local private, public = {}, {} Aux.tooltip = public local game_tooltip_hooks = {} local hooked_setter local game_tooltip_money function public.on_load() for func, hook in game_tooltip_hooks do local func, hook = func, hook Aux.hook( func, function(...) hooked_setter = true game_tooltip_money = 0 local results = {Aux.orig[GameTooltip][func](unpack(arg)) } hooked_setter = false hook(unpack(arg)) return unpack(results) end, GameTooltip ) end local orig = SetItemRef SetItemRef = function(...) local result = orig(unpack(arg)) local name, _, quality = GetItemInfo(arg[1]) if not IsShiftKeyDown() and not IsControlKeyDown() and name then local _, _, _, hex = GetItemQualityColor(quality) local link = hex.. '|H'..arg[1]..'|h['..name..']|h|r' private.extend_tooltip(ItemRefTooltip, link, 1) end return result end local orig = GameTooltip:GetScript('OnTooltipAddMoney') GameTooltip:SetScript('OnTooltipAddMoney', function(...) if hooked_setter then game_tooltip_money = arg1 else return orig(unpack(arg)) end end) end function private.extend_tooltip(tooltip, hyperlink, quantity) local item_id, suffix_id = Aux.info.parse_hyperlink(hyperlink) if aux_tooltip_disenchant_source then local color = {r=0.7, g=0.7, b=0.7 } local type, range = Aux.disenchant.source(item_id) if type == 'CRYSTAL' then tooltip:AddLine(format('Can disenchant from level %s |cffa335eeEpic|r and |cff0070ddRare|r items.', range), color.r, color.g, color.b, true) elseif type == 'SHARD' then tooltip:AddLine(format('Can disenchant from level %s |cff0070ddRare|r and |cff1eff00Uncommon|r items.', range), color.r, color.g, color.b, true) elseif type == 'ESSENCE' then tooltip:AddLine(format('Can disenchant from level %s |cff1eff00Uncommon|r items.', range), color.r, color.g, color.b, true) elseif type == 'DUST' then tooltip:AddLine(format('Can disenchant from level %s |cff1eff00Uncommon|r items.', range), color.r, color.g, color.b, true) end end local item_info = Aux.info.item(item_id) if item_info then local distribution = Aux.disenchant.distribution(item_info.slot, item_info.quality, item_info.level) if getn(distribution) > 0 then if aux_tooltip_disenchant_distribution then local color = {r=0.8, g=0.8, b=0.2} tooltip:AddLine('Disenchants into:', color.r, color.g, color.b) sort(distribution, function(a,b) return a.probability > b.probability end) for _, event in distribution do tooltip:AddLine(format(' %s%% %s x%s', event.probability * 100, Aux.info.display_name(event.item_id, true) or event.item_id, event.quantity), color.r, color.g, color.b) end end if aux_tooltip_disenchant_value then local color = {r=0.1, g=0.6, b=0.6} local disenchant_value = Aux.disenchant.value(item_info.slot, item_info.quality, item_info.level) tooltip:AddLine('Disenchant Value: '..(disenchant_value and Aux.util.format_money(disenchant_value) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE), color.r, color.g, color.b) end end end local item_key = (item_id or 0)..':'..(suffix_id or 0) local value = Aux.history.value(item_key) local value_line = 'Value: ' value_line = value_line..(value and Aux.util.format_money(value) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) local color = {r=1, g=1, b=0.6} tooltip:AddLine(value_line, color.r, color.g, color.b) if aux_tooltip_daily then local market_value = Aux.history.market_value(item_key) local market_value_line = 'Today: ' market_value_line = market_value_line..(market_value and Aux.util.format_money(market_value)..' ('..Aux.auction_listing.percentage_historical(Aux.round(market_value / value * 100))..')' or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) tooltip:AddLine(market_value_line, color.r, color.g, color.b) end if tooltip == GameTooltip and game_tooltip_money > 0 then SetTooltipMoney(tooltip, game_tooltip_money) end tooltip:Show() end function game_tooltip_hooks:SetHyperlink(itemstring) local name, _, quality = GetItemInfo(itemstring) if name then local _, _, _, hex = GetItemQualityColor(quality) local link = hex.. '|H'..itemstring..'|h['..name..']|h|r' private.extend_tooltip(GameTooltip, link, 1) end end function game_tooltip_hooks:SetAuctionItem(type, index) local link = GetAuctionItemLink(type, index) if link then local _, _, quantity = GetAuctionItemInfo(type, index) private.extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetLootItem(slot) local link = GetLootSlotLink(slot) if link then local _, _, quantity = GetLootSlotInfo(slot) private.extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetQuestItem(qtype, slot) local link = GetQuestItemLink(qtype, slot) if link then local _, _, quantity = GetQuestItemInfo(qtype, slot) private.extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetQuestLogItem(qtype, slot) local link = GetQuestLogItemLink(qtype, slot) if link then local _, _, quantity = GetQuestLogRewardInfo(slot) private.extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetBagItem(bag, slot) local link = GetContainerItemLink(bag, slot) if link then local _, quantity = GetContainerItemInfo(bag, slot) private.extend_tooltip(GameTooltip, link, quantity) end end --function game_tooltip_hooks:SetInboxItem(index) -- local name, _, quantity = GetInboxItem(index) -- -- for itemID = 1, 30000 do -- local itemName, itemstring, itemQuality = GetItemInfo(itemID) -- if (itemName and itemName == inboxItemName) then -- local _, _, _, hex = GetItemQualityColor(tonumber(itemQuality)) -- local itemLink = hex.. '|H'..itemstring..'|h['..itemName..']|h|r' -- tooltipCall(GameTooltip, inboxItemName, itemLink, inboxItemQuality, inboxItemCount) -- break -- end -- end --end function game_tooltip_hooks:SetInventoryItem(unit, slot) local link = GetInventoryItemLink(unit, slot) if link then private.extend_tooltip(GameTooltip, link, 1) end end function game_tooltip_hooks:SetMerchantItem(slot) local link = GetMerchantItemLink(slot) if link then local _, _, _, quantity = GetMerchantItemInfo(slot) private.extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetCraftItem(skill, slot) local link, quantity if slot then link = GetCraftReagentItemLink(skill, slot) quantity = ({GetCraftReagentInfo(skill, slot)})[3] else link = GetCraftItemLink(skill) quantity = 1 end if link then private.extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetCraftSpell(slot) local link = GetCraftItemLink(slot) if link then private.extend_tooltip(GameTooltip, link, 1) end end function game_tooltip_hooks:SetTradeSkillItem(skill, slot) local link, quantity if slot then link = GetTradeSkillReagentItemLink(skill, slot) quantity = ({GetTradeSkillReagentInfo(skill, slot)})[3] else link = GetTradeSkillItemLink(skill) quantity = 1 end if link then private.extend_tooltip(GameTooltip, link, quantity) end end function game_tooltip_hooks:SetAuctionSellItem() local name, _, quantity, _, _, _ = GetAuctionSellItemInfo() if name then for bag = 0, 4 do if GetBagName(bag) then for slot = 1, GetContainerNumSlots(bag) do local link = GetContainerItemLink(bag, slot) if link and ({Aux.info.parse_hyperlink(link)})[5] == name then private.extend_tooltip(GameTooltip, link, quantity) return end end end end end end