local sellTabElements = {} local defaultAuctionTabElements = {} local defaultBidsTabElements = {} AUCTIONATOR_ENABLE_ALT = true AUCTIONATOR_OPEN_FIRST = false AUCTIONATOR_INSTANT_BUYOUT = false auctionatorEntries = {} -- global settings Auctionator = { tabs = { sell = { index = 4 }, buy = { index = 5 } } } ----------------------------------------- local Auctionator_Orig_AuctionFrameBrowse_Update local Auctionator_Orig_AuctionFrameBrowse_Scan local Auctionator_Orig_AuctionFrameTab_OnClick local Auctionator_Orig_ContainerFrameItemButton_OnClick local Auctionator_Orig_AuctionFrameAuctions_Update local Auctionator_Orig_AuctionsCreateAuctionButton_OnClick local selectedAuctionatorEntry local currentAuctionItemName = nil local currentAuctionItemTexture = nil local currentAuctionStackSize = nil local lastBuyoutPrice = 1 local lastItemPosted = nil ----------------------------------------- local processScanResults, relevel, undercut local ItemType2AuctionClass, SubType2AuctionSubclass ----------------------------------------- function Auctionator_EventHandler() if event == "ADDON_LOADED" then Auctionator_OnAddonLoaded() end if event == "AUCTION_OWNED_LIST_UPDATE" then Auctionator_OnAuctionOwnedUpdate() end if event == "AUCTION_HOUSE_SHOW" then Auctionator_OnAuctionHouseShow() end if event == "AUCTION_HOUSE_CLOSED" then Auctionator_OnAuctionHouseClosed() end end ----------------------------------------- function Auctionator_AddPanels() local sellFrame = CreateFrame("Frame", "Auctionator_Sell_Panel", AuctionFrame, "Auctionator_Sell_Template") sellFrame:SetParent("AuctionFrame") sellFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT", 210, 0) relevel(sellFrame) sellFrame:Hide() local buyFrame = CreateFrame("Frame", "Auctionator_Buy_Panel", AuctionFrame, "Auctionator_Buy_Template") buyFrame:SetParent("AuctionFrame") buyFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT", 210, 0) relevel(buyFrame) buyFrame:Hide() local optionsFrame = CreateFrame("Frame", "AuctionatorOptionsButtonPanel", AuctionFrame, "AuctionatorOptionsButtonTemplate") optionsFrame:SetParent("AuctionFrame") optionsFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT", 210, 0) relevel(optionsFrame) optionsFrame:Hide() end ----------------------------------------- function Auctionator_OnAddonLoaded() if string.lower(arg1) == "blizzard_auctionui" then Auctionator_AddTabs() Auctionator_AddPanels() Auctionator_SetupHookFunctions() defaultAuctionTabElements[1] = AuctionsTitle defaultAuctionTabElements[2] = AuctionsScrollFrame defaultAuctionTabElements[3] = AuctionsButton1 defaultAuctionTabElements[4] = AuctionsButton2 defaultAuctionTabElements[5] = AuctionsButton3 defaultAuctionTabElements[6] = AuctionsButton4 defaultAuctionTabElements[7] = AuctionsButton5 defaultAuctionTabElements[8] = AuctionsButton6 defaultAuctionTabElements[9] = AuctionsButton7 defaultAuctionTabElements[10] = AuctionsButton8 defaultAuctionTabElements[11] = AuctionsButton9 defaultAuctionTabElements[12] = AuctionsQualitySort defaultAuctionTabElements[13] = AuctionsDurationSort defaultAuctionTabElements[14] = AuctionsHighBidderSort defaultAuctionTabElements[15] = AuctionsBidSort defaultAuctionTabElements[16] = AuctionsCancelAuctionButton --defaultAuctionTabElements[17] = AuctionFrameAuctions --defaultAuctionTabElements[18] = AuctionFrame defaultBidsTabElements[1] = BidTitle defaultBidsTabElements[2] = BidScrollFrame defaultBidsTabElements[3] = BidQualitySort defaultBidsTabElements[4] = BidLevelSort defaultBidsTabElements[5] = BidDurationSort defaultBidsTabElements[6] = BidBuyoutSort defaultBidsTabElements[7] = BidStatusSort defaultBidsTabElements[8] = BidBidSort defaultBidsTabElements[9] = BidBidButton defaultBidsTabElements[10] = BidBuyoutButton defaultBidsTabElements[11] = BidBidPrice defaultBidsTabElements[12] = BidBidText sellTabElements[1] = getglobal("Auctionator_Recommend_Text") sellTabElements[2] = getglobal("Auctionator_RecommendPerItem_Text") sellTabElements[3] = getglobal("Auctionator_RecommendPerItem_Price") sellTabElements[4] = getglobal("Auctionator_RecommendPerStack_Text") sellTabElements[5] = getglobal("Auctionator_RecommendPerStack_Price") sellTabElements[6] = getglobal("Auctionator_Recommend_Basis_Text") sellTabElements[7] = getglobal("Auctionator_RecommendItem_Tex") end end ----------------------------------------- function Auctionator_AuctionFrameTab_OnClick(index) if not index then index = this:GetID() end Auctionator_Scan_Abort() Auctionator_Sell_Panel:Hide() Auctionator_Buy_Panel:Hide() if index == 3 then Auctionator_ShowElems(defaultAuctionTabElements) end if index == Auctionator.tabs.sell.index then AuctionFrameTab_OnClick(3) PanelTemplates_SetTab(AuctionFrame, Auctionator.tabs.sell.index) Auctionator_HideElems(defaultAuctionTabElements) Auctionator_Sell_Panel:Show() AuctionFrame:EnableMouse(false) Auctionator_OnNewAuctionUpdate() elseif index == Auctionator.tabs.buy.index then AuctionFrameTab_OnClick(2) PanelTemplates_SetTab(AuctionFrame, Auctionator.tabs.buy.index) Auctionator_HideElems(defaultBidsTabElements) Auctionator_Buy_Panel:Show() AuctionFrame:EnableMouse(false) Auctionator_OnNewAuctionUpdate() else Auctionator_Orig_AuctionFrameTab_OnClick(index) lastItemPosted = nil end end ----------------------------------------- function Auctionator_ContainerFrameItemButton_OnClick(button) if button == "LeftButton" and IsShiftKeyDown() and not ChatFrameEditBox:IsVisible() and (PanelTemplates_GetSelectedTab(AuctionFrame) == 1 or PanelTemplates_GetSelectedTab(AuctionFrame) == Auctionator.tabs.buy.index) then local itemLink = GetContainerItemLink(this:GetParent():GetID(), this:GetID()) if itemLink then local itemName = string.gsub(itemLink, "^.-%[(.*)%].*", "%1") if PanelTemplates_GetSelectedTab(AuctionFrame) == 1 then BrowseName:SetText(itemName) elseif PanelTemplates_GetSelectedTab(AuctionFrame) == Auctionator.tabs.buy.index then AuctionatorBuySearchBox:SetText(itemName) end end else Auctionator_Orig_ContainerFrameItemButton_OnClick(button) if AUCTIONATOR_ENABLE_ALT and AuctionFrame:IsShown() and IsAltKeyDown() and button == "LeftButton" then ClickAuctionSellItemButton() ClearCursor() if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Auctionator.tabs.sell.index then AuctionFrameTab_OnClick(Auctionator.tabs.sell.index) end end end end ----------------------------------------- function Auctionator_AuctionFrameAuctions_Update() Auctionator_Orig_AuctionFrameAuctions_Update() if PanelTemplates_GetSelectedTab(AuctionFrame) == Auctionator.tabs.sell.index and AuctionFrame:IsShown() then Auctionator_HideElems(defaultAuctionTabElements) end end ----------------------------------------- -- Intercept the Create Auction click so -- that we can note the auction values ----------------------------------------- function Auctionator_AuctionsCreateAuctionButton_OnClick() if PanelTemplates_GetSelectedTab(AuctionFrame) == Auctionator.tabs.sell.index and AuctionFrame:IsShown() then lastBuyoutPrice = MoneyInputFrame_GetCopper(BuyoutPrice) lastItemPosted = currentAuctionItemName end Auctionator_Orig_AuctionsCreateAuctionButton_OnClick() end ----------------------------------------- function Auctionator_OnAuctionOwnedUpdate() if lastItemPosted then Auctionator_Recommend_Text:SetText("Auction Created for "..lastItemPosted) MoneyFrame_Update("Auctionator_RecommendPerStack_Price", lastBuyoutPrice) Auctionator_RecommendPerStack_Price:Show() Auctionator_RecommendPerItem_Price:Hide() Auctionator_RecommendPerItem_Text:Hide() Auctionator_Recommend_Basis_Text:Hide() end end ----------------------------------------- function Auctionator_AuctionSellItemButton_OnEvent() Auctionator_Orig_AuctionSellItemButton_OnEvent() Auctionator_OnNewAuctionUpdate() end ----------------------------------------- function Auctionator_BrowseButton_OnClick(button) if arg1 == "LeftButton" then Auctionator_Orig_BrowseButton_OnClick(button) end end ----------------------------------------- function Auctionator_BrowseButton_OnMouseDown() if arg1 == "RightButton" and AUCTIONATOR_INSTANT_BUYOUT then local index = this:GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame) SetSelectedAuctionItem("list", index) local _, _, _, _, _, _, _, _, buyoutPrice = GetAuctionItemInfo("list", index) if buyoutPrice > 0 then PlaceAuctionBid("list", index, buyoutPrice) end AuctionFrameBrowse_Update() end end ----------------------------------------- function Auctionator_SetupHookFunctions() Auctionator_Orig_BrowseButton_OnClick = BrowseButton_OnClick BrowseButton_OnClick = Auctionator_BrowseButton_OnClick BrowseButton1:RegisterForClicks("LeftButtonUp", "RightButtonDown") BrowseButton1:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown) BrowseButton2:RegisterForClicks("LeftButtonUp", "RightButtonDown") BrowseButton2:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown) BrowseButton3:RegisterForClicks("LeftButtonUp", "RightButtonDown") BrowseButton3:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown) BrowseButton4:RegisterForClicks("LeftButtonUp", "RightButtonDown") BrowseButton4:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown) BrowseButton5:RegisterForClicks("LeftButtonUp", "RightButtonDown") BrowseButton5:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown) BrowseButton6:RegisterForClicks("LeftButtonUp", "RightButtonDown") BrowseButton6:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown) BrowseButton7:RegisterForClicks("LeftButtonUp", "RightButtonDown") BrowseButton7:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown) BrowseButton8:RegisterForClicks("LeftButtonUp", "RightButtonDown") BrowseButton8:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown) Auctionator_Orig_AuctionSellItemButton_OnEvent = AuctionSellItemButton_OnEvent AuctionSellItemButton_OnEvent = Auctionator_AuctionSellItemButton_OnEvent Auctionator_Orig_AuctionFrameTab_OnClick = AuctionFrameTab_OnClick AuctionFrameTab_OnClick = Auctionator_AuctionFrameTab_OnClick Auctionator_Orig_ContainerFrameItemButton_OnClick = ContainerFrameItemButton_OnClick ContainerFrameItemButton_OnClick = Auctionator_ContainerFrameItemButton_OnClick Auctionator_Orig_AuctionFrameAuctions_Update = AuctionFrameAuctions_Update AuctionFrameAuctions_Update = Auctionator_AuctionFrameAuctions_Update Auctionator_Orig_AuctionsCreateAuctionButton_OnClick = AuctionsCreateAuctionButton_OnClick AuctionsCreateAuctionButton_OnClick = Auctionator_AuctionsCreateAuctionButton_OnClick end ----------------------------------------- function Auctionator_AddTabs() Auctionator.tabs.sell.index = AuctionFrame.numTabs + 1 Auctionator.tabs.buy.index = AuctionFrame.numTabs + 2 local sellTabName = "AuctionFrameTab"..Auctionator.tabs.sell.index local buyTabName = "AuctionFrameTab"..Auctionator.tabs.buy.index local sellTab = CreateFrame("Button", sellTabName, AuctionFrame, "AuctionTabTemplate") local buyTab = CreateFrame("Button", buyTabName, AuctionFrame, "AuctionTabTemplate") setglobal(sellTabName, sellTab) setglobal(buyTabName, buyTab) sellTab:SetID(Auctionator.tabs.sell.index) sellTab:SetText("Sell") sellTab:SetPoint("LEFT", getglobal("AuctionFrameTab"..AuctionFrame.numTabs), "RIGHT", -8, 0) buyTab:SetID(Auctionator.tabs.buy.index) buyTab:SetText("Buy") buyTab:SetPoint("LEFT", getglobal("AuctionFrameTab"..Auctionator.tabs.sell.index), "RIGHT", -8, 0) PanelTemplates_SetNumTabs(AuctionFrame, Auctionator.tabs.buy.index) PanelTemplates_EnableTab(AuctionFrame, Auctionator.tabs.sell.index) PanelTemplates_EnableTab(AuctionFrame, Auctionator.tabs.buy.index) end ----------------------------------------- function Auctionator_HideElems(tt) if not tt then return; end for i,x in ipairs(tt) do x:Hide() end end ----------------------------------------- function Auctionator_ShowElems(tt) for i,x in ipairs(tt) do x:Show() end end ----------------------------------------- function Auctionator_SetMessage(msg) Auctionator_HideElems(sellTabElements) AuctionatorMessage:SetText(msg) AuctionatorMessage:Show() end ----------------------------------------- local bestPriceOurStackSize; ----------------------------------------- function Auctionator_SelectAuctionatorEntry() if not currentAuctionItemName or not auctionatorEntries[currentAuctionItemName] then selectedAuctionatorEntry = nil else local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize local absoluteBest -- the overall cheapest auction ----- find the best price per stacksize and overall ----- for _,auctionatorEntry in ipairs(auctionatorEntries[currentAuctionItemName]) do if not bestPrice[auctionatorEntry.stackSize] or bestPrice[auctionatorEntry.stackSize].itemPrice >= auctionatorEntry.itemPrice then bestPrice[auctionatorEntry.stackSize] = auctionatorEntry end if not absoluteBest or absoluteBest.itemPrice > auctionatorEntry.itemPrice then absoluteBest = auctionatorEntry end end selectedAuctionatorEntry = absoluteBest if bestPrice[currentAuctionItemStackSize] then selectedAuctionatorEntry = bestPrice[currentAuctionItemStackSize] bestPriceOurStackSize = bestPrice[currentAuctionItemStackSize] end end end ----------------------------------------- function Auctionator_UpdateRecommendation() if not currentAuctionItemName then AuctionatorRefreshButton:Disable() Auctionator_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information") else AuctionatorRefreshButton:Enable() if selectedAuctionatorEntry then local newBuyoutPrice = selectedAuctionatorEntry.itemPrice * currentAuctionItemStackSize if selectedAuctionatorEntry.numYours < selectedAuctionatorEntry.count then newBuyoutPrice = undercut(newBuyoutPrice) end local newStartPrice = newBuyoutPrice * 0.95 AuctionatorMessage:Hide() Auctionator_ShowElems(sellTabElements) Auctionator_Recommend_Text:SetText("Recommended Buyout Price") Auctionator_RecommendPerStack_Text:SetText("for your stack of "..currentAuctionItemStackSize) if currentAuctionItemTexture then Auctionator_RecommendItem_Tex:SetNormalTexture(currentAuctionItemTexture) if currentAuctionItemStackSize > 1 then Auctionator_RecommendItem_TexCount:SetText(currentAuctionItemStackSize) Auctionator_RecommendItem_TexCount:Show() else Auctionator_RecommendItem_TexCount:Hide() end else Auctionator_RecommendItem_Tex:Hide() end MoneyFrame_Update("Auctionator_RecommendPerItem_Price", Auctionator_Round(newBuyoutPrice / currentAuctionItemStackSize)) MoneyFrame_Update("Auctionator_RecommendPerStack_Price", Auctionator_Round(newBuyoutPrice)) MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice) MoneyInputFrame_SetCopper(StartPrice, newStartPrice) if selectedAuctionatorEntry.stackSize == auctionatorEntries[currentAuctionItemName][1].stackSize and selectedAuctionatorEntry.buyoutPrice == auctionatorEntries[currentAuctionItemName][1].buyoutPrice then Auctionator_Recommend_Basis_Text:SetText("(based on cheapest)") elseif bestPriceOurStackSize and selectedAuctionatorEntry.stackSize == bestPriceOurStackSize.stackSize and selectedAuctionatorEntry.buyoutPrice == bestPriceOurStackSize.buyoutPrice then Auctionator_Recommend_Basis_Text:SetText("(based on cheapest stack of the same size)") else Auctionator_Recommend_Basis_Text:SetText("(based on auction selected below)") end elseif auctionatorEntries[currentAuctionItemName] then Auctionator_SetMessage("No auctions were found for \n\n"..currentAuctionItemName) else Auctionator_HideElems(sellTabElements) end end Auctionator_ScrollbarUpdate() end ----------------------------------------- function Auctionator_OnAuctionHouseShow() AuctionatorOptionsButtonPanel:Show() if AUCTIONATOR_OPEN_FIRST then AuctionFrameTab_OnClick(Auctionator.tabs.sell.index) end end ----------------------------------------- function Auctionator_OnAuctionHouseClosed() AuctionatorOptionsButtonPanel:Hide() AuctionatorOptionsFrame:Hide() AuctionatorDescriptionFrame:Hide() Auctionator_Sell_Panel:Hide() Auctionator_Buy_Panel:Hide() end ----------------------------------------- function Auctionator_OnNewAuctionUpdate() if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Auctionator.tabs.sell.index then return end Auctionator_Scan_Abort() currentAuctionItemName, currentAuctionItemTexture, currentAuctionItemStackSize = GetAuctionSellItemInfo() if currentAuctionItemName and not auctionatorEntries[currentAuctionItemName] then Auctionator_RefreshEntries() end Auctionator_SelectAuctionatorEntry() Auctionator_UpdateRecommendation() end ----------------------------------------- function Auctionator_RefreshEntries() auctionatorEntries[currentAuctionItemName] = nil selectedAuctionatorEntry = nil local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(currentAuctionItemName) local currentAuctionClass = ItemType2AuctionClass(sType) local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType) Auctionator_Scan_Start{ query = Auctionator_Scan_CreateQuery{ name = currentAuctionItemName, classIndex = currentAuctionClass, subclassIndex = currentAuctionSubclass }, onComplete = function(data) processScanResults(data, currentAuctionItemName) Auctionator_SelectAuctionatorEntry() Auctionator_UpdateRecommendation() end } end ----------------------------------------- function Auctionator_ScrollbarUpdate() local line -- 1 through 12 of our window to scroll local dataOffset -- an index into our data calculated from the scroll offset local numrows if not currentAuctionItemName or not auctionatorEntries[currentAuctionItemName] then numrows = 0 else numrows = getn(auctionatorEntries[currentAuctionItemName]) end FauxScrollFrame_Update(AuctionatorScrollFrame, numrows, 12, 16); for line = 1,12 do dataOffset = line + FauxScrollFrame_GetOffset(AuctionatorScrollFrame) local lineEntry = getglobal("AuctionatorEntry"..line) if numrows <= 12 then lineEntry:SetWidth(603) else lineEntry:SetWidth(585) end lineEntry:SetID(dataOffset) if currentAuctionItemName and dataOffset <= numrows and auctionatorEntries[currentAuctionItemName] then local auctionatorEntry = auctionatorEntries[currentAuctionItemName][dataOffset] local lineEntry_avail = getglobal("AuctionatorEntry"..line.."_Availability") local lineEntry_comm = getglobal("AuctionatorEntry"..line.."_Comment") local lineEntry_stack = getglobal("AuctionatorEntry"..line.."_StackPrice") if selectedAuctionatorEntry and auctionatorEntry.itemPrice == selectedAuctionatorEntry.itemPrice and auctionatorEntry.stackSize == selectedAuctionatorEntry.stackSize then lineEntry:LockHighlight() else lineEntry:UnlockHighlight() end if auctionatorEntry.stackSize == currentAuctionItemStackSize then lineEntry_avail:SetTextColor(0.2, 0.9, 0.2) else lineEntry_avail:SetTextColor(1.0, 1.0, 1.0) end if auctionatorEntry.numYours == 0 then lineEntry_comm:SetText("") elseif auctionatorEntry.numYours == auctionatorEntry.count then lineEntry_comm:SetText("yours") else lineEntry_comm:SetText("yours: "..auctionatorEntry.numYours) end local tx = string.format("%i %s of %i", auctionatorEntry.count, Auctionator_PluralizeIf("stack", auctionatorEntry.count), auctionatorEntry.stackSize) lineEntry_avail:SetText(tx) MoneyFrame_Update("AuctionatorEntry"..line.."_UnitPrice", Auctionator_Round(auctionatorEntry.buyoutPrice/auctionatorEntry.stackSize)) MoneyFrame_Update("AuctionatorEntry"..line.."_TotalPrice", Auctionator_Round(auctionatorEntry.buyoutPrice)) lineEntry:Show() else lineEntry:Hide() end end end ----------------------------------------- function Auctionator_EntryOnClick() local entryIndex = this:GetID() selectedAuctionatorEntry = auctionatorEntries[currentAuctionItemName][entryIndex] Auctionator_UpdateRecommendation() PlaySound("igMainMenuOptionCheckBoxOn") end function Auctionator_RefreshButtonOnClick() Auctionator_Scan_Abort() Auctionator_RefreshEntries() Auctionator_SelectAuctionatorEntry() Auctionator_UpdateRecommendation() end ----------------------------------------- function AuctionatorMoneyFrame_OnLoad() this.small = 1 SmallMoneyFrame_OnLoad() MoneyFrame_SetType("AUCTION") end --[[*************************************************************** All function below here are local utility functions. These should be declared local at the top of this file. --*****************************************************************]] function processScanResults(rawData, auctionItemName) auctionatorEntries[auctionItemName] = {} ----- Condense the scan rawData into a table that has only a single entry per stacksize/price combo local condData = {} for _,rawDatum in ipairs(rawData) do if auctionItemName == rawDatum.name and rawDatum.buyoutPrice > 0 then local key = "_"..rawDatum.stackSize.."_"..rawDatum.buyoutPrice if condData[key] then condData[key].count = condData[key].count + 1 else condData[key] = { stackSize = rawDatum.stackSize, buyoutPrice = rawDatum.buyoutPrice, itemPrice = rawDatum.buyoutPrice / rawDatum.stackSize, count = 1, numYours = rawDatum.owner == UnitName("player") and 1 or 0 } end end end ----- create a table of these entries sorted by itemPrice local n = 1 for _,condDatum in pairs(condData) do auctionatorEntries[auctionItemName][n] = condDatum n = n + 1 end table.sort(auctionatorEntries[auctionItemName], function(a,b) return a.itemPrice < b.itemPrice end) end ----------------------------------------- function relevel(frame) local myLevel = frame:GetFrameLevel() + 1 local children = { frame:GetChildren() } for _,child in pairs(children) do child:SetFrameLevel(myLevel) relevel(child) end end ----------------------------------------- function undercut(price) return math.max(0, price - 1) end ----------------------------------------- function ItemType2AuctionClass(itemType) local itemClasses = { GetAuctionItemClasses() } if itemClasses then if getn(itemClasses) > 0 then local itemClass for x, itemClass in pairs(itemClasses) do if itemClass == itemType then return x end end end else Auctionator_Log("Can't GetAuctionItemClasses") end end ----------------------------------------- function SubType2AuctionSubclass(auctionClass, itemSubtype) local itemClasses = { GetAuctionItemSubClasses(auctionClass.number) }; if itemClasses.n > 0 then local itemClass for x, itemClass in pairs(itemClasses) do if itemClass == itemSubtype then return x end end end end