aux 'cache' local info, persistence = aux.info, aux.persistence MIN_ITEM_ID = 1 MAX_ITEM_ID = 30000 --items_schema = record '#' {name='string'} {quality='number'} {level='number'} {class='string'} {subclass='string'} {slot='string'} {max_stack='number'} {texture='string'} -- TODO items_schema = {'record', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}} merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'}} _G.aux_items = t _G.aux_item_ids = t _G.aux_auctionable_items = t _G.aux_merchant_buy = t _G.aux_merchant_sell = t _G.aux_characters = t function LOAD() scan_wdb() event_listener('MERCHANT_SHOW', on_merchant_show) event_listener('MERCHANT_CLOSED', on_merchant_closed) event_listener('MERCHANT_UPDATE', on_merchant_update) event_listener('BAG_UPDATE', on_bag_update) CreateFrame('Frame', nil, MerchantFrame):SetScript('OnUpdate', merchant_on_update) event_listener('NEW_AUCTION_UPDATE', function() for info in present(info.auction_sell_item()) do for item_id in present(item_id(info.name)) do _G.aux_merchant_sell[M.item_id(info.name)] = info.vendor_price / (M.info.max_item_charges(item_id) or info.count) end end end) end do local sell_scan_countdown, incomplete_buy_data function on_merchant_show() merchant_sell_scan() incomplete_buy_data = not merchant_buy_scan() end function on_merchant_closed() sell_scan_countdown = nil incomplete_buy_data = false end function on_merchant_update() if incomplete_buy_data then incomplete_buy_data = not merchant_buy_scan() end end function on_bag_update() if MerchantFrame:IsVisible() then sell_scan_countdown = 10 end end function merchant_on_update() if sell_scan_countdown == 0 then sell_scan_countdown = nil merchant_sell_scan() elseif sell_scan_countdown then sell_scan_countdown = sell_scan_countdown - 1 end end end function merchant_loaded() for i=1,GetMerchantNumItems() do if not GetMerchantItemLink(i) then return false end end return true end function public.merchant_info(item_id) local buy_info if _G.aux_merchant_buy[item_id] then buy_info = persistence.read(merchant_buy_schema, _G.aux_merchant_buy[item_id]) end return _G.aux_merchant_sell[item_id], buy_info and buy_info.unit_price, buy_info and buy_info.limited end function public.item_info(item_id) local data_string = _G.aux_items[item_id] if data_string then local cached_data = persistence.read(items_schema, data_string) return -object( 'name', cached_data.name, 'itemstring', 'item:'..item_id..':0:0:0', 'quality', cached_data.quality, 'level', cached_data.level, 'class', cached_data.class, 'subclass', cached_data.subclass, 'slot', cached_data.slot, 'max_stack', cached_data.max_stack, 'texture', cached_data.texture ) end end function public.item_id(item_name) return _G.aux_item_ids[strlower(item_name)] end function merchant_buy_scan() local incomplete_data for i=1,GetMerchantNumItems() do local _, _, price, count, stock = GetMerchantItemInfo(i) local link = GetMerchantItemLink(i) if link then local item_id = info.parse_link(link) local new_unit_price, new_limited = price / count, stock >= 0 if _G.aux_merchant_buy[item_id] then local buy_info = persistence.read(merchant_buy_schema, _G.aux_merchant_buy[item_id]) local unit_price if buy_info.limited and not new_limited then unit_price = new_unit_price elseif new_limited and not buy_info.limited then unit_price = buy_info.unit_price else unit_price = min(buy_info.unit_price, new_unit_price) end _G.aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, -object( 'unit_price', unit_price, 'limited', buy_info.limited and new_limited )) else _G.aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, -object( 'unit_price', new_unit_price, 'limited', new_limited )) end else incomplete_data = true end end return not incomplete_data end function merchant_sell_scan() for slot in info.inventory do temp=slot local item_info = temp-info.container_item(unpack(slot)) if item_info then _G.aux_merchant_sell[item_info.item_id] = item_info.tooltip_money / item_info.aux_quantity end end end function scan_wdb(item_id) item_id = item_id or MIN_ITEM_ID local processed = 0 while processed <= 100 and item_id <= MAX_ITEM_ID do local itemstring = 'item:'..item_id local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring) if name and not _G.aux_item_ids[strlower(name)] then _G.aux_item_ids[strlower(name)] = item_id _G.aux_items[item_id] = persistence.write(items_schema, -object( 'name', name, 'quality', quality, 'level', level, 'class', class, 'subclass', subclass, 'slot', slot, 'max_stack', max_stack, 'texture', texture )) local tooltip = info.tooltip(function(tooltip) tooltip:SetHyperlink(itemstring) end) if info.auctionable(tooltip, quality) then tinsert(_G.aux_auctionable_items, strlower(name)) end processed = processed + 1 end item_id = item_id + 1 end if item_id <= MAX_ITEM_ID then local t0 = GetTime() thread(when, function() return GetTime() - t0 > 0.1 end, scan_wdb, item_id) else sort(_G.aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end) end end function public.populate_wdb(item_id) item_id = item_id or MIN_ITEM_ID if item_id > MAX_ITEM_ID then log 'Cache populated.' return end if not GetItemInfo('item:'..item_id) then log('Fetching item '..item_id..'.') AuxTooltip:SetHyperlink('item:'..item_id) end thread(populate_wdb, item_id + 1) end