local m, public, private = aux.module'aux' public.bids_loaded = false public.current_owner_page = nil public.last_owner_page_requested = nil do local mt = { __newindex = function(self, key, value) self._f()[key] = value end, __index = function(self, key) return self._f()[key] end, __call = function(self) return self._f() end, } function public.dynamic_table(f) return setmetatable({_f=f}, mt) end end do local mt = { __index = function(self, key) return self:_cb(key) end, __call = function(self) return self:_cb() end, } function public.index_function(cb) return setmetatable({_cb = cb}, mt) end end private.tabs = {} function public.tab(index, title, name) local tab = {title=title, name=name, module={m.module(name)}} tab.module[2].ACTIVE = function() return tab == m.active_tab() end for _, handler in {'OPEN', 'CLOSE', 'CLICK_LINK', 'USE_ITEM'} do tab.module[3][handler] = nil end m.tabs[index] = tab return unpack(tab.module) end do local active_tab_index private.active_tab = m.dynamic_table(function() return m.tabs[active_tab_index] end) function private.on_tab_click(index) if active_tab_index then m.call(m.active_tab.module[1].CLOSE) end active_tab_index = index if active_tab_index then m.call(m.active_tab.module[1].OPEN) end end end function public.VARIABLES_LOADED() do local frame = CreateFrame('Frame', nil, UIParent) tinsert(UISpecialFrames, frame) m.gui.set_window_style(frame) frame:SetWidth(768) frame:SetHeight(447) frame:SetPoint('LEFT', 100, 0) frame:SetToplevel(true) frame:SetMovable(true) frame:EnableMouse(true) frame:SetClampedToScreen(true) frame:RegisterForDrag('LeftButton') frame:SetScript('OnDragStart', function() this:StartMoving() end) frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end) frame:SetScript('OnShow', function() PlaySound('AuctionWindowOpen') end) frame:SetScript('OnHide', function() PlaySound('AuctionWindowClose') CloseAuctionHouse() end) frame.content = CreateFrame('Frame', nil, frame) frame.content:SetPoint('TOPLEFT', 4, -80) frame.content:SetPoint('BOTTOMRIGHT', -4, 35) frame:Hide() public.frame = frame end do local tab_group = m.gui.tab_group(m.frame, 'DOWN') for _, tab in m.tabs do tab_group:create_tab(tab.title) end tab_group.on_select = m.on_tab_click public.tab_group = tab_group end do local btn = m.gui.button(m.frame, 16) btn:SetPoint('BOTTOMRIGHT', -6, 6) btn:SetWidth(65) btn:SetHeight(24) btn:SetText('Close') btn:SetScript('OnClick', m._(m.frame.Hide, m.frame)) public.close_button = btn end do local btn = m.gui.button(m.frame, 16) btn:SetPoint('RIGHT', m.close_button, 'LEFT' , -5, 0) btn:SetWidth(65) btn:SetHeight(24) btn:SetText('Default UI') btn:SetScript('OnClick',function() if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end end) end end function private.AUCTION_HOUSE_SHOW() if AuctionFrame:IsVisible() then AuctionFrame:Hide() end m.frame:Show() m.tab_group:set_tab(1) end function private.AUCTION_HOUSE_CLOSED() m.bids_loaded = false m.current_owner_page = nil m.post.stop() m.stack.stop() m.scan.abort() m.tab_group:set_tab() m.frame:Hide() end function private.AUCTION_BIDDER_LIST_UPDATE() m.bids_loaded = true end function private.AUCTION_OWNED_LIST_UPDATE() m.current_owner_page = m.last_owner_page_requested or 0 end function m.ADDON_LOADED.Blizzard_AuctionUI() AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW') AuctionFrame:SetScript('OnHide', nil) m.hook('ShowUIPanel', function(...) if arg[1] == AuctionFrame then return AuctionFrame:Show() end return m.orig.ShowUIPanel(unpack(arg)) end) m.hook('GetOwnerAuctionItems', m.GetOwnerAuctionItems) m.hook('SetItemRef', m.SetItemRef) m.hook('UseContainerItem', m.UseContainerItem) m.hook('AuctionFrameAuctions_OnEvent', m.AuctionFrameAuctions_OnEvent) end do local function cost_label(cost) local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE label = label..(cost and m.util.format_money(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE) label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE return label end function m.ADDON_LOADED.Blizzard_CraftUI() m.hook('CraftFrame_SetSelection', function(...) local results = {m.orig.CraftFrame_SetSelection(unpack(arg)) } local id = GetCraftSelectionIndex() local reagent_count = GetCraftNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetCraftReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = m.info.parse_hyperlink(link) local count = ({GetCraftReagentInfo(id, i)})[3] local _, price, limited = m.cache.merchant_info(item_id) local value = price and not limited and price or m.history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end function m.ADDON_LOADED.Blizzard_TradeSkillUI() m.hook('TradeSkillFrame_SetSelection', function(...) local results = {m.orig.TradeSkillFrame_SetSelection(unpack(arg)) } local id = GetTradeSkillSelectionIndex() local reagent_count = GetTradeSkillNumReagents(id) local total_cost = 0 for i=1,reagent_count do local link = GetTradeSkillReagentItemLink(id, i) if not link then total_cost = nil break end local item_id, suffix_id = m.info.parse_hyperlink(link) local count = ({GetTradeSkillReagentInfo(id, i)})[3] local _, price, limited = m.cache.merchant_info(item_id) local value = price and not limited and price or m.history.value(item_id..':'..suffix_id) if not value then total_cost = nil break else total_cost = total_cost + value * count end end TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost)) return unpack(results) end) end end public.orig = {} function public.hook(name, handler, object) local orig if object then m.orig[object] = m.orig[object] or {} orig = m.orig[object] else object = object or getfenv(0) orig = m.orig end if orig[name] then error('"'..name..'" is already hooked.') end orig[name] = object[name] object[name] = handler end function private.GetOwnerAuctionItems(...) local page = arg[1] m.last_owner_page_requested = page return m.orig.GetOwnerAuctionItems(unpack(arg)) end function private.AuctionFrameAuctions_OnEvent(...) if AuctionFrameAuctions:IsVisible() then return m.orig.AuctionFrameAuctions_OnEvent(unpack(arg)) end end function private.SetItemRef(...) if arg[3] ~= 'RightButton' or not m.index(m.active_tab.module[1], 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then return m.orig.SetItemRef(unpack(arg)) end for _, item_info in {m.info.item(tonumber(({strfind(arg[1], '^item:(%d+)')})[3]))} do return m.active_tab.module[1].CLICK_LINK(item_info) end end function private.UseContainerItem(...) if m.modified() or not m.index(m.active_tab(), 'module', 1, 'USE_ITEM') then return m.orig.UseContainerItem(unpack(arg)) end for _, item_info in {m.info.container_item(arg[1], arg[2])} do return m.active_tab.module[1].USE_ITEM(item_info) end end do local locked function public.bid_in_progress() return locked end function public.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() PlaceAuctionBid(type, index, amount) if money >= amount then locked = true m.control.event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_BID_PLACED then m.call(on_success) locked = false kill() end end) end end end do local locked function public.cancel_in_progress() return locked end function public.cancel_auction(index, on_success) if locked then return end locked = true CancelAuction(index) m.control.event_listener('CHAT_MSG_SYSTEM', function(kill) if arg1 == ERR_AUCTION_REMOVED then aux.call(on_success) locked = false kill() end end) end end public.this = {} do local formal_parameters = {} for i=1,9 do local key = 'arg'..i public[key] = {} formal_parameters[m[key]] = i end local function call(f, arg1, arg2) local params = {} for i=1,arg1.n do if arg1[i] == m.this then tinsert(params, this) elseif formal_parameters[arg1[i]] then tinsert(params, arg2[formal_parameters[arg1[i]]]) else tinsert(params, arg1[i]) end end return f(unpack(params)) end function public._(f, ...) local arg1 = arg return function(...) return call(f, arg1, arg) end end end function public.call(f, ...) if f then return f(unpack(arg)) end end function public.index(t, ...) for i=1,arg.n do if t then t = t[arg[i]] end end return t end public.huge = 2^100000 do local x = 0 function public.id() x = x + 1 return x end end function public.log(...) local msg = '[aux]' for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg) end function public.is_player(name, current) local realm = GetCVar('realmName') return not current and m.index(aux_characters, realm, name) or UnitName('player') == name end function public.modified() return IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown() end function public.neutral_faction() return not UnitFactionGroup('npc') end function public.min_bid_increment(current_bid) return max(1, floor(current_bid / 100) * 5) end