local m, public, private = Aux.module'cache' local MIN_ITEM_ID, MAX_ITEM_ID = 1, 30000 local items_schema = {'record', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}} local merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'} } aux_items = {} aux_item_ids = {} aux_auctionable_items = {} aux_merchant_buy = {} aux_merchant_sell = {} aux_characters = {} function public.LOAD() m.scan_wdb() Aux.control.event_listener('MERCHANT_SHOW', m.on_merchant_show) Aux.control.event_listener('MERCHANT_CLOSED', m.on_merchant_closed) Aux.control.event_listener('MERCHANT_UPDATE', m.on_merchant_update) Aux.control.event_listener('BAG_UPDATE', m.on_bag_update) CreateFrame('Frame', nil, MerchantFrame):SetScript('OnUpdate', m.merchant_on_update) Aux.control.event_listener('NEW_AUCTION_UPDATE', function() local info = Aux.info.auction_sell_item() if info then local item_id = Aux.cache.item_id(info.name) if item_id then aux_merchant_sell[Aux.cache.item_id(info.name)] = info.vendor_price / (Aux.info.max_item_charges(item_id) or info.count) end end end) end do local sell_scan_countdown, incomplete_buy_data function private.on_merchant_show() m.merchant_sell_scan() incomplete_buy_data = not m.merchant_buy_scan() end function private.on_merchant_closed() sell_scan_countdown = nil incomplete_buy_data = false end function private.on_merchant_update() if incomplete_buy_data then incomplete_buy_data = not m.merchant_buy_scan() end end function private.on_bag_update() if MerchantFrame:IsVisible() then sell_scan_countdown = 10 end end function private.merchant_on_update() if sell_scan_countdown == 0 then sell_scan_countdown = nil m.merchant_sell_scan() elseif sell_scan_countdown then sell_scan_countdown = sell_scan_countdown - 1 end end end function private.merchant_loaded() for i=1,GetMerchantNumItems() do if not GetMerchantItemLink(i) then return false end end return true end function public.merchant_info(item_id) local buy_info if aux_merchant_buy[item_id] then buy_info = Aux.persistence.read(merchant_buy_schema, aux_merchant_buy[item_id]) end return aux_merchant_sell[item_id], buy_info and buy_info.unit_price, buy_info and buy_info.limited end function public.item_info(item_id) local data_string = aux_items[item_id] if data_string then local cached_data = Aux.persistence.read(items_schema, data_string) return { name = cached_data.name, itemstring = 'item:'..item_id..':0:0:0', quality = cached_data.quality, level = cached_data.level, class = cached_data.class, subclass = cached_data.subclass, slot = cached_data.slot, max_stack = cached_data.max_stack, texture = cached_data.texture, } end end function public.item_id(item_name) return aux_item_ids[strlower(item_name)] end function private.merchant_buy_scan() local incomplete_data for i=1,GetMerchantNumItems() do local _, _, price, count, stock = GetMerchantItemInfo(i) local link = GetMerchantItemLink(i) if link then local item_id = Aux.info.parse_hyperlink(link) local new_unit_price, new_limited = price / count, stock >= 0 if aux_merchant_buy[item_id] then local buy_info = Aux.persistence.read(merchant_buy_schema, aux_merchant_buy[item_id]) local unit_price if buy_info.limited and not new_limited then unit_price = new_unit_price elseif new_limited and not buy_info.limited then unit_price = buy_info.unit_price else unit_price = min(buy_info.unit_price, new_unit_price) end aux_merchant_buy[item_id] = Aux.persistence.write(merchant_buy_schema, { unit_price = unit_price, limited = buy_info.limited and new_limited, }) else aux_merchant_buy[item_id] = Aux.persistence.write(merchant_buy_schema, { unit_price = new_unit_price, limited = new_limited, }) end else incomplete_data = true end end return not incomplete_data end function private.merchant_sell_scan() for slot in Aux.util.inventory() do local item_info = Aux.info.container_item(unpack(slot)) if item_info then aux_merchant_sell[item_info.item_id] = item_info.tooltip_money / item_info.aux_quantity end end end function private.scan_wdb(item_id) item_id = item_id or MIN_ITEM_ID local processed = 0 while processed <= 100 and item_id <= MAX_ITEM_ID do local itemstring = 'item:'..item_id local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring) if name and not aux_item_ids[strlower(name)] then aux_item_ids[strlower(name)] = item_id aux_items[item_id] = Aux.persistence.write(items_schema, { name = name, quality = quality, level = level, class = class, subclass = subclass, slot = slot, max_stack = max_stack, texture = texture, }) local tooltip = Aux.info.tooltip(function(tt) tt:SetHyperlink(itemstring) end) if Aux.info.auctionable(tooltip, quality) then tinsert(aux_auctionable_items, strlower(name)) end processed = processed + 1 end item_id = item_id + 1 end if item_id <= MAX_ITEM_ID then local t0 = GetTime() Aux.control.as_soon_as(function() return GetTime() - t0 > 0.1 end, m.scan_wdb, item_id) else sort(aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end) end end function public.populate_wdb(item_id) item_id = item_id or MIN_ITEM_ID if item_id > MAX_ITEM_ID then Aux.log('Cache populated.') return end if not GetItemInfo('item:'..item_id) then Aux.log('Fetching item '..item_id..'.') AuxTooltip:SetHyperlink('item:'..item_id) end Aux.control.thread(m.populate_wdb, item_id + 1) end