Aux.buy = {} local record_auction, createOrder, updateOrder, set_message, report local entries local selectedEntries = {} local search_query ----------------------------------------- function Aux_AuctionFrameBids_Update() Aux.orig.AuctionFrameBids_Update() if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index and AuctionFrame:IsShown() then Aux_HideElems(Aux.tabs.buy.hiddenElements) end end ----------------------------------------- function AuxBuySearchButton_OnClick() entries = nil selectedEntries = {} Aux_Buy_ScrollbarUpdate() search_query = Aux.scan.create_query{ name = AuxBuySearchBox:GetText(), exactMatch = true, } set_message('Scanning auctions ...') Aux.scan.start{ query = search_query, on_start_page = function(i) set_message('Scanning auctions: page ' .. i .. ' ...') end, on_read_auction = function(i) local auction_item = Aux.info.auction_item(i) local stack_size = auction_item.charges or auction_item.count if auction_item.name == search_query.name then record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.itemlink) end end, on_complete = function() entries = entries or {} Aux_Buy_ScrollbarUpdate() end, on_abort = function() entries = nil end } end ----------------------------------------- function createOrder() local order = {} for entry,_ in pairs(selectedEntries) do local key = entry.name.."_"..entry.stackSize.."_"..entry.buyoutPrice if order[key] then order[key] = order[key] + 1 else order[key] = 1 end end return order end ----------------------------------------- function set_message(msg) AuxBuyMessage:SetText(msg) AuxBuyMessage:Show() end ----------------------------------------- function AuxBuyBuySelectedButton_OnClick() local order = createOrder(selectedEntries) local orderedCount = Aux_SetSize(selectedEntries) entries = nil selectedEntries = {} Aux_Buy_ScrollbarUpdate() AuxBuySearchButton:Disable() AuxBuyBuySelectedButton:Disable() local progress = { auctions = 0, units = 0, expense = 0, } set_message('Scanning auctions ...') Aux.scan.start{ query = search_query, on_start_page = function(i) set_message('Scanning auctions: page ' .. i .. ' ...') end, on_read_auction = function(i) local auction_item = Aux.info.auction_item(i) if auction_item.name and auction_item.count and auction_item.buyout_price then local key = auction_item.name.."_"..auction_item.count.."_"..auction_item.buyout_price if order[key] then if GetMoney() >= auction_item.buyout_price then PlaceAuctionBid("list", i, auction_item.buyout_price) progress.auctions = progress.auctions + 1 progress.units = progress.units + auction_item.count progress.expense = progress.expense + auction_item.buyout_price end if order[key] > 1 then order[key] = order[key] - 1 else order[key] = nil end else local stack_size = auction_item.charges or auction_item.count if auction_item.name == search_query.name then record_auction(auction_item.name, stack_size, auction_item.charges, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.itemlink) end end end end, on_complete = function() entries = entries or {} Aux_Buy_ScrollbarUpdate() AuxBuySearchButton:Enable() report(true, search_query.name, orderedCount, progress) end, on_abort = function() entries = nil AuxBuySearchButton:Enable() report(false, search_query.name, orderedCount, progress) end } end ----------------------------------------- function AuxBuyEntry_OnClick() local entryIndex = this:GetID() local entry = entries[entryIndex] if Aux_SetContains(selectedEntries, entry) then Aux_RemoveFromSet(selectedEntries, entry) else Aux_AddToSet(selectedEntries, entry) end Aux_Buy_ScrollbarUpdate() PlaySound("igMainMenuOptionCheckBoxOn") end function AuxBuyEntry_OnEnter() local entryIndex = this:GetID() local entry = entries[entryIndex] local found, _, itemString = string.find(entry.itemLink, "^|%x+|H(.+)|h%[.+%]") if(found) then GameTooltip:SetOwner(this, "ANCHOR_RIGHT"); GameTooltip:SetHyperlink(itemString); GameTooltip:Show(); if(EnhTooltip ~= nil) then EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.itemLink, entry.quality, entry.stackSize); end end end ----------------------------------------- function record_auction(name, stack_size, buyout_price, quality, owner, itemlink) entries = entries or {} if buyout_price > 0 and owner ~= UnitName("player") then tinsert(entries, { name = name, stackSize = stack_size, buyoutPrice = buyout_price, itemPrice = buyout_price / stack_size, quality = quality, itemLink = itemlink, }) end table.sort(entries, function(a,b) return a.itemPrice < b.itemPrice end) end ----------------------------------------- function Aux_Buy_ScrollbarUpdate() if entries and getn(entries) == 0 then set_message("No auctions were found") else AuxBuyMessage:Hide() end local total = 0 for entry, _ in selectedEntries do total = total + entry.buyoutPrice end MoneyFrame_Update("AuxBuyTotal", Aux_Round(total)) if Aux_SetSize(selectedEntries) > 0 and GetMoney() >= total then AuxBuyBuySelectedButton:Enable() else AuxBuyBuySelectedButton:Disable() end local numrows if not entries then numrows = 0 else numrows = getn(entries) end FauxScrollFrame_Update(AuxBuyScrollFrame, numrows, 19, 16); for line = 1,19 do local dataOffset = line + FauxScrollFrame_GetOffset(AuxBuyScrollFrame) local lineEntry = getglobal("AuxBuyEntry"..line) if numrows <= 19 then lineEntry:SetWidth(800) else lineEntry:SetWidth(782) end lineEntry:SetID(dataOffset) if dataOffset <= numrows and entries[dataOffset] then local entry = entries[dataOffset] local lineEntry_name = getglobal("AuxBuyEntry"..line.."_Name") local lineEntry_stackSize = getglobal("AuxBuyEntry"..line.."_StackSize") local color = "ffffffff" if Aux_QualityColor(entry.quality) then color = Aux_QualityColor(entry.quality) end lineEntry_name:SetText("\124c" .. color .. entry.name .. "\124r") if Aux_SetContains(selectedEntries, entry) then lineEntry:LockHighlight() else lineEntry:UnlockHighlight() end lineEntry_stackSize:SetText(entry.stackSize) MoneyFrame_Update("AuxBuyEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize)) MoneyFrame_Update("AuxBuyEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice)) lineEntry:Show() else lineEntry:Hide() end end function report(completed, item_name, ordered_count, progress) AuxBuyReport:Show() AuxBuyReportHTML:SetText(string.format( [[

Aux Buy Report


Exit status: %s


%i out of %i ordered auctions for %s purchased

Total units purchased: %i

Total expense: %i

]], completed and 'Completed' or 'Aborted', progress.auctions, ordered_count, progress.units, progress.expense )) AuxBuyReportHTML:SetSpacing(3) end end