log('v'..version..' loaded.') -- TODO test __lt else M[event]() end end) end function public.log(...) temp=arg local msg = '[aux]' for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg) end tab_info = t do local data = -temp-list('search_tab', 'Search', 'post_tab', 'Post', 'auctions_tab', 'Auctions', 'bids_tab', 'Bids') for i=1,getn(data),2 do log(data[i], data[i + 1]) local tab = -object('name', data[i + 1]) local env = (function() module(data[i]) return M end)() function env.OPEN.set(f) tab.OPEN = f end function env.CLOSE.set(f) tab.CLOSE = f end function env.USE_ITEM.set(f) tab.USE_ITEM = f end function env.CLICK_LINK.set(f) tab.CLICK_LINK = f end function env.public.ACTIVE.get() return tab == active_tab end tinsert(tab_info, tab) end end do local active_tab_index function property.active_tab.get() return tab_info[active_tab_index] end function on_tab_click(index) call(active_tab_index and active_tab.CLOSE) active_tab_index = index call(active_tab_index and active_tab.OPEN) end end function SetItemRef(...) temp=arg if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then return orig.SetItemRef(unpack(arg)) end for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do return active_tab.CLICK_LINK(item_info) end end function UseContainerItem(...) temp=arg if modified or not index(active_tab, 'USE_ITEM') then return orig.UseContainerItem(unpack(arg)) end for item_info in present(info.container_item(arg[1], arg[2])) do return active_tab.USE_ITEM(item_info) end end public.orig = setmetatable({[_G]=t}, {__index=function(self, key) return self[_G][key] end}) function public.hook(...) temp=arg local name, object, handler if arg.n == 3 then name, object, handler = unpack(arg) else object, name, handler = _G, unpack(arg) end handler = handler or getfenv(2)[name] orig[object] = orig[object] or t assert(not orig[object][name], '"'..name..'" is already hooked into.') orig[object][name], object[name] = object[name], handler return hook end do local locked function public.bid_in_progress.get() return locked end function public.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_BID_PLACED then call(on_success) locked = false kill() end end) end end end do local locked function public.cancel_in_progress.get() return locked end function public.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_REMOVED then call(on_success) locked = false kill() end end) end end function public.is_player(name, current) local realm = GetCVar 'realmName' return not current and index(_G.aux_characters, realm, name) or UnitName 'player' == name end function public.neutral_faction() return not UnitFactionGroup 'npc' end function public.min_bid_increment(current_bid) return max(1, floor(current_bid / 100) * 5) end function AUCTION_HOUSE_SHOW() AuctionFrame:Hide() aux_frame:Show() set_tab(1) end function AUCTION_HOUSE_CLOSED() bids_loaded = false current_owner_page = nil post.stop() stack.stop() scan.abort() set_tab() aux_frame:Hide() end function AUCTION_BIDDER_LIST_UPDATE() bids_loaded = true end do local last_owner_page_requested function GetOwnerAuctionItems(...) temp=arg local page = arg[1] last_owner_page_requested = page return orig.GetOwnerAuctionItems(unpack(arg)) end function AUCTION_OWNED_LIST_UPDATE() current_owner_page = last_owner_page_requested or 0 end end function ADDON_LOADED.Blizzard_AuctionUI() AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW' AuctionFrame:SetScript('OnHide', nil) hook('ShowUIPanel', function(...) temp=arg if arg[1] == AuctionFrame then return AuctionFrame:Show() end return orig.ShowUIPanel(unpack(arg)) end) hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent' end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE label = label..(cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE return label end function ADDON_LOADED.Blizzard_CraftUI() hook('CraftFrame_SetSelection', function(...) temp=arg local results = temp-{orig.CraftFrame_SetSelection(unpack(arg))} local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetCraftReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetCraftReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end function ADDON_LOADED.Blizzard_TradeSkillUI() hook('TradeSkillFrame_SetSelection', function(...) temp=arg local results = temp-{orig.TradeSkillFrame_SetSelection(unpack(arg))} local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetTradeSkillReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = info.parse_link(link) local count = select(3, GetTradeSkillReagentInfo(id, i)) local _, price, limited = cache.merchant_info(item_id) local value = price and not limited and price or history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end end function AuctionFrameAuctions_OnEvent(...) temp=arg if AuctionFrameAuctions:IsVisible() then return orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end