local private, public = {}, {} Aux.item_search_frame = public aux_recently_searched = {} local create_auction_record, show_dialog, find_auction, hide_sheet, update_listing, auction_alpha_setter, group_alpha_setter, create_auction_record local auctions local search_query local current_page local refresh function auction_alpha_setter(cell, auction) cell:SetAlpha(auction.gone and 0.3 or 1) end function group_alpha_setter(cell, group) cell:SetAlpha(Aux.util.all(group, function(auction) return auction.gone end) and 0.3 or 1) end public.recently_searched_config = { on_row_click = function (sheet, row_index) PlaySound('igMainMenuOptionCheckBoxOn') local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) AuxItemSearchFrameItemItemInputBox:Hide() public.set_item(sheet.data[data_index].item_id) end, on_row_enter = function(sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(.5) end, on_row_leave = function(sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(0) end, columns = { { title = 'Item', width = 163, comparator = function(datum1, datum2) return Aux.util.compare(datum1.time, datum2.time, Aux.util.GT) end, cell_initializer = function(cell) local icon = CreateFrame('Button', nil, cell) icon:EnableMouse(false) local icon_texture = icon:CreateTexture(nil, 'BORDER') icon_texture:SetAllPoints(icon) icon.icon_texture = icon_texture local normal_texture = icon:CreateTexture(nil) normal_texture:SetPoint('CENTER', 0, 0) normal_texture:SetWidth(22) normal_texture:SetHeight(22) normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2') icon:SetNormalTexture(normal_texture) icon:SetPoint('LEFT', cell) icon:SetWidth(12) icon:SetHeight(12) local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') text:SetPoint("LEFT", icon, "RIGHT", 1, 0) text:SetPoint('TOPRIGHT', cell) text:SetPoint('BOTTOMRIGHT', cell) text:SetJustifyV('TOP') text:SetJustifyH('LEFT') text:SetTextColor(0.8, 0.8, 0.8) cell.text = text cell.icon = icon end, cell_setter = function(cell, datum) local item_info = Aux.info.item(datum.item_id) if item_info then cell.icon.icon_texture:SetTexture(item_info.texture) cell.text:SetText('['..item_info.name..']') local color = ITEM_QUALITY_COLORS[item_info.quality] cell.text:SetTextColor(color.r, color.g, color.b) else cell.icon.icon_texture:SetTexture() cell.text:SetText('N/A') cell.text:SetTextColor(1,1,1) end end, }, }, sort_order = {}, } public.views = { [Aux.view.BUYOUT] = { name = 'Buyout', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) public.on_row_click(Aux.util.filter(sheet.data[data_index], function(auction) return not auction.gone end)[1] or sheet.data[data_index][1]) end, on_row_enter = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(.5) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_CURSOR', 0, 30) end, on_row_leave = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(0) AuxTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() elseif IsAltKeyDown() then SetCursor('BUY_CURSOR') else ResetCursor() end end, row_setter = function(row, group) row.itemstring = Aux.info.itemstring(group[1].item_id, group[1].suffix_id, nil, group[1].enchant_id) row.EnhTooltip_info = group[1].EnhTooltip_info end, columns = { { title = 'Qty', width = 25, comparator = function(group1, group2) return Aux.util.compare(group1[1].aux_quantity, group2[1].aux_quantity, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(group[1].aux_quantity) group_alpha_setter(cell, group) end, }, { title = 'Buy', width = 80, comparator = function(group1, group2) return Aux.util.compare(group1[1].buyout_price, group2[1].buyout_price, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(Aux.util.money_string(group[1].buyout_price)) group_alpha_setter(cell, group) end, }, { title = 'Buy/ea', width = 80, comparator = function(group1, group2) return Aux.util.compare(group1[1].buyout_price_per_unit, group2[1].buyout_price_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(Aux.util.money_string(group[1].buyout_price_per_unit)) group_alpha_setter(cell, group) end, }, { title = 'Avail', width = 40, comparator = function(group1, group2) return Aux.util.compare(getn(Aux.util.filter(group1, function(auction) return not auction.gone end)), getn(Aux.util.filter(group2, function(auction) return not auction.gone end)), Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, group) cell.text:SetText(getn(Aux.util.filter(group, function(auction) return not auction.gone end))) group_alpha_setter(cell, group) end, }, }, sort_order = {{column = 3, order = 'ascending' }}, }, [Aux.view.BID] = { name = 'Bid', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) public.on_row_click(sheet.data[data_index]) end, on_row_enter = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(.5) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_CURSOR', 0, 30) end, on_row_leave = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(0) AuxTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() elseif IsAltKeyDown() then SetCursor('BUY_CURSOR') else ResetCursor() end end, row_setter = function(row, datum) row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, datum.unique_id, datum.enchant_id) row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Qty', width = 25, comparator = function(row1, row2) return Aux.util.compare(row1.aux_quantity, row2.aux_quantity, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.aux_quantity) auction_alpha_setter(cell, datum) end, }, { title = 'Bid', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid)) auction_alpha_setter(cell, datum) end, }, { title = 'Bid/ea', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Status', width = 70, comparator = function(auction1, auction2) return Aux.util.compare(auction1.status, auction2.status, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, auction) cell.text:SetText(auction.status) auction_alpha_setter(cell, auction) end, }, { title = 'Left', width = 30, comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, datum) local text if datum.duration == 1 then text = '30m' elseif datum.duration == 2 then text = '2h' elseif datum.duration == 3 then text = '8h' elseif datum.duration == 4 then text = '24h' end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Page', width = 40, comparator = function(row1, row2) return Aux.util.compare(row1.page, row2.page, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.page) auction_alpha_setter(cell, datum) end, }, }, sort_order = {{column = 3, order = 'ascending'}, {column = 5, order = 'ascending'}}, }, [Aux.view.FULL] = { name = 'Full', on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) public.on_row_click(sheet.data[data_index]) end, on_row_enter = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(.5) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_CURSOR', 0, 30) end, on_row_leave = function (sheet, row_index) sheet.rows[row_index].highlight:SetAlpha(0) AuxTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() elseif IsAltKeyDown() then SetCursor('BUY_CURSOR') else ResetCursor() end end, row_setter = function(row, datum) row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, datum.unique_id, datum.enchant_id) row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Qty', width = 25, comparator = function(row1, row2) return Aux.util.compare(row1.aux_quantity, row2.aux_quantity, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.aux_quantity) auction_alpha_setter(cell, datum) end, }, { title = 'Bid', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid)) auction_alpha_setter(cell, datum) end, }, { title = 'Buy', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.buyout_price)) auction_alpha_setter(cell, datum) end, }, { title = 'Bid/ea', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.bid_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Buy/ea', width = 80, comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(Aux.util.money_string(datum.buyout_price_per_unit)) auction_alpha_setter(cell, datum) end, }, { title = 'Lvl', width = 25, comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) local level = max(1, datum.level) local text if level > UnitLevel('player') then text = RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE else text = level end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Status', width = 70, comparator = function(auction1, auction2) return Aux.util.compare(auction1.status, auction2.status, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, auction) cell.text:SetText(auction.status) auction_alpha_setter(cell, auction) end, }, { title = 'Left', width = 30, comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, datum) local text if datum.duration == 1 then text = '30m' elseif datum.duration == 2 then text = '2h' elseif datum.duration == 3 then text = '8h' elseif datum.duration == 4 then text = '24h' end cell.text:SetText(text) auction_alpha_setter(cell, datum) end, }, { title = 'Owner', width = 90, comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('LEFT'), cell_setter = function(cell, datum) cell.text:SetText(datum.owner) auction_alpha_setter(cell, datum) end, }, { title = 'Page', width = 40, comparator = function(row1, row2) return Aux.util.compare(row1.page, row2.page, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.page) auction_alpha_setter(cell, datum) end, }, }, sort_order = {}, }, } function public.on_close() if AuxItemSearchFrameAuctionsConfirmation:IsVisible() then public.dialog_cancel() end current_page = nil end function public.on_open() public.set_view(aux_view) public.update_item() private.update_recently_searched() update_listing() if not private.item_id then AuxItemSearchFrameItemRefreshButton:Disable() end end function public.dialog_cancel() Aux.log('Aborted.') Aux.scan.abort() AuxItemSearchFrameAuctionsConfirmation:Hide() update_listing() AuxItemSearchFrameItemRefreshButton:Enable() end function public.stop_search() Aux.scan.abort() end function update_listing() if not AuxItemSearchFrame:IsVisible() then return end AuxItemSearchFrameAuctionsBuyListing:Hide() AuxItemSearchFrameAuctionsBidListing:Hide() AuxItemSearchFrameAuctionsFullListing:Hide() if aux_view == Aux.view.BUYOUT then AuxItemSearchFrameAuctionsBuyListing:Show() local buy_records = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') and auction.buyout_price end) or {} Aux.sheet.populate(AuxItemSearchFrameAuctionsBuyListing.sheet, auctions and Aux.util.group_by(buy_records, function(a1, a2) return a1.item_id == a2.item_id and a1.suffix_id == a2.suffix_id and a1.enchant_id == a2.enchant_id and a1.aux_quantity == a2.aux_quantity and a1.buyout_price == a2.buyout_price end) or {}) AuxItemSearchFrameAuctions:SetWidth(AuxItemSearchFrameAuctionsBuyListing:GetWidth() + 40) AuxFrame:SetWidth(AuxItemSearchFrameItem:GetWidth() + AuxItemSearchFrameAuctions:GetWidth() + 15) elseif aux_view == Aux.view.BID then AuxItemSearchFrameAuctionsBidListing:Show() local bid_records = auctions and Aux.util.filter(auctions, function(auction) return auction.owner ~= UnitName('player') end) or {} Aux.sheet.populate(AuxItemSearchFrameAuctionsBidListing.sheet, bid_records) AuxItemSearchFrameAuctions:SetWidth(AuxItemSearchFrameAuctionsBidListing:GetWidth() + 40) AuxFrame:SetWidth(AuxItemSearchFrameItem:GetWidth() + AuxItemSearchFrameAuctions:GetWidth() + 15) elseif aux_view == Aux.view.FULL then AuxItemSearchFrameAuctionsFullListing:Show() Aux.sheet.populate(AuxItemSearchFrameAuctionsFullListing.sheet, auctions or {}) AuxItemSearchFrameAuctions:SetWidth(AuxItemSearchFrameAuctionsFullListing:GetWidth() + 40) AuxFrame:SetWidth(AuxItemSearchFrameItem:GetWidth() + AuxItemSearchFrameAuctions:GetWidth() + 15) end end function hide_sheet() AuxItemSearchFrameAuctionsBuyListing:Hide() AuxItemSearchFrameAuctionsBidListing:Hide() AuxItemSearchFrameAuctionsFullListing:Hide() end function public.set_view(view) for i=1,3 do getglobal('AuxItemSearchFrameAuctionsTab'..i):SetAlpha(i == view and 1 or 0.5) end aux_view = view update_listing() end function private.update_recently_searched() Aux.sheet.populate(AuxItemSearchFrameRecentlySearchedListing.sheet, aux_recently_searched) end function public.set_item(item_id) if item_id ~= private.item_id and GetItemInfo(item_id) then AuxItemSearchFrameItemRefreshButton:Enable() private.item_id = item_id public.update_item() tinsert(aux_recently_searched, 1, { item_id=item_id, time=time() }) while getn(aux_recently_searched) > 50 do tremove(aux_recently_searched, getn(aux_recently_searched)) end private.update_recently_searched() public.start_search() elseif not private.item_id then AuxItemSearchFrameItemItemInputBox:Show() end end function public.item_set() return private.item_id ~= nil end function public.update_item() if private.item_id and not AuxItemSearchFrameItemItemInputBox:IsVisible() then local info = { GetItemInfo(private.item_id) } AuxItemSearchFrameItemItemIconTexture:SetTexture(info[9]) AuxItemSearchFrameItemItemName:SetText(info[1]) local color = ITEM_QUALITY_COLORS[info[3]] AuxItemSearchFrameItemItemName:SetTextColor(color.r, color.g, color.b) AuxItemSearchFrameItemItem:Show() else AuxItemSearchFrameItemItem:Hide() end end function public.start_search() if not AuxItemSearchFrameItemRefreshButton:IsVisible() then return end AuxItemSearchFrameItemRefreshButton:Hide() AuxItemSearchFrameItemStopButton:Show() auctions = nil refresh = true local item_id = private.item_id local item_info = Aux.info.item(item_id) local class_index = Aux.item_class_index(item_info.class) local subclass_index = class_index and Aux.item_subclass_index(class_index, item_info.subclass) search_query = { name = item_info.name, min_level = item_info.level, min_level = item_info.level, slot = item_info.slot, class = Aux.item_class_index(item_info.class), subclass = item_info.subclass, quality = item_info.quality, usable = item_info.usable, } Aux.log('Scanning auctions ...') Aux.scan.start{ query = search_query, page = AuxItemSearchFrameItemAllPagesCheckButton:GetChecked() and 0 or AuxItemSearchFrameItemPageEditBox:GetNumber(), on_submit_query = function() current_page = nil end, on_page_loaded = function(page, total_pages) Aux.log('Scanning page '..(page+1)..' out of '..total_pages..' ...') current_page = page end, on_read_auction = function(auction_info) if auction_info.item_id == item_id then auctions = auctions or {} tinsert(auctions, create_auction_record(auction_info, current_page)) end end, on_complete = function() auctions = auctions or {} Aux.log('Scan complete: '..getn(auctions)..' '..Aux_PluralizeIf('auction', getn(auctions))..' found.') AuxItemSearchFrameItemStopButton:Hide() AuxItemSearchFrameItemRefreshButton:Show() refresh = true end, on_abort = function() auctions = auctions or {} Aux.log('Scan aborted: '..getn(auctions)..' '..Aux_PluralizeIf('auction', getn(auctions))..' found.') AuxItemSearchFrameItemStopButton:Hide() AuxItemSearchFrameItemRefreshButton:Show() refresh = true end, next_page = function(page, total_pages) if AuxItemSearchFrameItemAllPagesCheckButton:GetChecked() then local last_page = max(total_pages - 1, 0) if page < last_page then return page + 1 end end end, } end function show_dialog(buyout_mode, entry, amount) AuxItemSearchFrameAuctionsConfirmationContentItem.itemstring = Aux.info.itemstring(entry.item_id, entry.suffix_id, entry.unique_id, entry.enchant_id) AuxItemSearchFrameAuctionsConfirmationContentItem.EnhTooltip_info = entry.EnhTooltip_info AuxItemSearchFrameAuctionsConfirmationContentActionButton:Disable() AuxItemSearchFrameAuctionsConfirmationContentItemIconTexture:SetTexture(Aux.info.item(entry.item_id).texture) AuxItemSearchFrameAuctionsConfirmationContentItemName:SetText(entry.name) local color = ITEM_QUALITY_COLORS[entry.quality] AuxItemSearchFrameAuctionsConfirmationContentItemName:SetTextColor(color.r, color.g, color.b) if entry.aux_quantity > 1 then AuxItemSearchFrameAuctionsConfirmationContentItemCount:SetText(entry.aux_quantity); AuxItemSearchFrameAuctionsConfirmationContentItemCount:Show() else AuxItemSearchFrameAuctionsConfirmationContentItemCount:Hide() end if buyout_mode then AuxItemSearchFrameAuctionsConfirmationContentActionButton:SetText('Buy') MoneyFrame_Update('AuxItemSearchFrameAuctionsConfirmationContentBuyoutPrice', amount) AuxItemSearchFrameAuctionsConfirmationContentBid:Hide() AuxItemSearchFrameAuctionsConfirmationContentBuyoutPrice:Show() else AuxItemSearchFrameAuctionsConfirmationContentActionButton:SetText('Bid') MoneyInputFrame_SetCopper(AuxItemSearchFrameAuctionsConfirmationContentBid, amount) AuxItemSearchFrameAuctionsConfirmationContentBuyoutPrice:Hide() AuxItemSearchFrameAuctionsConfirmationContentBid:Show() end AuxItemSearchFrameAuctionsConfirmation:Show() end function find_auction(entry, buyout_mode, express_mode) if entry.gone then Aux.log('Auction not available') return end if buyout_mode and not entry.buyout_price then Aux.log('Auction has no buyout price') return end local amount if buyout_mode then amount = entry.buyout_price else amount = entry.bid end Aux.log('Processing '..(buyout_mode and 'buyout' or 'bid')..' request for '..entry.hyperlink..' x '..entry.aux_quantity..' at '..Aux.util.money_string(amount)..' ...') AuxItemSearchFrameItemRefreshButton:Disable() if not express_mode then show_dialog(buyout_mode, entry, amount) end PlaySound('igMainMenuOptionCheckBoxOn') local found Aux.scan.start{ query = search_query, page = entry.page ~= current_page and entry.page, on_submit_query = function() current_page = nil end, on_page_loaded = function(page) current_page = page end, on_read_auction = function(auction_info, ctrl) local auction_record = create_auction_record(auction_info) if entry.signature == auction_record.signature then ctrl.suspend() found = true Aux.log('Matching auction found.'..(express_mode and '' or ' Awaiting confirmation ...')) if express_mode then if GetMoney() >= amount then PlaceAuctionBid('list', auction_info.index, amount) Aux.log((buyout_mode and 'Purchased ' or 'Bid on ')..auction_record.hyperlink..' x '..auction_record.aux_quantity..' at '..Aux.util.money_string(amount)..'.') entry.gone = true refresh = true else Aux.log((buyout_mode and 'Purchase' or 'Bid')..' failed: Not enough money.') end Aux.scan.abort() else public.dialog_action = function() if create_auction_record(Aux.info.auction(auction_info.index)).signature == entry.signature then if GetMoney() >= amount then PlaceAuctionBid('list', auction_info.index, buyout_mode and amount or MoneyInputFrame_GetCopper(AuxItemSearchFrameAuctionsConfirmationContentBid)) Aux.log((buyout_mode and 'Purchased ' or 'Bid on ')..auction_record.hyperlink..' x '..auction_record.aux_quantity..' at '..Aux.util.money_string(buyout_mode and amount or MoneyInputFrame_GetCopper(AuxItemSearchFrameAuctionsConfirmationContentBid))..'.') entry.gone = true refresh = true else Aux.log('Not enough money.') end Aux.scan.abort() AuxItemSearchFrameItemRefreshButton:Enable() AuxItemSearchFrameAuctionsConfirmation:Hide() update_listing() end end AuxItemSearchFrameAuctionsConfirmationContentActionButton:Enable() end end end, on_complete = function() if not found then Aux.log('No matching auction found. Removing entry from the cache.') entry.gone = true refresh = true public.dialog_cancel() end if express_mode then AuxItemSearchFrameItemRefreshButton:Enable() end end, on_abort = function() if express_mode then AuxItemSearchFrameItemRefreshButton:Enable() end end, next_page = function(page, total_pages) if not page or page == entry.page then return entry.page - 1 end end, } end function public.on_row_click(entry) local express_mode = IsAltKeyDown() local buyout_mode = arg1 == 'LeftButton' if IsControlKeyDown() then DressUpItemLink(entry.hyperlink) elseif IsShiftKeyDown() then if ChatFrameEditBox:IsVisible() then ChatFrameEditBox:Insert(entry.hyperlink) end else find_auction(entry, buyout_mode, express_mode) end end function create_auction_record(auction_info, current_page) local aux_quantity = auction_info.charges or auction_info.count local bid = (auction_info.current_bid > 0 and auction_info.current_bid or auction_info.min_bid) + auction_info.min_increment local buyout_price = auction_info.buyout_price > 0 and auction_info.buyout_price or nil local buyout_price_per_unit = buyout_price and Aux_Round(auction_info.buyout_price / aux_quantity) local status if auction_info.current_bid == 0 then status = 'No Bid' elseif auction_info.high_bidder then status = GREEN_FONT_COLOR_CODE..'Your Bid'..FONT_COLOR_CODE_CLOSE else status = 'Other Bidder' end return { item_id = auction_info.item_id, suffix_id = auction_info.suffix_id, unique_id = auction_info.unique_id, enchant_id = auction_info.enchant_id, signature = Aux.auction_signature(auction_info.hyperlink, aux_quantity, bid, auction_info.buyout_price), name = auction_info.name, level = auction_info.level, aux_quantity = aux_quantity, buyout_price = buyout_price, buyout_price_per_unit = buyout_price_per_unit, quality = auction_info.quality, hyperlink = auction_info.hyperlink, page = current_page, bid = bid, bid_per_unit = Aux_Round(bid / aux_quantity), owner = auction_info.owner, duration = auction_info.duration, usable = auction_info.usable, high_bidder = auction_info.high_bidder, status = status, EnhTooltip_info = auction_info.EnhTooltip_info, } end function public.on_update() if refresh then refresh = false update_listing() end end