local m, public, private = Aux.module'control' private.event_frame = CreateFrame('Frame') private.event_listeners = {} private.threads = {} public.thread_id = nil function public.LOAD() m.event_frame:SetScript('OnUpdate', m.on_update) m.event_frame:SetScript('OnEvent', m.on_event) end function private.on_event() for listener, _ in m.event_listeners do if event == listener.event and not listener.deleted then listener.action() end end end function private.on_update() m.event_listeners = Aux.util.set_filter(m.event_listeners, function(l) return not l.deleted end) local threads = {} for thread_id, thread in m.threads do if not thread.killed then threads[thread_id] = thread end end m.threads = threads for thread_id, thread in m.threads do if not thread.killed then local k = thread.k thread.k = nil m.thread_id = thread_id k() m.thread_id = nil if not thread.k then thread.killed = true end end end end function public.event_listener(event, action) local self = {} local listener = { event=event, action=action } function self:set_action(action) listener.action = action end function self:start() Aux.util.set_add(m.event_listeners, listener) m.event_frame:RegisterEvent(event) return self end function self:stop() listener.deleted = true if not Aux.util.any(Aux.util.set_to_array(m.event_listeners), function(l) return l.event == event end) then m.event_frame:UnregisterEvent(event) end return self end return self end function public.on_next_event(event, callback) local listener = m.event_listener(event) listener:set_action(function() listener:stop() return callback() end) listener:start() end function public.on_next_update(callback) return m.new_thread(callback) end function public.as_soon_as(p, callback) return m.new_thread(function() return m.wait_until(p, callback) end) end do local next_thread_id = 1 function public.new_thread(k) local thread_id = next_thread_id next_thread_id = next_thread_id + 1 m.threads[thread_id] = { k = k } return thread_id end end function public.kill_thread(thread_id) if m.threads[thread_id] then m.threads[thread_id].killed = true end end function public.wait(...) if type(arg[1]) == 'number' then local count = tremove(arg, 1) m.wait_until(function() count = count - 1 return count <= 0 end, unpack(arg)) else local k = tremove(arg, 1) m.threads[m.thread_id].k = function() return k(unpack(arg)) end end end function public.wait_until(p, ...) local k = tremove(arg, 1) if p() then return k(unpack(arg)) else return m.wait(m.wait_until, p, function() return k(unpack(arg)) end) end end