Aux = { version = '2.9.2', blizzard_ui_shown = false, orig = {}, } function Aux.on_load() Aux.log('Aux v'..Aux.version..' loaded.') tinsert(UISpecialFrames, 'AuxFrame') do local tab_group = Aux.gui.tab_group(AuxFrame, 'BOTTOM') tab_group:create_tab('Search') tab_group:create_tab('Post') tab_group:create_tab('Auctions') tab_group:create_tab('Bids') tab_group.on_select = Aux.on_tab_click Aux.tab_group = tab_group end do local btn = Aux.gui.button(AuxFrame, 16) btn:SetPoint('BOTTOMRIGHT', -6, 6) btn:SetWidth(65) btn:SetHeight(24) btn:SetText('Close') btn:SetScript('OnClick',function() HideUIPanel(this:GetParent()) end) Aux.close_button = btn end do local btn = Aux.gui.button(AuxFrame, 16) btn:SetPoint('RIGHT', Aux.close_button, 'LEFT' , -5, 0) btn:SetWidth(65) btn:SetHeight(24) btn:SetText('Default UI') btn:SetScript('OnClick',function() if AuctionFrame:IsVisible() then Aux.blizzard_ui_shown = false HideUIPanel(AuctionFrame) else Aux.blizzard_ui_shown = true ShowUIPanel(AuctionFrame) end end) end Aux.cache.on_load() Aux.persistence.on_load() Aux.tooltip.on_load() Aux.search_frame.on_load() Aux.post_frame.on_load() Aux.auctions_frame.on_load() Aux.bids_frame.on_load() end function Aux.on_event() if event == 'VARIABLES_LOADED' then Aux.on_load() elseif event == 'ADDON_LOADED' then Aux.on_addon_loaded() elseif event == 'AUCTION_HOUSE_SHOW' then Aux.on_auction_house_show() elseif event == 'AUCTION_HOUSE_CLOSED' then Aux.on_auction_house_closed() Aux.bids_loaded = false Aux.current_owner_page = nil elseif event == 'AUCTION_BIDDER_LIST_UPDATE' then Aux.bids_loaded = true elseif event == 'AUCTION_OWNED_LIST_UPDATE' then Aux.current_owner_page = Aux.last_owner_page_requested or 0 end end function Aux.on_addon_loaded() if arg1 == 'Blizzard_AuctionUI' then Aux.setup_hooks() end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE label = label..(cost and Aux.util.format_money(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE return label end if arg1 == 'Blizzard_CraftUI' then Aux.hook('CraftFrame_SetSelection', function(...) local results = {Aux.orig.CraftFrame_SetSelection(unpack(arg)) } local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i=1,reagent_count do local item_id, suffix_id = Aux.info.parse_hyperlink(GetCraftReagentItemLink(id, i)) local count = ({GetCraftReagentInfo(id, i)})[3] local _, price, limited = Aux.cache.merchant_info(item_id) local value = price and not limited and price or Aux.history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end if arg1 == 'Blizzard_TradeSkillUI' then Aux.hook('TradeSkillFrame_SetSelection', function(...) local results = {Aux.orig.TradeSkillFrame_SetSelection(unpack(arg)) } local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i=1,reagent_count do local item_id, suffix_id = Aux.info.parse_hyperlink(GetTradeSkillReagentItemLink(id, i)) local count = ({GetTradeSkillReagentInfo(id, i)})[3] local _, price, limited = Aux.cache.merchant_info(item_id) local value = price and not limited and price or Aux.history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end end end do local locked function Aux.bid_in_progress() return locked end function Aux.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() if money >= amount then locked = true local t0 = GetTime() Aux.control.as_soon_as(function() return GetMoney() < money or GetTime() - t0 > 10 end, function() if GetMoney() < money then on_success() end locked = false end) end PlaceAuctionBid(type, index, amount) end end function Aux.log(msg) DEFAULT_CHAT_FRAME:AddMessage('[aux] '..msg, 1, 1, 0) end function Aux.setup_hooks() local blizzard_ui_on_hide = function() Aux.blizzard_ui_shown = false end AuctionFrame:SetScript('OnHide', blizzard_ui_on_hide) Aux.hook('AuctionFrame_OnShow', function(...) if not Aux.blizzard_ui_shown then Aux.control.as_soon_as(function() return AuctionFrame:GetScript('OnHide') == blizzard_ui_on_hide end, function() HideUIPanel(AuctionFrame) end) end return Aux.orig.AuctionFrame_OnShow(unpack(arg)) end) Aux.hook('GetOwnerAuctionItems', Aux.GetOwnerAuctionItems) Aux.hook('PickupContainerItem', Aux.PickupContainerItem) Aux.hook('SetItemRef', Aux.SetItemRef) Aux.hook('UseContainerItem', Aux.UseContainerItem) Aux.hook('AuctionFrameAuctions_OnEvent', Aux.AuctionFrameAuctions_OnEvent) end function Aux.GetOwnerAuctionItems(...) local page = arg[1] Aux.last_owner_page_requested = page return Aux.orig.GetOwnerAuctionItems(unpack(arg)) end function Aux.AuctionFrameAuctions_OnEvent(...) if AuctionFrameAuctions:IsVisible() then return Aux.orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end function Aux.on_auction_house_show() if not UnitFactionGroup('target') then Aux.neutral = true end AuxFrame:Show() Aux.tab_group:set_tab(1) end function Aux.on_auction_house_closed() Aux.post.stop() Aux.stack.stop() Aux.scan.abort() Aux.search_frame.on_close() Aux.post_frame.on_close() Aux.auctions_frame.on_close() Aux.bids_frame.on_close() AuxFrame:Hide() end function Aux.on_tab_click(index) Aux.search_frame.on_close() Aux.post_frame.on_close() Aux.auctions_frame.on_close() Aux.bids_frame.on_close() AuxSearchFrame:Hide() AuxPostFrame:Hide() AuxAuctionsFrame:Hide() AuxBidsFrame:Hide() if index == 1 then AuxSearchFrame:Show() Aux.search_frame.on_open() elseif index == 2 then AuxPostFrame:Show() Aux.post_frame.on_open() elseif index == 3 then AuxAuctionsFrame:Show() Aux.auctions_frame.on_open() elseif index == 4 then AuxBidsFrame:Show() Aux.bids_frame.on_open() end Aux.active_panel = index end function Aux.round(v) return floor(v + 0.5) end function Aux.price_level_color(pct) if pct > 135 then return 1.0,0.0,0.0 -- red elseif pct > 110 then return 1.0,0.6,0.1 -- orange elseif pct > 80 then return 1.0,1.0,0.0 -- yellow elseif pct > 50 then return 0.1,1.0,0.1 -- green else return 0.2,0.6,1.0 -- blue end end do -- TODO make it work for other ways to pick up things local last_picked_up function Aux.PickupContainerItem(...) local bag, slot = unpack(arg) last_picked_up = { bag, slot } return Aux.orig.PickupContainerItem(unpack(arg)) end function Aux.cursor_item() if last_picked_up and CursorHasItem() then return Aux.info.container_item(unpack(last_picked_up)) end end end function Aux.SetItemRef(...) local itemstring, text, button = unpack(arg) if AuxSearchFrame:IsVisible() and button == 'RightButton' then local item_info = Aux.info.item(tonumber(({strfind(itemstring, '^item:(%d+)')})[3])) if item_info then Aux.search_frame.set_filter(item_info.name..'/exact') Aux.search_frame.start_search() return end end return Aux.orig.SetItemRef(unpack(arg)) end function Aux.UseContainerItem(...) local bag, slot = unpack(arg) if IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown() then return Aux.orig.UseContainerItem(unpack(arg)) end if AuxSearchFrame:IsVisible() then local item_info = Aux.info.container_item(bag, slot) item_info = item_info and Aux.info.item(item_info.item_id) if item_info then Aux.search_frame.start_search(strlower(item_info.name)..'/exact') end return end if AuxPostFrame:IsVisible() then local item_info = Aux.info.container_item(bag, slot) if item_info then Aux.post_frame.select_item(item_info.item_key) end return end return Aux.orig.UseContainerItem(unpack(arg)) end function Aux.item_class_index(item_class) for i, class in ipairs({ GetAuctionItemClasses() }) do if strupper(class) == strupper(item_class) then return i end end end function Aux.item_subclass_index(class_index, item_subclass) for i, subclass in ipairs({ GetAuctionItemSubClasses(class_index) }) do if strupper(subclass) == strupper(item_subclass) then return i end end end function Aux.item_slot_index(class_index, subclass_index, slot_name) for i, slot in ipairs({ GetAuctionInvTypes(class_index, subclass_index) }) do if strupper(getglobal(slot)) == strupper(slot_name) then return i end end end function Aux.item_quality_index(item_quality) for i=0,4 do local quality = getglobal('ITEM_QUALITY'..i..'_DESC') if strupper(item_quality) == strupper(quality) then return i end end end function Aux.hide_elements(elements) for _, element in pairs(elements) do element:Hide() end end function Aux.show_elements(elements) for _, element in pairs(elements) do element:Show() end end function Aux.is_player(name) return UnitName('player') == name -- TODO support multiple chars end Aux.orig = {} function Aux.hook(name, handler, object) local orig if object then Aux.orig[object] = Aux.orig[object] or {} orig = Aux.orig[object] else object = object or getfenv(0) orig = Aux.orig end if orig[name] then error('Already got a hook for '..name) end orig[name] = object[name] object[name] = handler end Aux.huge = 2^100000