module 'aux.core.tooltip' local T = require 'T' local aux = require 'aux' local info = require 'aux.util.info' local money = require 'aux.util.money' local disenchant = require 'aux.core.disenchant' local history = require 'aux.core.history' local gui = require 'aux.gui' local UNKNOWN = GRAY_FONT_COLOR_CODE .. '?' .. FONT_COLOR_CODE_CLOSE local game_tooltip_hooks, game_tooltip_money = {}, 0 function aux.handle.LOAD() settings = aux.character_data.tooltip do local inside_hook = false for name, f in game_tooltip_hooks do local name, f = name, f aux.hook(name, GameTooltip, T.vararg-function(arg) game_tooltip_money = 0 inside_hook = true local tmp = T.list(aux.orig[GameTooltip][name](unpack(arg))) inside_hook = false f(unpack(arg)) return T.unpack(tmp) end) end SetTooltipMoney = SetTooltipMoney _G.SetTooltipMoney = T.vararg-function(arg) if inside_hook then game_tooltip_money = arg[2] else return SetTooltipMoney(unpack(arg)) end end end local orig = SetItemRef setglobal('SetItemRef', T.vararg-function(arg) local name, _, quality = GetItemInfo(arg[1]) local tmp = T.list(orig(unpack(arg))) if not IsShiftKeyDown() and not IsControlKeyDown() and name then local color_code = aux.select(4, GetItemQualityColor(quality)) local link = color_code .. '|H' .. arg[1] .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE extend_tooltip(ItemRefTooltip, link, 1) end return T.unpack(tmp) end) end function M.extend_tooltip(tooltip, link, quantity) local item_id, suffix_id = info.parse_link(link) quantity = IsShiftKeyDown() and quantity or 1 local item_info = T.temp-info.item(item_id) if item_info then local distribution = disenchant.distribution(item_info.slot, item_info.quality, item_info.level, item_id) if getn(distribution) > 0 then if settings.disenchant_distribution then tooltip:AddLine('Disenchants into:', aux.color.tooltip.disenchant.distribution()) sort(distribution, function(a,b) return a.probability > b.probability end) for _, event in ipairs(distribution) do tooltip:AddLine(format(' %s%% %s (%s-%s)', event.probability * 100, info.display_name(event.item_id, true) or 'item:' .. event.item_id, event.min_quantity, event.max_quantity), aux.color.tooltip.disenchant.distribution()) end end if settings.disenchant_value then local disenchant_value = disenchant.value(item_info.slot, item_info.quality, item_info.level, item_id) tooltip:AddLine('Disenchant: ' .. (disenchant_value and money.to_string2(disenchant_value) or UNKNOWN), aux.color.tooltip.disenchant.value()) end end end if settings.merchant_buy then local _, price, limited = info.merchant_info(item_id) if price then tooltip:AddLine('Vendor Buy ' .. (limited and '(limited): ' or ': ') .. money.to_string2(price * quantity), aux.color.tooltip.merchant()) end end if settings.merchant_sell then local price = info.merchant_info(item_id) if price == nil and ShaguTweaks and ShaguTweaks.SellValueDB[item_id] ~= nil then local charges = 1 if info.max_item_charges(item_id) ~= nil then charges=info.max_item_charges(item_id) end price = ShaguTweaks.SellValueDB[item_id] / charges end if price ~= 0 then tooltip:AddLine('Vendor: ' .. (price and money.to_string2(price * quantity) or UNKNOWN), aux.color.tooltip.merchant()) end end local auctionable = not item_info or info.auctionable(T.temp-info.tooltip('link', item_info.itemstring), item_info.quality) local item_key = (item_id or 0) .. ':' .. (suffix_id or 0) local value = history.value(item_key) if auctionable then if settings.value then tooltip:AddLine('Value: ' .. (value and money.to_string2(value * quantity) or UNKNOWN), aux.color.tooltip.value()) end if settings.daily then local market_value = history.market_value(item_key) tooltip:AddLine('Today: ' .. (market_value and money.to_string2(market_value * quantity) .. ' (' .. gui.percentage_historical(aux.round(market_value / value * 100)) .. ')' or UNKNOWN), aux.color.tooltip.value()) end end if tooltip == GameTooltip and game_tooltip_money > 0 then SetTooltipMoney(tooltip, game_tooltip_money) end tooltip:Show() end function game_tooltip_hooks:SetHyperlink(itemstring) local name, _, quality = GetItemInfo(itemstring) if name then local hex = aux.select(4, GetItemQualityColor(quality)) local link = hex .. '|H' .. itemstring .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE extend_tooltip(GameTooltip, link, 1) end end function game_tooltip_hooks:SetAuctionItem(type, index) local link = GetAuctionItemLink(type, index) if link then extend_tooltip(GameTooltip, link, aux.select(3, GetAuctionItemInfo(type, index))) end end function game_tooltip_hooks:SetLootItem(slot) local link = GetLootSlotLink(slot) if link then extend_tooltip(GameTooltip, link, aux.select(3, GetLootSlotInfo(slot))) end end function game_tooltip_hooks:SetQuestItem(qtype, slot) local link = GetQuestItemLink(qtype, slot) if link then extend_tooltip(GameTooltip, link, aux.select(3, GetQuestItemInfo(qtype, slot))) end end function game_tooltip_hooks:SetQuestLogItem(qtype, slot) local link = GetQuestLogItemLink(qtype, slot) if link then extend_tooltip(GameTooltip, link, aux.select(3, GetQuestLogRewardInfo(slot))) end end function game_tooltip_hooks:SetBagItem(bag, slot) local link = GetContainerItemLink(bag, slot) if link then extend_tooltip(GameTooltip, link, aux.select(2, GetContainerItemInfo(bag, slot))) end end function game_tooltip_hooks:SetInboxItem(index) local name, _, quantity = GetInboxItem(index) local id = name and info.item_id(name) if id then local _, itemstring, quality = (id) if quality and itemstring then local hex = aux.select(4, GetItemQualityColor(tonumber(quality))) local link = hex .. '|H' .. itemstring .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE extend_tooltip(GameTooltip, link, quantity) end end end function game_tooltip_hooks:SetInventoryItem(unit, slot) local link = GetInventoryItemLink(unit, slot) if link then extend_tooltip(GameTooltip, link, 1) end end function game_tooltip_hooks:SetMerchantItem(slot) local link = GetMerchantItemLink(slot) if link then local quantity = aux.select(4, GetMerchantItemInfo(slot)) extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetCraftItem(skill, slot) local link, quantity if slot then link, quantity = GetCraftReagentItemLink(skill, slot), aux.select(3, GetCraftReagentInfo(skill, slot)) else link, quantity = GetCraftItemLink(skill), 1 end if link then extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetCraftSpell(slot) local link = GetCraftItemLink(slot) if link then extend_tooltip(GameTooltip, link, 1) end end function game_tooltip_hooks:SetTradeSkillItem(skill, slot) local link, quantity if slot then link, quantity = GetTradeSkillReagentItemLink(skill, slot), aux.select(3, GetTradeSkillReagentInfo(skill, slot)) else link, quantity = GetTradeSkillItemLink(skill), 1 end if link then extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetAuctionSellItem() local name, _, quantity = GetAuctionSellItemInfo() if name then for slot in info.inventory() do T.temp(slot) local link = GetContainerItemLink(unpack(slot)) if link and aux.select(5, info.parse_link(link)) == name then extend_tooltip(GameTooltip, link, quantity) return end end end end