local addon = Aux_module() Aux = tremove(addon, 1) local m, public, private = unpack(addon) private.modules = { Aux } function public.module(name) local module = Aux_module() local public_interface = tremove(module, 1) tinsert(m.modules, public_interface) public[name] = public_interface return unpack(module) end private.tabs = {} function public.tab(index, name) local ret = { m.module(name) } ret[2].ACTIVE = function() return m[name] == m.active_tab() end m.tabs[index] = m[name] return unpack(ret) end do local active_tab_index function private.active_tab() if active_tab_index then return m.tabs[active_tab_index] end end function private.on_tab_click(index) if m.active_tab() then m.active_tab().CLOSE() end active_tab_index = index if m.active_tab() then m.active_tab().OPEN() end end end function public.get(table, key) return table[key] end function public.set(table, key, value) table[key] = value end function public.f(func, ...) local params = arg return function(...) for i=1,arg.n do tinsert(params, arg[i]) end return func(unpack(params)) end end function public.safe(value) return setmetatable({},{ __index = function(self, key) if value ~= nil and key ~= nil then return m.safe(value[key]) else return m.safe(nil) end end, __call = function(self, ...) if value ~= nil then if type(value) ~= 'function' then error('', 2) end return m.safe(value(unpack(arg))) else return m.safe(nil) end end, __div = function(self, alt) if value ~= nil then return value else return alt end end, }) end do local x = 0 function public.unique() x = x + 1 return x end end function public.on_load() public.version = '3.6.1' public.bids_loaded = false public.current_owner_page = nil public.last_owner_page_requested = nil private.auction_frame_loaded = nil m.log('Aux v'..m.version..' loaded.') Aux.gui.set_window_style(AuxFrame) tinsert(UISpecialFrames, 'AuxFrame') CreateFrame('GameTooltip', 'AuxTooltip', nil, 'GameTooltipTemplate') AuxTooltip:SetScript('OnTooltipAddMoney', function() this.money = arg1 end) do local tab_group = m.gui.tab_group(AuxFrame, 'DOWN') tab_group:create_tab('Search') tab_group:create_tab('Post') tab_group:create_tab('Auctions') tab_group:create_tab('Bids') tab_group.on_select = m.on_tab_click public.tab_group = tab_group end do local btn = m.gui.button(AuxFrame, 16) btn:SetPoint('BOTTOMRIGHT', -6, 6) btn:SetWidth(65) btn:SetHeight(24) btn:SetText('Close') btn:SetScript('OnClick', m.f(HideUIPanel, AuxFrame)) public.close_button = btn end do local btn = m.gui.button(AuxFrame, 16) btn:SetPoint('RIGHT', m.close_button, 'LEFT' , -5, 0) btn:SetWidth(65) btn:SetHeight(24) btn:SetText('Default UI') btn:SetScript('OnClick',function() if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end end) end for _, module in m.modules do if module('LOAD') then module.LOAD() end end end function public.on_event() if event == 'VARIABLES_LOADED' then m.on_load() elseif event == 'ADDON_LOADED' then m.safe(m.on_addon_load[arg1])() elseif event == 'AUCTION_HOUSE_SHOW' then m.on_auction_house_show() elseif event == 'AUCTION_HOUSE_CLOSED' then m.on_auction_house_closed() m.bids_loaded = false m.current_owner_page = nil elseif event == 'AUCTION_BIDDER_LIST_UPDATE' then m.bids_loaded = true elseif event == 'AUCTION_OWNED_LIST_UPDATE' then m.current_owner_page = m.last_owner_page_requested or 0 end end private.on_addon_load = {} function m.on_addon_load.Blizzard_AuctionUI() AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW') AuctionFrame:SetScript('OnHide', nil) m.hook('ShowUIPanel', function(...) if arg[1] == AuctionFrame then return AuctionFrame:Show() end return m.orig.ShowUIPanel(unpack(arg)) end) m.hook('GetOwnerAuctionItems', m.GetOwnerAuctionItems) m.hook('PickupContainerItem', m.PickupContainerItem) m.hook('PickupInventoryItem', m.PickupInventoryItem) m.hook('SetItemRef', m.SetItemRef) m.hook('UseContainerItem', m.UseContainerItem) m.hook('AuctionFrameAuctions_OnEvent', m.AuctionFrameAuctions_OnEvent) end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE label = label..(cost and m.util.format_money(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE return label end function m.on_addon_load.Blizzard_CraftUI() m.hook('CraftFrame_SetSelection', function(...) local results = {m.orig.CraftFrame_SetSelection(unpack(arg)) } local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetCraftReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = m.info.parse_hyperlink(link) local count = ({GetCraftReagentInfo(id, i)})[3] local _, price, limited = m.cache.merchant_info(item_id) local value = price and not limited and price or m.history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end function m.on_addon_load.Blizzard_TradeSkillUI() m.hook('TradeSkillFrame_SetSelection', function(...) local results = {m.orig.TradeSkillFrame_SetSelection(unpack(arg)) } local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetTradeSkillReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = m.info.parse_hyperlink(link) local count = ({GetTradeSkillReagentInfo(id, i)})[3] local _, price, limited = m.cache.merchant_info(item_id) local value = price and not limited and price or m.history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end end do local locked function public.bid_in_progress() return locked end function public.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true local listener = m.control.event_listener('CHAT_MSG_SYSTEM') listener:set_action(function() if arg1 == ERR_AUCTION_BID_PLACED then listener:stop() if on_success then on_success() end locked = false end end) listener:start() end end end do local locked function public.cancel_in_progress() return locked end function public.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) local listener = m.control.event_listener('CHAT_MSG_SYSTEM') listener:set_action(function() if arg1 == ERR_AUCTION_REMOVED then listener:stop() if on_success then on_success() end locked = false end end) listener:start() end end function public.log(...) local msg = '[aux]' for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end DEFAULT_CHAT_FRAME:AddMessage(msg, 1, 1, 0) end function private.GetOwnerAuctionItems(...) local page = arg[1] m.last_owner_page_requested = page return m.orig.GetOwnerAuctionItems(unpack(arg)) end function private.AuctionFrameAuctions_OnEvent(...) if AuctionFrameAuctions:IsVisible() then return m.orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end function public.neutral_faction() return not UnitFactionGroup('npc') end function private.on_auction_house_show() if AuctionFrame:IsVisible() then AuctionFrame:Hide() end AuxFrame:Show() m.tab_group:set_tab(1) end function private.on_auction_house_closed() m.post.stop() m.stack.stop() m.scan.abort() m.tab_group:set_tab() AuxFrame:Hide() end function public.round(v) return floor(v + 0.5) end function public.min_bid_increment(current_bid) return max(1, floor(current_bid / 100) * 5) end function public.price_level_color(pct) if pct > 135 then return 1.0,0.0,0.0 -- red elseif pct > 110 then return 1.0,0.6,0.1 -- orange elseif pct > 80 then return 1.0,1.0,0.0 -- yellow elseif pct > 50 then return 0.1,1.0,0.1 -- green else return 0.2,0.6,1.0 -- blue end end do -- TODO make it work for other ways to pick up things local last_picked_up function private.PickupContainerItem(...) local bag, slot = unpack(arg) last_picked_up = { bag, slot } return m.orig.PickupContainerItem(unpack(arg)) end function private.PickupInventoryItem(...) last_picked_up = nil return m.orig.PickupInventoryItem(unpack(arg)) end function public.cursor_item() if last_picked_up and CursorHasItem() then return m.info.container_item(unpack(last_picked_up)) end end end function private.SetItemRef(...) local itemstring, text, button = unpack(arg) if m.search_tab.ACTIVE() and button == 'RightButton' then local item_info = m.info.item(tonumber(({strfind(itemstring, '^item:(%d+)')})[3])) if item_info then m.search_tab.set_filter(strlower(item_info.name)..'/exact') m.search_tab.execute(nil, false) return end end return m.orig.SetItemRef(unpack(arg)) end function private.UseContainerItem(...) local bag, slot = unpack(arg) if IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown() then return m.orig.UseContainerItem(unpack(arg)) end if m.search_tab.ACTIVE() then local item_info = m.info.container_item(bag, slot) item_info = item_info and m.info.item(item_info.item_id) if item_info then m.search_tab.set_filter(strlower(item_info.name)..'/exact') m.search_tab.execute(nil, false) end return end if m.post_tab.ACTIVE() then local item_info = m.info.container_item(bag, slot) if item_info then m.post_tab.select_item(item_info.item_key) end return end return m.orig.UseContainerItem(unpack(arg)) end function public.is_player(name, current) local realm = GetCVar('realmName') return (not current and m.safe(aux_characters)[realm][name]/false) or UnitName('player') == name end function public.unmodified() return not IsShiftKeyDown() and not IsControlKeyDown() and not IsAltKeyDown() end public.orig = {} function public.hook(name, handler, object) local orig if object then m.orig[object] = m.orig[object] or {} orig = m.orig[object] else object = object or getfenv(0) orig = m.orig end if orig[name] then error('"'..name..'" is already hooked.') end orig[name] = object[name] object[name] = handler end public.huge = 2^100000 public.null = {}