local m, public, private = aux.module'gui' public.config = { color = { text = {enabled = {255, 254, 250, 1}, disabled = {147, 151, 139, 1}}, label = {enabled = {216, 225, 211, 1}, disabled = {150, 148, 140, 1}}, link = {153, 255, 255, 1}, window = {backdrop = {24, 24, 24, .93}, border = {30, 30, 30, 1}}, panel = {backdrop = {24, 24, 24, 1}, border = {255, 255, 255, .03}}, content = {backdrop = {42, 42, 42, 1}, border = {0, 0, 0, 0}}, state = {enabled = {70, 180, 70}, disabled = {190, 70, 70}}, money1 = {gold = {255, 215, 10, 1}, silver = {252, 199, 207, 1}, copper = {237, 165, 95, 1}}, money2 = {gold = {}, silver = {}, copper = {}}, }, edge_size = 1.5, font = [[Fonts\ARIALN.TTF]], small_font_size = 13, small_font_size2 = 14, medium_font_size = 15, medium_font_size2 = 16, large_font_size = 17, large_font_size2 = 18, huge_font_size = 23, } public.color = aux.index_function(function(self, key) self._t = (rawget(self, '_t') or m.config.color)[key] if getn(self._t) == 0 then return self end local color = aux.util.copy(self._t) self._t = nil for i=1,3 do color[i] = color[i]/255 end return color end) public.inline_color = aux.index_function(function(self, key) self._t = (rawget(self, '_t') or m.config.color)[key] if getn(self._t) == 0 then return self end local color = aux.util.copy(self._t) self._t = nil tinsert(color, 1, tremove(color)) return format('|c%02X%02X%02X%02X', unpack(color)) end) do local dropdown function public.menu(...) UIDropDownMenu_Initialize(dropdown, function() for i=1,arg.n-1 do UIDropDownMenu_AddButton{ text = arg[i], value = i, func = function() return arg[arg.n](this.value) end, } end end, 'MENU') dropdown:SetPoint('BOTTOMLEFT', GetCursorPosition()) ToggleDropDownMenu(nil, nil, dropdown, nil, 0, 0) end function private.initialize_menu() dropdown = CreateFrame('Frame', 'aux_frame'..aux.id(), UIParent, 'UIDropDownMenuTemplate') dropdown:SetWidth(1) dropdown:SetHeight(1) dropdown:SetAlpha(0) end end function m.LOAD() m.initialize_menu() local backdrop = DropDownList1Backdrop:GetBackdrop() DropDownList1Backdrop.border = DropDownList1Backdrop:CreateTexture() DropDownList1Backdrop.border:SetTexture(1,1,1,0.02) DropDownList1Backdrop.border:SetPoint('TOPLEFT', -1.5, 1.5) DropDownList1Backdrop.border:SetPoint('BOTTOMRIGHT', 1.5, -1.5) DropDownList1Backdrop.border:SetBlendMode('ADD') DropDownList1Backdrop.backdrop = DropDownList1Backdrop:CreateTexture() DropDownList1Backdrop.backdrop:SetTexture(unpack(m.color.content.backdrop)) DropDownList1Backdrop.backdrop:SetAllPoints() aux.hook('ToggleDropDownMenu', function(...) local ret = {aux.orig.ToggleDropDownMenu(unpack(arg))} local dropdown = getglobal(arg[4] or '') or this:GetParent() if strfind(dropdown:GetName() or '', 'aux_frame') then DropDownList1Backdrop:SetBackdrop({}) DropDownList1Backdrop.border:Show() DropDownList1Backdrop.backdrop:Show() DropDownList1:SetWidth(dropdown:GetWidth() * 0.9) DropDownList1:SetHeight(DropDownList1:GetHeight() - 10) DropDownList1:SetPoint('TOPLEFT', dropdown, 'BOTTOMLEFT', -2, -2) for i=1,UIDROPDOWNMENU_MAXBUTTONS do local button = getglobal('DropDownList1Button'..i) button:SetPoint('TOPLEFT', 0, -((button:GetID() - 1) * UIDROPDOWNMENU_BUTTON_HEIGHT) - 7) button:SetPoint('TOPRIGHT', 0, -((button:GetID() - 1) * UIDROPDOWNMENU_BUTTON_HEIGHT) - 7) local text = button:GetFontString() text:SetFont(m.config.font, m.config.small_font_size2) text:SetPoint('TOPLEFT', 18, 0) text:SetPoint('BOTTOMRIGHT', -8, 0) local highlight = getglobal('DropDownList1Button'..i..'Highlight') highlight:ClearAllPoints() highlight:SetDrawLayer('OVERLAY') highlight:SetHeight(14) highlight:SetPoint('LEFT', 5, 0) highlight:SetPoint('RIGHT', -3, 0) local check = getglobal('DropDownList1Button'..i..'Check') check:SetWidth(16) check:SetHeight(16) check:SetPoint('LEFT', 3, -1) end else DropDownList1Backdrop:SetBackdrop(backdrop) DropDownList1Backdrop.border:Hide() DropDownList1Backdrop.backdrop:Hide() for i=1,UIDROPDOWNMENU_MAXBUTTONS do local button = getglobal('DropDownList1Button'..i) local text = button:GetFontString() text:SetFont([[Fonts\FRIZQT__.ttf]], 10) text:SetShadowOffset(1, -1) local highlight = getglobal('DropDownList1Button'..i..'Highlight') highlight:SetAllPoints() highlight:SetDrawLayer('BACKGROUND') local check = getglobal('DropDownList1Button'..i..'Check') check:SetWidth(24) check:SetHeight(24) check:SetPoint('LEFT', 0, 0) end end return unpack(ret) end) end function public.set_frame_style(frame, backdrop_color, border_color, left, right, top, bottom) frame:SetBackdrop{bgFile=[[Interface\Buttons\WHITE8X8]], edgeFile=[[Interface\Buttons\WHITE8X8]], edgeSize=m.config.edge_size, tile=true, insets={left=left, right=right, top=top, bottom=bottom}} frame:SetBackdropColor(unpack(backdrop_color)) frame:SetBackdropBorderColor(unpack(border_color)) end function public.set_window_style(frame, left, right, top, bottom) m.set_frame_style(frame, m.color.window.backdrop, m.color.window.border, left, right, top, bottom) end function public.set_panel_style(frame, left, right, top, bottom) m.set_frame_style(frame, m.color.panel.backdrop, m.color.panel.border, left, right, top, bottom) end function public.set_content_style(frame, left, right, top, bottom) m.set_frame_style(frame, m.color.content.backdrop, m.color.content.border, left, right, top, bottom) end function public.panel(parent) local panel = CreateFrame('Frame', nil, parent) m.set_panel_style(panel) return panel end function public.checkbutton(parent, text_height) local button = m.button(parent, text_height) button.state = false button:SetBackdropColor(unpack(m.color.state.disabled)) function button:SetChecked(state) if state then self:SetBackdropColor(unpack(m.color.state.enabled)) self.state = true else self:SetBackdropColor(unpack(m.color.state.disabled)) self.state = false end end function button:GetChecked() return self.state end return button end function public.button(parent, text_height) text_height = text_height or 16 local button = CreateFrame('Button', nil, parent) m.set_content_style(button) local highlight = button:CreateTexture(nil, 'HIGHLIGHT') highlight:SetAllPoints() highlight:SetTexture(1, 1, 1, .2) highlight:SetBlendMode('BLEND') button.highlight = highlight do local label = button:CreateFontString() label:SetFont(m.config.font, text_height) label:SetPoint('CENTER', 0, 0) label:SetJustifyH('CENTER') label:SetJustifyV('CENTER') label:SetHeight(text_height) label:SetTextColor(unpack(m.color.text.enabled)) button:SetFontString(label) end button.default_Enable = button.Enable function button:Enable() self:GetFontString():SetTextColor(unpack(m.color.text.enabled)) return self:default_Enable() end button.default_Disable = button.Disable function button:Disable() self:GetFontString():SetTextColor(unpack(m.color.text.disabled)) return self:default_Disable() end return button end function public.resize_tab(tab, width, padding) tab:SetWidth(width + padding + 10) end function public.tab_group(parent, orientation) local frame = CreateFrame('Frame', nil, parent) frame:SetHeight(100) frame:SetWidth(100) local self = { id = aux.id(), frame = parent, tabs = {}, } function self:create_tab(text) local id = getn(self.tabs) + 1 local tab = CreateFrame('Button', 'aux_tab_group'..self.id..'_tab'..id, self.frame) tab.id = id tab.group = self tab:SetHeight(24) tab:SetBackdrop{bgFile=[[Interface\Buttons\WHITE8X8]], edgeFile=[[Interface\Buttons\WHITE8X8]], edgeSize=m.config.edge_size} tab:SetBackdropBorderColor(unpack(m.color.panel.border)) local dock = tab:CreateTexture(nil, 'OVERLAY') dock:SetHeight(3) if orientation == 'UP' then dock:SetPoint('BOTTOMLEFT', 1, -1) dock:SetPoint('BOTTOMRIGHT', -1, -1) elseif orientation == 'DOWN' then dock:SetPoint('TOPLEFT', 1, 1) dock:SetPoint('TOPRIGHT', -1, 1) end dock:SetTexture(unpack(m.color.panel.backdrop)) tab.dock = dock local highlight = tab:CreateTexture(nil, 'HIGHLIGHT') highlight:SetAllPoints() highlight:SetTexture(1, 1, 1, .2) highlight:SetBlendMode('BLEND') tab.highlight = highlight tab.text = tab:CreateFontString() tab.text:SetPoint('LEFT', 3, -1) tab.text:SetPoint('RIGHT', -3, -1) tab.text:SetJustifyH('CENTER') tab.text:SetJustifyV('CENTER') tab.text:SetFont(m.config.font, m.config.large_font_size2) tab:SetFontString(tab.text) tab:SetText(text) tab:SetScript('OnClick', function() if this.id ~= this.group.selected then PlaySound('igCharacterInfoTab') this.group:set_tab(this.id) end end) if getn(self.tabs) == 0 then if orientation == 'UP' then tab:SetPoint('BOTTOMLEFT', self.frame, 'TOPLEFT', 4, -1) elseif orientation == 'DOWN' then tab:SetPoint('TOPLEFT', self.frame, 'BOTTOMLEFT', 4, 1) end else if orientation == 'UP' then tab:SetPoint('BOTTOMLEFT', self.tabs[getn(self.tabs)], 'BOTTOMRIGHT', 4, 0) elseif orientation == 'DOWN' then tab:SetPoint('TOPLEFT', self.tabs[getn(self.tabs)], 'TOPRIGHT', 4, 0) end end m.resize_tab(tab, tab:GetFontString():GetStringWidth(), 4) tinsert(self.tabs, tab) end function self:set_tab(id) self.selected = id self.update_tabs() aux.call(self.on_select, id) end function self.update_tabs() for _, tab in self.tabs do if tab.group.selected == tab.id then tab.text:SetTextColor(unpack(m.color.label.enabled)) tab:Disable() tab:SetBackdropColor(unpack(m.color.panel.backdrop)) tab.dock:Show() tab:SetHeight(29) else tab.text:SetTextColor(unpack(m.color.text.enabled)) tab:Enable() tab:SetBackdropColor(unpack(m.color.content.backdrop)) tab.dock:Hide() tab:SetHeight(24) end end end return self end function public.editbox(parent) local editbox = CreateFrame('EditBox', nil, parent) editbox:SetAutoFocus(false) editbox:SetTextInsets(1, 2, 3, 3) editbox:SetMaxLetters(256) editbox:SetHeight(22) editbox:SetFont(m.config.font, m.config.medium_font_size) editbox:SetShadowColor(0, 0, 0, 0) m.set_content_style(editbox) editbox:SetScript('OnEditFocusGained', aux._(editbox.HighlightText, aux.this)) editbox:SetScript('OnEditFocusLost', aux._(editbox.HighlightText, aux.this, 0, 0)) editbox:SetScript('OnEscapePressed', aux._(editbox.ClearFocus, aux.this)) do local last_time, last_x, last_y editbox:SetScript('OnMouseUp', function() local x, y = GetCursorPosition() if last_time and GetTime() - last_time < .5 and x == last_x and y == last_y then last_time = nil this:HighlightText() else last_time = GetTime() last_x, last_y = x, y end end) end return editbox end function public.status_bar(parent) local self = CreateFrame('Frame', nil, parent) local level = parent:GetFrameLevel() self:SetFrameLevel(level + 1) do -- minor status bar (gray one) local status_bar = CreateFrame('STATUSBAR', nil, self, 'TextStatusBar') status_bar:SetOrientation('HORIZONTAL') status_bar:SetMinMaxValues(0, 100) status_bar:SetAllPoints() status_bar:SetStatusBarTexture([[Interface\Buttons\WHITE8X8]]) status_bar:SetStatusBarColor(.42, .42, .42, .7) status_bar:SetFrameLevel(level + 2) status_bar:SetScript('OnUpdate', function() if this:GetValue() < 100 then this:SetAlpha(1 - ((math.sin(GetTime()*math.pi)+1)/2)/2) else this:SetAlpha(1) end end) self.minor_status_bar = status_bar end do -- major status bar (main blue one) local status_bar = CreateFrame('STATUSBAR', nil, self, 'TextStatusBar') status_bar:SetOrientation('HORIZONTAL') status_bar:SetMinMaxValues(0, 100) status_bar:SetAllPoints() status_bar:SetStatusBarTexture([[Interface\Buttons\WHITE8X8]]) status_bar:SetStatusBarColor(.19, .22, .33, .9) status_bar:SetFrameLevel(level + 3) status_bar:SetScript('OnUpdate', function() if this:GetValue() < 100 then this:SetAlpha(1 - ((math.sin(GetTime()*math.pi)+1)/2)/2) else this:SetAlpha(1) end end) self.major_status_bar = status_bar end do local text_frame = CreateFrame('Frame', nil, self) text_frame:SetFrameLevel(level + 4) text_frame:SetAllPoints(self) local text = m.label(text_frame, 15) text:SetTextColor(unpack(m.color.text.enabled)) text:SetPoint('CENTER', 0, 0) self.text = text end function self:update_status(major_status, minor_status) if major_status then self.major_status_bar:SetValue(major_status) end if minor_status then self.minor_status_bar:SetValue(minor_status) end end function self:set_text(text) self.text:SetText(text) end return self end function public.item(parent) local item = CreateFrame('Frame', nil, parent) item:SetWidth(260) item:SetHeight(40) local btn = CreateFrame('CheckButton', 'aux_frame'..aux.id(), item, 'ActionButtonTemplate') item.button = btn btn:SetPoint('LEFT', 2, .5) btn:SetHighlightTexture(nil) btn:RegisterForClicks() item.texture = getglobal(btn:GetName()..'Icon') item.texture:SetTexCoord(.06, .94, .06, .94) item.name = aux.gui.label(btn, 15) item.name:SetJustifyH('LEFT') item.name:SetPoint('LEFT', btn, 'RIGHT', 10, 0) item.name:SetPoint('RIGHT', item, 'RIGHT', -10, .5) item.count = getglobal(btn:GetName()..'Count') item.count:SetTextHeight(17) return item end function public.label(parent, size) local label = parent:CreateFontString() label:SetFont(m.config.font, size or m.config.small_font_size) label:SetTextColor(unpack(m.color.label.enabled)) return label end function public.horizontal_line(parent, y_offset, inverted_color) local texture = parent:CreateTexture() texture:SetPoint('TOPLEFT', parent, 'TOPLEFT', 2, y_offset) texture:SetPoint('TOPRIGHT', parent, 'TOPRIGHT', -2, y_offset) texture:SetHeight(2) if inverted_color then texture:SetTexture(unpack(m.color.panel.backdrop)) else texture:SetTexture(unpack(m.color.content.backdrop)) end return texture end function public.vertical_line(parent, x_offset, top_offset, bottom_offset, inverted_color) local texture = parent:CreateTexture() texture:SetPoint('TOPLEFT', parent, 'TOPLEFT', x_offset, top_offset or -2) texture:SetPoint('BOTTOMLEFT', parent, 'BOTTOMLEFT', x_offset, bottom_offset or 2) texture:SetWidth(2) if inverted_color then texture:SetTexture(unpack(m.color.panel.backdrop)) else texture:SetTexture(unpack(m.color.content.backdrop)) end return texture end function public.dropdown(parent) local dropdown = CreateFrame('Frame', 'aux_frame'..aux.id(), parent, 'UIDropDownMenuTemplate') m.set_content_style(dropdown, 0, 0, 2, 2) getglobal(dropdown:GetName()..'Left'):Hide() getglobal(dropdown:GetName()..'Middle'):Hide() getglobal(dropdown:GetName()..'Right'):Hide() local button = getglobal(dropdown:GetName()..'Button') button:ClearAllPoints() button:SetPoint('RIGHT', dropdown, -1, 0) dropdown.button = button local text = getglobal(dropdown:GetName()..'Text') text:ClearAllPoints() text:SetPoint('RIGHT', button, 'LEFT', -2, 0) text:SetPoint('LEFT', 8, 0) text:SetFont(m.config.font, m.config.medium_font_size) text:SetShadowColor(0, 0, 0, 0) return dropdown end function public.slider(parent) local slider = CreateFrame('Slider', nil, parent) slider:SetOrientation('HORIZONTAL') slider:SetHeight(6) slider:SetHitRectInsets(0, 0, -12, -12) slider:SetValue(0) m.set_panel_style(slider) local thumb_texture = slider:CreateTexture(nil, 'ARTWORK') thumb_texture:SetPoint('CENTER', 0, 0) thumb_texture:SetTexture(unpack(m.color.content.backdrop)) thumb_texture:SetHeight(18) thumb_texture:SetWidth(8) slider:SetThumbTexture(thumb_texture) local label = slider:CreateFontString(nil, 'OVERLAY') label:SetPoint('BOTTOMLEFT', slider, 'TOPLEFT', -3, 8) label:SetPoint('BOTTOMRIGHT', slider, 'TOPRIGHT', 6, 8) label:SetJustifyH('LEFT') label:SetHeight(13) label:SetFont(m.config.font, m.config.small_font_size) label:SetTextColor(unpack(m.color.label.enabled)) local editbox = m.editbox(slider) editbox:SetPoint('LEFT', slider, 'RIGHT', 5, 0) editbox:SetWidth(50) editbox:SetHeight(18) editbox:SetJustifyH('CENTER') editbox:SetFont(m.config.font, 17) slider.label = label slider.editbox = editbox return slider end function public.checkbox(parent) local checkbox = CreateFrame('CheckButton', nil, parent, 'UICheckButtonTemplate') checkbox:SetWidth(16) checkbox:SetHeight(16) m.set_content_style(checkbox) checkbox:SetNormalTexture(nil) checkbox:SetPushedTexture(nil) checkbox:GetHighlightTexture():SetAllPoints() checkbox:GetHighlightTexture():SetTexture(1, 1, 1, .2) checkbox:GetCheckedTexture():SetTexCoord(.12, .88, .12, .88) checkbox:GetHighlightTexture('BLEND') return checkbox end