local private, public = {}, {} Aux.persistence = public aux_database = {} function public.on_load() Aux.control.as_soon_as(function() private.faction = UnitFactionGroup('player') return private.faction end, Aux.util.pass) private.realm = GetCVar('realmName') end function private.get_dataset_key() return private.realm..'|'..private.faction end function public.load_dataset() local dataset_key = private.get_dataset_key() aux_database[dataset_key] = aux_database[dataset_key] or {} return aux_database[dataset_key] end function public.serialize(data, separator, compactor) local data_string = '' local i = 1 while i <= getn(data) do local element, count = data[i], 1 while compactor and data[i + 1] == element do count = count + 1 i = i + 1 end local part = count > 1 and element..compactor..count or element data_string = data_string..(i == 1 and '' or separator)..part i = i + 1 end return data_string end function public.deserialize(data_string, separator, compactor) if not data_string or data_string == '' then return {} end local data = {} while true do local start_index, _ = strfind(data_string, separator, 1, true) local part if start_index then part = string.sub(data_string, 1, start_index - 1) data_string = string.sub(data_string, start_index + 1, strlen(data_string)) else part = string.sub(data_string, 1, strlen(data_string)) end if compactor and strfind(part, compactor, 1, true) then local compactor_index, _ = strfind(part, compactor, 1, true) for i=1, tonumber(string.sub(part, compactor_index + 1, strlen(part))) do tinsert(data, string.sub(part, 1, compactor_index - 1)) end else tinsert(data, part) end if not start_index then return data end end end