function INIT() import :_ 'core' :_ 'control' :_ 'util' -- TODO auto import 'core' instead end module 'core' public.version = '5.0.0' do local table_pool, temporary = {}, {} CreateFrame'Frame':SetScript('OnUpdate', function() for t in temporary do recycle(t) log(getn(table_pool)) end wipe(temporary) end) function public.wipe(t) -- like with a cloth or something for k in t do t[k] = nil end table.setn(t, 0) end function public.recycle(t) temporary[t] = nil wipe(t) tinsert(table_pool, t) end function public.accessor.t() return tremove(table_pool) or {} end function public.accessor.tt() local t = tremove(table_pool) or {} temporary[t] = true return t end do local mt = { __call=function(self, arg) return self[1](arg) end, __sub=function(self, arg) return self[1](arg) end, } function public.modifier(f) local self = t self[1] = f return setmetatable(self, mt) end end public.tmp = modifier(function(t) temporary[t] = true return t end) do local mt = { __call=function(self, arg1, arg2) tinsert(self, arg2 or arg1) return self end, __index=function(self, key) tinsert(self, key) return self end, } function public.accessor.from() return setmetatable(tt, mt) end end do local mt = {__call = function(self, key) return self[key] end} public.set = modifier(function(table) local self = t for _, v in table do self[v] = true end recycle(table) return setmetatable(self, mt) end) end public.array = modifier(function(table) local self = t for _, v in table do tinsert(self, v) end recycle(table) return self end) -- TODO map end local event_frame = CreateFrame 'Frame' for event in tmp-set-from . ADDON_LOADED . VARIABLES_LOADED . PLAYER_LOGIN . AUCTION_HOUSE_SHOW . AUCTION_HOUSE_CLOSED . AUCTION_BIDDER_LIST_UPDATE . AUCTION_OWNED_LIST_UPDATE do event_frame:RegisterEvent(event) end ADDON_LOADED = t do local variables_loaded_hooks, player_login_hooks = t, t function public.mutator.LOAD(f) tinsert(variables_loaded_hooks, f) end function public.mutator.LOAD2(f) tinsert(player_login_hooks, f) end event_frame:SetScript('OnEvent', function() if event == 'ADDON_LOADED' then if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end elseif event == 'VARIABLES_LOADED' then for _, f in variables_loaded_hooks do f() end elseif event == 'PLAYER_LOGIN' then for _, f in player_login_hooks do f() end log('v'..version..' loaded.') else _m[event]() end end) end