auxSellEntries = {} -- persisted ----------------------------------------- local bestPriceOurStackSize local currentAuctionItem local postedItem ----------------------------------------- local processScanResults, undercut, ItemType2AuctionClass, SubType2AuctionSubclass ----------------------------------------- function Aux_Sell_OnOpen() end ----------------------------------------- function Aux_Sell_AuctionFrameAuctions_OnShow() Aux.orig.AuctionFrameAuctions_OnShow() Aux_Sell_SetAuctionDuration(AUX_AUCTION_DURATION) end ----------------------------------------- function Aux_Sell_SetAuctionDuration(duration) if duration == 'short' then Aux_Sell_AuctionsRadioButton_OnClick(1) elseif duration == 'medium' then Aux_Sell_AuctionsRadioButton_OnClick(2) elseif duration == 'long' then Aux_Sell_AuctionsRadioButton_OnClick(3) end end ----------------------------------------- function Aux_Sell_AuctionsRadioButton_OnClick(index) if index == 1 then AUX_AUCTION_DURATION = 'short' elseif index == 2 then AUX_AUCTION_DURATION = 'medium' elseif index == 3 then AUX_AUCTION_DURATION = 'long' end return Aux.orig.AuctionsRadioButton_OnClick(index) end ----------------------------------------- function Aux_AuctionFrameAuctions_Update() Aux.orig.AuctionFrameAuctions_Update() if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then Aux_HideElems(Aux.tabs.sell.hiddenElements) end end ----------------------------------------- -- Intercept the Create Auction click so -- that we can note the auction values ----------------------------------------- function Aux_AuctionsCreateAuctionButton_OnClick() if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then postedItem = { name = currentAuctionItem.name, price = MoneyInputFrame_GetCopper(BuyoutPrice), } end Aux.orig.AuctionsCreateAuctionButton_OnClick() end ----------------------------------------- function Aux_AuctionSellItemButton_OnEvent() Aux.orig.AuctionSellItemButton_OnEvent() Aux_OnNewAuctionUpdate() end ----------------------------------------- function Aux_SetMessage(msg) Aux_HideElems(Aux.tabs.sell.recommendationElements) AuxMessage:SetText(msg) AuxMessage:Show() AuxBuyMessage:SetText(msg) -- TODO doesn't belong here AuxBuyMessage:Show() end ----------------------------------------- function Aux_SelectAuxEntry() if currentAuctionItem and auxSellEntries[currentAuctionItem.name] and not auxSellEntries[currentAuctionItem.name].selected then local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize local absoluteBest -- the overall cheapest auction ----- find the best price per stacksize and overall ----- for _,auxEntry in ipairs(auxSellEntries[currentAuctionItem.name]) do if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then bestPrice[auxEntry.stackSize] = auxEntry end if not absoluteBest or absoluteBest.itemPrice > auxEntry.itemPrice then absoluteBest = auxEntry end end auxSellEntries[currentAuctionItem.name].selected = absoluteBest if bestPrice[currentAuctionItem.stackSize] then auxSellEntries[currentAuctionItem.name].selected = bestPrice[currentAuctionItem.stackSize] bestPriceOurStackSize = bestPrice[currentAuctionItem.stackSize] end end end ----------------------------------------- function Aux_UpdateRecommendation() AuxRecommendStaleText:Hide() if not currentAuctionItem then AuxSellRefreshButton:Disable() if postedItem then AuxMessage:Hide() AuxRecommendText:SetText("Auction Created for "..postedItem.name) MoneyFrame_Update("AuxRecommendPerStackPrice", postedItem.price) AuxRecommendPerStackPrice:Show() AuxRecommendPerItemPrice:Hide() AuxRecommendPerItemText:Hide() AuxRecommendBasisText:Hide() postedItem = nil else Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information") end else AuxSellRefreshButton:Enable() if auxSellEntries[currentAuctionItem.name] and auxSellEntries[currentAuctionItem.name].selected then if not auxSellEntries[currentAuctionItem.name].created or GetTime() - auxSellEntries[currentAuctionItem.name].created > 1800 then AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale AuxRecommendStaleText:Show() end local newBuyoutPrice = auxSellEntries[currentAuctionItem.name].selected.itemPrice * currentAuctionItem.stackSize if auxSellEntries[currentAuctionItem.name].selected.numYours < auxSellEntries[currentAuctionItem.name].selected.count then newBuyoutPrice = undercut(newBuyoutPrice) end local newStartPrice = newBuyoutPrice * 0.95 AuxMessage:Hide() Aux_ShowElems(Aux.tabs.sell.recommendationElements) AuxRecommendText:SetText("Recommended Buyout Price") AuxRecommendPerStackText:SetText("for your stack of "..currentAuctionItem.stackSize) if currentAuctionItem.texture then AuxRecommendItemTex:SetNormalTexture(currentAuctionItem.texture) if currentAuctionItem.stackSize > 1 then AuxRecommendItemTexCount:SetText(currentAuctionItem.stackSize) AuxRecommendItemTexCount:Show() else AuxRecommendItemTexCount:Hide() end else AuxRecommendItemTex:Hide() end MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuctionItem.stackSize)) MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice)) MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice) MoneyInputFrame_SetCopper(StartPrice, newStartPrice) if auxSellEntries[currentAuctionItem.name].selected.stackSize == auxSellEntries[currentAuctionItem.name][1].stackSize and auxSellEntries[currentAuctionItem.name].selected.buyoutPrice == auxSellEntries[currentAuctionItem.name][1].buyoutPrice then AuxRecommendBasisText:SetText("(based on cheapest)") elseif bestPriceOurStackSize and auxSellEntries[currentAuctionItem.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuctionItem.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)") else AuxRecommendBasisText:SetText("(based on auction selected below)") end elseif auxSellEntries[currentAuctionItem.name] then Aux_SetMessage("No auctions were found for \n\n"..currentAuctionItem.name) auxSellEntries[currentAuctionItem.name] = nil else Aux_HideElems(Aux.tabs.sell.shownElements) end end Aux_ScrollbarUpdate() end ----------------------------------------- function Aux_OnNewAuctionUpdate() if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then return end if not Aux_Scan_IsIdle() then Aux_Scan_Abort() end local auctionItemName, auctionItemTexture, auctionItemStackSize = GetAuctionSellItemInfo() Aux_Scan_ClearTooltip() AuxScanTooltip:SetOwner(UIParent, "ANCHOR_NONE") AuxScanTooltip:SetAuctionSellItem() AuxScanTooltip:Show() local tooltip = Aux_Scan_ExtractTooltip() currentAuctionItem = auctionItemName and { name = auctionItemName, texture = auctionItemTexture, stackSize = Aux_Scan_ItemCharges(tooltip) or auctionItemStackSize, } if currentAuctionItem and not auxSellEntries[currentAuctionItem.name] then Aux_RefreshEntries() end Aux_SelectAuxEntry() Aux_UpdateRecommendation() end ----------------------------------------- function Aux_RefreshEntries() if currentAuctionItem then auxSellEntries[currentAuctionItem.name] = nil local _, _, _, _, _, sType, sSubType, _ = GetItemInfo(currentAuctionItem.name) local currentAuctionClass = ItemType2AuctionClass(sType) local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType) Aux_Scan_Start{ query = Aux_Scan_CreateQuery{ name = currentAuctionItem.name, classIndex = currentAuctionClass, subclassIndex = currentAuctionSubclass }, onComplete = function(data) processScanResults(data, currentAuctionItem.name) Aux_SelectAuxEntry() Aux_UpdateRecommendation() end } end end ----------------------------------------- function Aux_ScrollbarUpdate() local numrows if not currentAuctionItem or not auxSellEntries[currentAuctionItem.name] then numrows = 0 else numrows = getn(auxSellEntries[currentAuctionItem.name]) end FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16); for line = 1,12 do local dataOffset = line + FauxScrollFrame_GetOffset(AuxScrollFrame) local lineEntry = getglobal("AuxSellEntry"..line) if numrows <= 12 then lineEntry:SetWidth(603) else lineEntry:SetWidth(585) end lineEntry:SetID(dataOffset) if currentAuctionItem and dataOffset <= numrows and auxSellEntries[currentAuctionItem.name] then local entry = auxSellEntries[currentAuctionItem.name][dataOffset] if auxSellEntries[currentAuctionItem.name].selected and entry.itemPrice == auxSellEntries[currentAuctionItem.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuctionItem.name].selected.stackSize then lineEntry:LockHighlight() else lineEntry:UnlockHighlight() end local lineEntry_stacks = getglobal("AuxSellEntry"..line.."_Stacks") local lineEntry_time = getglobal("AuxSellEntry"..line.."_Time") if entry.maxTimeLeft == 1 then lineEntry_time:SetText("Short") elseif entry.maxTimeLeft == 2 then lineEntry_time:SetText("Medium") elseif entry.maxTimeLeft == 3 then lineEntry_time:SetText("Long") elseif entry.maxTimeLeft == 4 then lineEntry_time:SetText("Very Long") end if entry.stackSize == currentAuctionItem.stackSize then lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2) else lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0) end local own if entry.numYours == 0 then own = "" elseif entry.numYours == entry.count then own = "(yours)" else own = "(yours: "..entry.numYours..")" end local tx = string.format("%i %s of %i %s", entry.count, Aux_PluralizeIf("stack", entry.count), entry.stackSize, own) lineEntry_stacks:SetText(tx) MoneyFrame_Update("AuxSellEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize)) MoneyFrame_Update("AuxSellEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice)) lineEntry:Show() else lineEntry:Hide() end end end ----------------------------------------- function AuxSellEntry_OnClick() local entryIndex = this:GetID() auxSellEntries[currentAuctionItem.name].selected = auxSellEntries[currentAuctionItem.name][entryIndex] Aux_UpdateRecommendation() PlaySound("igMainMenuOptionCheckBoxOn") end ----------------------------------------- function AuxSellRefreshButton_OnClick() if not Aux_Scan_IsIdle() then Aux_Scan_Abort() end Aux_RefreshEntries() Aux_SelectAuxEntry() Aux_UpdateRecommendation() end ----------------------------------------- function AuxMoneyFrame_OnLoad() this.small = 1 SmallMoneyFrame_OnLoad() MoneyFrame_SetType("AUCTION") end --[[*************************************************************** All function below here are local utility functions. These should be declared local at the top of this file. --*****************************************************************]] function processScanResults(rawData, auctionItemName) auxSellEntries[auctionItemName] = { created=GetTime() } ----- Condense the scan rawData into a table that has only a single entry per stacksize/price combo local condData = {} for _,rawDatum in ipairs(rawData) do if auctionItemName == rawDatum.name and rawDatum.buyoutPrice > 0 then local key = "_"..rawDatum.count.."_"..rawDatum.buyoutPrice if not condData[key] then condData[key] = { stackSize = rawDatum.count, buyoutPrice = rawDatum.buyoutPrice, itemPrice = rawDatum.buyoutPrice / rawDatum.count, maxTimeLeft = rawDatum.duration, count = 1, numYours = rawDatum.owner == UnitName("player") and 1 or 0 } else condData[key].maxTimeLeft = math.max(condData[key].maxTimeLeft, rawDatum.duration) condData[key].count = condData[key].count + 1 if rawDatum.owner == UnitName("player") then condData[key].numYours = condData[key].numYours + 1 end end end end ----- create a table of these entries sorted by itemPrice local n = 1 for _,condDatum in pairs(condData) do auxSellEntries[auctionItemName][n] = condDatum n = n + 1 end table.sort(auxSellEntries[auctionItemName], function(a,b) return a.itemPrice < b.itemPrice end) end ----------------------------------------- function undercut(price) return math.max(0, price - 1) end ----------------------------------------- function ItemType2AuctionClass(itemType) local itemClasses = { GetAuctionItemClasses() } if itemClasses then if getn(itemClasses) > 0 then local itemClass for x, itemClass in pairs(itemClasses) do if itemClass == itemType then return x end end end else Aux_Log("Can't GetAuctionItemClasses") end end ----------------------------------------- function SubType2AuctionSubclass(auctionClass, itemSubtype) local itemClasses = { GetAuctionItemSubClasses(auctionClass.number) } if itemClasses.n > 0 then local itemClass for x, itemClass in pairs(itemClasses) do if itemClass == itemSubtype then return x end end end end