--aux_account_settings = {} -- TODO clean up the mess of savedvariables --aux_character_settings = {} do local modules = {} local mt = {__metatable=false, __index=function(_, key) return modules[key].I end, __newindex=error} aux = function(name) if not modules[name] then (function() modules[name] = module and M import (green_t) private.aux = setmetatable(t, mt) private.p.set = inspect end)() end modules[name].import (modules.core.I) modules[name].private() setfenv(2, modules[name]) end end aux 'core' public.version = '5.0.0' function public.print(...) temp=arg DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. '[aux] ' .. join(map(arg, tostring), ' ')) end local bids_loaded function public.bids_loaded.get() return bids_loaded end local current_owner_page function public.current_owner_page.get() return current_owner_page end local event_frame = CreateFrame('Frame') for event in temp-S('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do event_frame:RegisterEvent(event) end ADDON_LOADED = t do local handlers, handlers2 = t, t function public.LOAD.set(f) tinsert(handlers, f) end function public.LOAD2.set(f) handlers2[f] = true end event_frame:SetScript('OnEvent', function() if event == 'ADDON_LOADED' then (ADDON_LOADED[arg1] or nop)() elseif event == 'VARIABLES_LOADED' then for _, f in handlers do f() end elseif event == 'PLAYER_LOGIN' then for f in handlers2 do f() end print('v' .. version .. ' loaded.') else M[event]() end end) end tab_info = t do for _, info in temp-A(temp-A('search_tab', 'Search'), temp-A('post_tab', 'Post'), temp-A('auctions_tab', 'Auctions'), temp-A('bids_tab', 'Bids')) do local tab = T('name', info[2]) local env = (function() _G.aux(info[1]) return M end)() function env.private.OPEN.set(f) tab.OPEN = f end function env.private.CLOSE.set(f) tab.CLOSE = f end function env.private.USE_ITEM.set(f) tab.USE_ITEM = f end function env.private.CLICK_LINK.set(f) tab.CLICK_LINK = f end function env.public.ACTIVE.get() return tab == active_tab end tinsert(tab_info, tab) end end do local index function private.active_tab.get() return tab_info[index] end function on_tab_click(i) (index and active_tab.CLOSE or nop)() index = i ;(index and active_tab.OPEN or nop)() end end function SetItemRef(...) temp=arg if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then return orig.SetItemRef(unpack(arg)) end for item_info in present(aux.info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do return active_tab.CLICK_LINK(item_info) end end function UseContainerItem(...) temp=arg if modified or not index(active_tab, 'USE_ITEM') then return orig.UseContainerItem(unpack(arg)) end for item_info in present(aux.info.container_item(arg[1], arg[2])) do return active_tab.USE_ITEM(item_info) end end public.orig = setmetatable({[_G]=t}, {__index=function(self, key) return self[_G][key] end}) function public.hook(...) temp=arg local name, object, handler if arg.n == 3 then name, object, handler = unpack(arg) else object, name, handler = _G, unpack(arg) end handler = handler or getfenv(2)[name] orig[object] = orig[object] or t assert(not orig[object][name], '"' .. name .. '" is already hooked into.') orig[object][name], object[name] = object[name], handler return hook end do local locked function public.bid_in_progress.get() return locked end function public.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_BID_PLACED then (on_success or nop)() locked = false kill() end end) end end end do local locked function public.cancel_in_progress.get() return locked end function public.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_REMOVED then (on_success or nop)() locked = false kill() end end) end end function public.is_player(name, current) local realm = GetCVar('realmName') return not current and index(_G.aux_characters, realm, name) or UnitName('player') == name end function public.neutral_faction() return not UnitFactionGroup('npc') end function public.min_bid_increment(current_bid) return max(1, floor(current_bid / 100) * 5) end function AUCTION_HOUSE_SHOW() AuctionFrame:Hide() aux_frame:Show() tab = 1 end function AUCTION_HOUSE_CLOSED() bids_loaded = false current_owner_page = nil aux.post.stop() aux.stack.stop() aux.scan.abort() tab = nil aux_frame:Hide() end function AUCTION_BIDDER_LIST_UPDATE() bids_loaded = true end do local last_owner_page_requested function GetOwnerAuctionItems(...) temp=arg local page = arg[1] last_owner_page_requested = page return orig.GetOwnerAuctionItems(unpack(arg)) end function AUCTION_OWNED_LIST_UPDATE() current_owner_page = last_owner_page_requested or 0 end end function ADDON_LOADED.Blizzard_AuctionUI() AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW') AuctionFrame:SetScript('OnHide', nil) hook('ShowUIPanel', function(...) temp=arg if arg[1] == AuctionFrame then return AuctionFrame:Show() end return orig.ShowUIPanel(unpack(arg)) end) hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent' end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE .. '(Total Cost: ' .. FONT_COLOR_CODE_CLOSE label = label .. (cost and aux.money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE .. '---' .. FONT_COLOR_CODE_CLOSE) label = label .. LIGHTYELLOW_FONT_COLOR_CODE .. ')' .. FONT_COLOR_CODE_CLOSE return label end function ADDON_LOADED.Blizzard_CraftUI() hook('CraftFrame_SetSelection', function(...) temp=arg local ret = temp-A(orig.CraftFrame_SetSelection(unpack(arg))) local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i = 1, reagent_count do local link = GetCraftReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = aux.info.parse_link(link) local count = select(3, GetCraftReagentInfo(id, i)) local _, price, limited = aux.cache.merchant_info(item_id) local value = price and not limited and price or aux.history.value(item_id .. ':' .. suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS .. ' ' .. cost_label(total_cost)) return unpack(ret) end) end function ADDON_LOADED.Blizzard_TradeSkillUI() hook('TradeSkillFrame_SetSelection', function(...) temp=arg local ret = temp-A(orig.TradeSkillFrame_SetSelection(unpack(arg))) local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i = 1, reagent_count do local link = GetTradeSkillReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = aux.info.parse_link(link) local count = select(3, GetTradeSkillReagentInfo(id, i)) local _, price, limited = aux.cache.merchant_info(item_id) local value = price and not limited and price or aux.history.value(item_id .. ':' .. suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS .. ' ' .. cost_label(total_cost)) return unpack(ret) end) end end function AuctionFrameAuctions_OnEvent(...) temp=arg if AuctionFrameAuctions:IsVisible() then return orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end