module 'aux.util.info' local T = require 'T' local aux = require 'aux' CreateFrame('GameTooltip', 'AuxTooltip', nil, 'GameTooltipTemplate') AuxTooltip:SetScript('OnTooltipAddMoney', function() this.money = arg1 end) do local inventory_index_map = { INVTYPE_AMMO = {0}, INVTYPE_HEAD = {1}, INVTYPE_NECK = {2}, INVTYPE_SHOULDER = {3}, INVTYPE_BODY = {4}, INVTYPE_CHEST = {5}, INVTYPE_ROBE = {5}, INVTYPE_WAIST = {6}, INVTYPE_LEGS = {7}, INVTYPE_FEET = {8}, INVTYPE_WRIST = {9}, INVTYPE_HAND = {10}, INVTYPE_FINGER = {11, 12}, INVTYPE_TRINKET = {13, 14}, INVTYPE_CLOAK = {15}, INVTYPE_2HWEAPON = {16, 17}, INVTYPE_WEAPONMAINHAND = {16, 17}, INVTYPE_WEAPON = {16, 17}, INVTYPE_WEAPONOFFHAND = {16, 17}, INVTYPE_HOLDABLE = {16, 17}, INVTYPE_SHIELD = {16, 17}, INVTYPE_RANGED = {18}, INVTYPE_RANGEDRIGHT = {18}, INVTYPE_TABARD = {19}, } function M.inventory_index(slot) return unpack(inventory_index_map[slot] or T.temp-T.acquire()) end end function M.container_item(bag, slot) local link = GetContainerItemLink(bag, slot) if link then local item_id, suffix_id, unique_id, enchant_id = parse_link(link) local item_info = T.temp-item(item_id, suffix_id, unique_id, enchant_id) local texture, count, locked, quality, readable, lootable = GetContainerItemInfo(bag, slot) -- quality not working? local tooltip, tooltip_money = tooltip('bag', bag, slot) local max_charges = max_item_charges(item_id) local charges = max_charges and item_charges(tooltip) local aux_quantity = charges or count return T.map( 'item_id', item_id, 'suffix_id', suffix_id, 'unique_id', unique_id, 'enchant_id', enchant_id, 'link', link, 'itemstring', item_info.itemstring, 'item_key', item_id .. ':' .. suffix_id, 'name', item_info.name, 'texture', texture, 'level', item_info.level, 'type', item_info.type, 'subtype', item_info.subtype, 'slot', item_info.slot, 'quality', item_info.quality, 'max_stack', item_info.max_stack, 'count', count, 'locked', locked, 'readable', readable, 'lootable', lootable, 'tooltip', tooltip, 'tooltip_money', tooltip_money, 'max_charges', max_charges, 'charges', charges, 'aux_quantity', aux_quantity ) end end function M.auction_sell_item() for name, texture, count, quality, usable, vendor_price in GetAuctionSellItemInfo do return T.map( 'name', name, 'texture', texture, 'quality', quality, 'count', count, 'usable', usable, 'vendor_price', vendor_price -- it seems for charge items this is always the price for full charges ) end end function M.auction(index, query_type) query_type = query_type or 'list' local link = GetAuctionItemLink(query_type, index) if link then local item_id, suffix_id, unique_id, enchant_id = parse_link(link) local item_info = T.temp-item(item_id, suffix_id, unique_id, enchant_id) local name, texture, count, quality, usable, level, start_price, min_increment, buyout_price, high_bid, high_bidder, owner, sale_status = GetAuctionItemInfo(query_type, index) local duration = GetAuctionItemTimeLeft(query_type, index) local tooltip, tooltip_money = tooltip('auction', query_type, index) local max_charges = max_item_charges(item_id) local charges = max_charges and item_charges(tooltip) local aux_quantity = charges or count local blizzard_bid = high_bid > 0 and high_bid or start_price local bid_price = high_bid > 0 and (high_bid + min_increment) or start_price return T.map( 'item_id', item_id, 'suffix_id', suffix_id, 'unique_id', unique_id, 'enchant_id', enchant_id, 'link', link, 'itemstring', item_info.itemstring, 'item_key', item_id .. ':' .. suffix_id, 'search_signature', aux.join(T.temp-T.list(item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), aux.account_data.ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')), ':'), 'sniping_signature', aux.join(T.temp-T.list(item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, aux.account_data.ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')), ':'), 'name', name, 'texture', texture, 'level', item_info.level, 'type', item_info.type, 'subtype', item_info.subtype, 'slot', item_info.slot, 'quality', quality, 'max_stack', item_info.max_stack, 'count', count, 'start_price', start_price, 'high_bid', high_bid, 'min_increment', min_increment, 'blizzard_bid', blizzard_bid, 'bid_price', bid_price, 'buyout_price', buyout_price, 'unit_blizzard_bid', blizzard_bid / aux_quantity, 'unit_bid_price', bid_price / aux_quantity, 'unit_buyout_price', buyout_price / aux_quantity, 'high_bidder', high_bidder, 'owner', owner, 'sale_status', sale_status, 'duration', duration, 'usable', usable, 'tooltip', tooltip, 'tooltip_money', tooltip_money, 'max_charges', max_charges, 'charges', charges, 'aux_quantity', aux_quantity ) end end function M.bid_update(auction_record) auction_record.high_bid = auction_record.bid_price auction_record.blizzard_bid = auction_record.bid_price auction_record.min_increment = max(1, floor(auction_record.bid_price / 100) * 5) auction_record.bid_price = auction_record.bid_price + auction_record.min_increment auction_record.unit_blizzard_bid = auction_record.blizzard_bid / auction_record.aux_quantity auction_record.unit_bid_price = auction_record.bid_price / auction_record.aux_quantity auction_record.high_bidder = 1 auction_record.search_signature = aux.join(T.temp-T.list(auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, aux.account_data.ignore_owner and (is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')), ':') end function M.set_tooltip(itemstring, owner, anchor) GameTooltip:SetOwner(owner, anchor) GameTooltip:SetHyperlink(itemstring) end function M.set_shopping_tooltip(slot) local index1, index2 = inventory_index(slot) local tooltips = T.temp-T.acquire() if index1 then local tooltip = tooltip('inventory', 'player', index1) if getn(tooltip) > 0 then tinsert(tooltips, tooltip) end end if index2 then local tooltip = tooltip('inventory', 'player', index2) if getn(tooltip) > 0 then tinsert(tooltips, tooltip) end end if tooltips[1] then tinsert(tooltips[1], 1, T.temp-T.map('left_text', 'Currently Equipped', 'left_color', T.temp-T.list(.5, .5, .5))) ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_NONE') ShoppingTooltip1:SetPoint('TOPLEFT', GameTooltip, 'TOPRIGHT', 0, -10) load_tooltip(ShoppingTooltip1, tooltips[1]) end if tooltips[2] then tinsert(tooltips[2], 1, T.temp-T.map('left_text', 'Currently Equipped', 'left_color', T.temp-T.list(.5, .5, .5))) ShoppingTooltip2:SetOwner(ShoppingTooltip1, 'ANCHOR_NONE') ShoppingTooltip2:SetPoint('TOPLEFT', ShoppingTooltip1, 'TOPRIGHT') load_tooltip(ShoppingTooltip2, tooltips[2]) end end function M.tooltip_match(entry, tooltip) return aux.any(tooltip, function(line) local left_match = line.left_text and strupper(line.left_text) == strupper(entry) local right_match = line.right_text and strupper(line.right_text) == strupper(entry) return left_match or right_match end) end function M.tooltip_find(pattern, tooltip) local count = 0 for _, line in tooltip do if line.left_text and strfind(line.left_text, pattern) then count = count + 1 end if line.right_text and strfind(line.right_text, pattern) then count = count + 1 end end return count end function M.load_tooltip(frame, tooltip) frame:ClearLines() for _, line in ipairs(tooltip) do if line.right_text then frame:AddDoubleLine(line.left_text, line.right_text, line.left_color[1], line.left_color[2], line.left_color[3], line.right_color[1], line.right_color[2], line.right_color[3]) else frame:AddLine(line.left_text, line.left_color[1], line.left_color[2], line.left_color[3], true) end end for i = 1, getn(tooltip) do -- TODO why is this needed? _G[frame:GetName() .. 'TextLeft' .. i]:SetJustifyH('LEFT') _G[frame:GetName() .. 'TextRight' .. i]:SetJustifyH('LEFT') end frame:Show() end function M.display_name(item_id, no_brackets, no_color) local item_info = item(item_id) if item_info then local name = item_info.name if not no_brackets then name = '[' .. name .. ']' end if not no_color then name = aux.select(4, GetItemQualityColor(item_info.quality)) .. name .. FONT_COLOR_CODE_CLOSE end return name end end function M.auctionable(tooltip, quality, strict) local status = tooltip[2] and tooltip[2].left_text local durability, max_durability = durability(tooltip) return (not quality or quality < 6) and status ~= ITEM_BIND_ON_PICKUP and status ~= ITEM_BIND_QUEST and status ~= ITEM_SOULBOUND and (not tooltip_match(ITEM_CONJURED, tooltip) or tooltip_find(ITEM_MIN_LEVEL, tooltip) > 1) and not (strict and durability and durability < max_durability) end function M.tooltip(setter, arg1, arg2) AuxTooltip:SetOwner(UIParent, 'ANCHOR_NONE') AuxTooltip.money = 0 if setter == 'auction' then AuxTooltip:SetAuctionItem(arg1, arg2) elseif setter == 'bag' then AuxTooltip:SetBagItem(arg1, arg2) elseif setter == 'inventory' then AuxTooltip:SetInventoryItem(arg1, arg2) elseif setter == 'link' then AuxTooltip:SetHyperlink(arg1) end local tooltip = T.acquire() for i = 1, AuxTooltip:NumLines() do tinsert(tooltip, T.map( 'left_text', _G['AuxTooltipTextLeft' .. i]:GetText(), 'left_color', T.list(_G['AuxTooltipTextLeft' .. i]:GetTextColor()), 'right_text', _G['AuxTooltipTextRight' .. i]:IsVisible() and _G['AuxTooltipTextRight' .. i]:GetText(), 'right_color', T.list(_G['AuxTooltipTextRight' .. i]:GetTextColor()) )) end return tooltip, AuxTooltip.money end do local pattern = '^' .. gsub(gsub(ITEM_SPELL_CHARGES_P1, '%%d', '(%%d+)'), '%%%d+%$d', '(%%d+)') .. '$' function item_charges(tooltip) for _, line in tooltip do local _, _, left_charges_string = strfind(line.left_text or '', pattern) local _, _, right_charges_string = strfind(line.right_text or '', pattern) local charges = tonumber(left_charges_string) or tonumber(right_charges_string) if charges then return max(1, charges) -- TODO kronos bug? should never be 0 end end return 1 end end do local data = { -- wizard oil [20744] = 5, [20746] = 5, [20750] = 5, [20749] = 5, -- mana oil [20745] = 5, [20747] = 5, [20748] = 5, -- discombobulator [4388] = 5, -- recombobulator [4381] = 10, [18637] = 10, -- deflector [4376] = 5, [4386] = 5, -- ... TODO } function M.max_item_charges(item_id) return data[item_id] end end do local pattern = '^' .. gsub(gsub(DURABILITY_TEMPLATE, '%%d', '(%%d+)'), '%%%d+%$d', '(%%d+)') .. '$' function M.durability(tooltip) for _, line in tooltip do local _, _, left_durability_string, left_max_durability_string = strfind(line.left_text or '', pattern) local _, _, right_durability_string, right_max_durability_string = strfind(line.right_text or '', pattern) local durability = tonumber(left_durability_string) or tonumber(right_durability_string) local max_durability = tonumber(left_max_durability_string) or tonumber(right_max_durability_string) if durability then return durability, max_durability end end end end function M.item_key(link) local item_id, suffix_id = parse_link(link) return item_id .. ':' .. suffix_id end function M.parse_link(link) local _, _, item_id, enchant_id, suffix_id, unique_id, name = strfind(link, '|c%x%x%x%x%x%x%x%x|Hitem:(%d*):(%d*):(%d*):(%d*)[:0-9]*|h%[(.-)%]|h|r') return tonumber(item_id) or 0, tonumber(suffix_id) or 0, tonumber(unique_id) or 0, tonumber(enchant_id) or 0, name end function M.itemstring(item_id, suffix_id, unique_id, enchant_id) return 'item:' .. (item_id or 0) .. ':' .. (enchant_id or 0) .. ':' .. (suffix_id or 0) .. ':' .. (unique_id or 0) end function M.item(item_id, suffix_id) local itemstring = 'item:' .. (item_id or 0) .. ':0:' .. (suffix_id or 0) .. ':0' local name, itemstring, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring) return name and T.map( 'name', name, 'itemstring', itemstring, 'quality', quality, 'level', level, 'class', class, 'subclass', subclass, 'slot', slot, 'max_stack', max_stack, 'texture', texture ) or item_info(item_id) end function M.item_class_index(item_class) for i, class in T.temp-T.list(GetAuctionItemClasses()) do if strupper(class) == strupper(item_class) then return i, class end end end function M.item_subclass_index(class_index, item_subclass) for i, subclass in T.temp-T.list(GetAuctionItemSubClasses(class_index)) do if strupper(subclass) == strupper(item_subclass) then return i, subclass end end end function M.item_slot_index(class_index, subclass_index, slot_name) for i, slot in T.temp-T.list(GetAuctionInvTypes(class_index, subclass_index)) do if strupper(_G[slot]) == strupper(slot_name) then return i, _G[slot] end end end function M.item_quality_index(item_quality) for i = 0, 4 do local quality = _G['ITEM_QUALITY' .. i .. '_DESC'] if strupper(item_quality) == strupper(quality) then return i, quality end end end function M.inventory() local bag, slot = 0, 0 return function() if not GetBagName(bag) or slot >= GetContainerNumSlots(bag) then repeat bag = bag + 1 until GetBagName(bag) or bag > 4 slot = 1 else slot = slot + 1 end if bag <= 4 then return T.list(bag, slot), bag_type(bag) end end end function M.bag_type(bag) if bag == 0 then return 1 end local link = GetInventoryItemLink('player', ContainerIDToInventoryID(bag)) if link then local item_id = parse_link(link) local item_info = item(item_id) return item_subclass_index(3, item_info.subclass) end end