Aux.sell = {} auxSellEntries = {} -- persisted ----------------------------------------- local bestPriceOurStackSize local currentAuction ----------------------------------------- local record_auction, undercut, ItemType2AuctionClass, SubType2AuctionSubclass, set_message ----------------------------------------- function Aux.sell.on_open() end ----------------------------------------- function Aux_Sell_AuctionFrameAuctions_OnShow() Aux.orig.AuctionFrameAuctions_OnShow() Aux_Sell_SetAuctionDuration(AUX_AUCTION_DURATION) end ----------------------------------------- function Aux_Sell_SetAuctionDuration(duration) if duration == 'short' then Aux_Sell_AuctionsRadioButton_OnClick(1) elseif duration == 'medium' then Aux_Sell_AuctionsRadioButton_OnClick(2) elseif duration == 'long' then Aux_Sell_AuctionsRadioButton_OnClick(3) end end ----------------------------------------- function Aux_Sell_AuctionsRadioButton_OnClick(index) if index == 1 then AUX_AUCTION_DURATION = 'short' elseif index == 2 then AUX_AUCTION_DURATION = 'medium' elseif index == 3 then AUX_AUCTION_DURATION = 'long' end return Aux.orig.AuctionsRadioButton_OnClick(index) end ----------------------------------------- function Aux_AuctionFrameAuctions_Update() Aux.orig.AuctionFrameAuctions_Update() if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then Aux_HideElems(Aux.tabs.sell.hiddenElements) end end ----------------------------------------- -- Intercept the Create Auction click so -- that we can note the auction values ----------------------------------------- function Aux.sell.AuctionsCreateAuctionButton_OnClick() if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index then local name, stack_size, buyout_price = currentAuction.name, currentAuction.stackSize, MoneyInputFrame_GetCopper(BuyoutPrice) local duration if AuctionFrameAuctions.duration == 120 then duration = 2 elseif AuctionFrameAuctions.duration == 480 then duration = 3 elseif AuctionFrameAuctions.duration == 1440 then duration = 4 end Aux.post.start( name, stack_size, AuctionFrameAuctions.duration, MoneyInputFrame_GetCopper(StartPrice), buyout_price, currentAuction.stackCount, function(posted) for i = 1, posted do record_auction(name, stack_size, buyout_price, duration, UnitName("player")) end if auxSellEntries[name] then for _, entry in ipairs(auxSellEntries[name]) do if entry.buyout_price == buyout_price and entry.stack_size == stack_size then auxSellEntries[name].selected = entry end end end Aux_UpdateRecommendation() end ) else Aux.orig.AuctionsCreateAuctionButton_OnClick() end end ----------------------------------------- function Aux.sell.AuctionSellItemButton_OnEvent() Aux.orig.AuctionSellItemButton_OnEvent() Aux_OnNewAuctionUpdate() end ----------------------------------------- function set_message(msg) Aux_HideElems(Aux.tabs.sell.recommendationElements) AuxMessage:SetText(msg) AuxMessage:Show() end ----------------------------------------- function Aux_SelectAuxEntry() if currentAuction and auxSellEntries[currentAuction.name] and not auxSellEntries[currentAuction.name].selected then local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize local absoluteBest -- the overall cheapest auction ----- find the best price per stacksize and overall ----- for _,auxEntry in ipairs(auxSellEntries[currentAuction.name]) do if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then bestPrice[auxEntry.stackSize] = auxEntry end if not absoluteBest or absoluteBest.itemPrice > auxEntry.itemPrice then absoluteBest = auxEntry end end auxSellEntries[currentAuction.name].selected = absoluteBest if bestPrice[currentAuction.stackSize] then auxSellEntries[currentAuction.name].selected = bestPrice[currentAuction.stackSize] bestPriceOurStackSize = bestPrice[currentAuction.stackSize] end end end ----------------------------------------- function Aux_UpdateRecommendation() AuxRecommendStaleText:Hide() if not currentAuction then AuxSellRefreshButton:Disable() Aux_Sell_SetStackSize(0) Aux_Sell_SetStackCount(0) set_message("Drag an item to the Auction Item area\n\nto see recommended pricing information") else AuxSellRefreshButton:Enable() Aux_Sell_SetStackSize(currentAuction.stackSize) Aux_Sell_SetStackCount(currentAuction.stackCount) if auxSellEntries[currentAuction.name] and auxSellEntries[currentAuction.name].selected then if not auxSellEntries[currentAuction.name].created or GetTime() - auxSellEntries[currentAuction.name].created > 1800 then AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale AuxRecommendStaleText:Show() end local newBuyoutPrice = auxSellEntries[currentAuction.name].selected.itemPrice * currentAuction.stackSize if auxSellEntries[currentAuction.name].selected.numYours == 0 then newBuyoutPrice = undercut(newBuyoutPrice) end local newStartPrice = newBuyoutPrice * 0.95 AuxMessage:Hide() Aux_ShowElems(Aux.tabs.sell.recommendationElements) AuxRecommendText:SetText("Recommended Buyout Price") AuxRecommendPerStackText:SetText("for your stack of "..currentAuction.stackSize) if currentAuction.texture then AuxRecommendItemTex:SetNormalTexture(currentAuction.texture) if currentAuction.stackSize > 1 then AuxRecommendItemTexCount:SetText(currentAuction.stackSize) AuxRecommendItemTexCount:Show() else AuxRecommendItemTexCount:Hide() end else AuxRecommendItemTex:Hide() end MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuction.stackSize)) MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice)) MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice) MoneyInputFrame_SetCopper(StartPrice, newStartPrice) if auxSellEntries[currentAuction.name].selected.stackSize == auxSellEntries[currentAuction.name][1].stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == auxSellEntries[currentAuction.name][1].buyoutPrice then AuxRecommendBasisText:SetText("(based on cheapest)") elseif bestPriceOurStackSize and auxSellEntries[currentAuction.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)") else AuxRecommendBasisText:SetText("(based on auction selected below)") end elseif auxSellEntries[currentAuction.name] then set_message("No auctions were found for \n\n"..currentAuction.name) auxSellEntries[currentAuction.name] = nil else Aux_HideElems(Aux.tabs.sell.shownElements) end end Aux_ScrollbarUpdate() end ----------------------------------------- function Aux_Sell_GetStackSize() return AuxSellStackSize:GetNumber() end ----------------------------------------- function Aux_Sell_SetStackSize(stackSize) return AuxSellStackSize:SetNumber(stackSize) end ----------------------------------------- function Aux_Sell_GetStackCount() return AuxSellStackCount:GetNumber() end ----------------------------------------- function Aux_Sell_SetStackCount(stackCount) return AuxSellStackCount:SetNumber(stackCount) end ----------------------------------------- function Aux_Sell_QuantityUpdate() if currentAuction then currentAuction.stackSize = Aux_Sell_GetStackSize() currentAuction.stackCount = Aux_Sell_GetStackCount() end Aux_SelectAuxEntry() Aux_UpdateRecommendation() end ----------------------------------------- function Aux_OnNewAuctionUpdate() if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then return end if not Aux.scan.idle() then Aux.scan.abort() end local auctionItemName, auctionItemTexture, auctionItemStackSize = GetAuctionSellItemInfo() local auction_sell_item = Aux.info.auction_sell_item() currentAuction = auction_sell_item.name and { name = auction_sell_item.name, texture = auction_sell_item.texture, stackSize = auction_sell_item.charges or auction_sell_item.count, stackCount = 1, } if currentAuction and not auxSellEntries[currentAuction.name] then Aux_RefreshEntries() end Aux_SelectAuxEntry() Aux_UpdateRecommendation() end ----------------------------------------- function Aux_RefreshEntries() if currentAuction then local name = currentAuction.name auxSellEntries[name] = nil local _, _, _, _, _, sType, sSubType = GetItemInfo(name) local currentAuctionClass = ItemType2AuctionClass(sType) local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType) set_message('Scanning auctions ...') Aux.scan.start{ query = Aux.scan.create_query{ name = name, classIndex = currentAuctionClass, subclassIndex = currentAuctionSubclass }, on_start_page = function(i) set_message('Scanning auctions: page ' .. i .. ' ...') end, on_read_auction = function(i) local auction_item = Aux.info.auction_item(i) if auction_item.name == name then local stack_size = auction_item.charges or auction_item.count record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.duration, auction_item.owner) end end, on_abort = function() auxSellEntries[name] = nil end, on_complete = function() auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() } Aux_SelectAuxEntry() Aux_UpdateRecommendation() end, } end end ----------------------------------------- function Aux_ScrollbarUpdate() local numrows if not currentAuction or not auxSellEntries[currentAuction.name] then numrows = 0 else numrows = getn(auxSellEntries[currentAuction.name]) end FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16) for line = 1, 12 do local dataOffset = line + FauxScrollFrame_GetOffset(AuxScrollFrame) local lineEntry = getglobal("AuxSellEntry"..line) if numrows <= 12 then lineEntry:SetWidth(603) else lineEntry:SetWidth(585) end lineEntry:SetID(dataOffset) if currentAuction and dataOffset <= numrows and auxSellEntries[currentAuction.name] then local entry = auxSellEntries[currentAuction.name][dataOffset] if auxSellEntries[currentAuction.name].selected and entry.itemPrice == auxSellEntries[currentAuction.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuction.name].selected.stackSize then lineEntry:LockHighlight() else lineEntry:UnlockHighlight() end local lineEntry_stacks = getglobal("AuxSellEntry"..line.."_Stacks") local lineEntry_time = getglobal("AuxSellEntry"..line.."_Time") if entry.maxTimeLeft == 1 then lineEntry_time:SetText("Short") elseif entry.maxTimeLeft == 2 then lineEntry_time:SetText("Medium") elseif entry.maxTimeLeft == 3 then lineEntry_time:SetText("Long") elseif entry.maxTimeLeft == 4 then lineEntry_time:SetText("Very Long") end if entry.stackSize == currentAuction.stackSize then lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2) else lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0) end local own if entry.numYours == 0 then own = "" elseif entry.numYours == entry.count then own = "(yours)" else own = "(yours: "..entry.numYours..")" end local tx = string.format("%i %s of %i %s", entry.count, Aux_PluralizeIf("stack", entry.count), entry.stackSize, own) lineEntry_stacks:SetText(tx) MoneyFrame_Update("AuxSellEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize)) MoneyFrame_Update("AuxSellEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice)) lineEntry:Show() else lineEntry:Hide() end end end ----------------------------------------- function AuxSellEntry_OnClick() local entryIndex = this:GetID() auxSellEntries[currentAuction.name].selected = auxSellEntries[currentAuction.name][entryIndex] Aux_UpdateRecommendation() PlaySound("igMainMenuOptionCheckBoxOn") end ----------------------------------------- function AuxSellRefreshButton_OnClick() if not Aux.scan.idle() then Aux.scan.abort() end Aux_RefreshEntries() Aux_SelectAuxEntry() Aux_UpdateRecommendation() end ----------------------------------------- function AuxMoneyFrame_OnLoad() this.small = 1 SmallMoneyFrame_OnLoad() MoneyFrame_SetType("AUCTION") end --[[*************************************************************** All function below here are local utility functions. These should be declared local at the top of this file. --*****************************************************************]] function record_auction(name, stack_size, buyout_price, duration, owner) if buyout_price > 0 then auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() } local entry for _, existingEntry in ipairs(auxSellEntries[name]) do if existingEntry.buyoutPrice == buyout_price and existingEntry.stackSize == stack_size then entry = existingEntry end end if entry then entry.count = entry.count + 1 entry.numYours = entry.numYours + (owner == UnitName("player") and 1 or 0) entry.maxTimeLeft = max(entry.maxTimeLeft, duration) else entry = { stackSize = stack_size, buyoutPrice = buyout_price, itemPrice = buyout_price / stack_size, maxTimeLeft = duration, count = 1, numYours = owner == UnitName("player") and 1 or 0, } tinsert(auxSellEntries[name], entry) table.sort(auxSellEntries[name], function(a,b) return a.itemPrice < b.itemPrice end) end end end ----------------------------------------- function undercut(price) return math.max(0, price - 1) end ----------------------------------------- function ItemType2AuctionClass(itemType) local itemClasses = { GetAuctionItemClasses() } if itemClasses then if getn(itemClasses) > 0 then local itemClass for x, itemClass in pairs(itemClasses) do if itemClass == itemType then return x end end end else Aux_Log("Can't GetAuctionItemClasses") end end ----------------------------------------- function SubType2AuctionSubclass(auctionClass, itemSubtype) local itemClasses = { GetAuctionItemSubClasses(auctionClass.number) } if itemClasses.n > 0 then local itemClass for x, itemClass in pairs(itemClasses) do if itemClass == itemSubtype then return x end end end end