local private, public = {}, {} Aux.bids_frame = public local refresh local auction_records local selected_auction function public.on_load() private.listing = Aux.listing.CreateScrollingTable(AuxBidsFrameListing) private.listing:SetColInfo({ { name='Item', width=.275 }, { name='Qty', width=.05, align='CENTER' }, { name='Status', width=.125, align='CENTER' }, { name='Left', width=.05, align='CENTER' }, { name='Seller', width=.125, align='CENTER' }, { name='Your Bid', width=.125, align='RIGHT' }, { name='Bid', width=.125, align='RIGHT' }, { name='Buy', width=.125, align='RIGHT' }, }) private.listing:SetHandler('OnClick', function(table, row_data, column) private.on_row_click(row_data.record) end) private.listing:SetHandler('OnEnter', function(table, row_data, column) Aux.info.set_tooltip(row_data.record.itemstring, row_data.record.EnhTooltip_info, column.row, 'ANCHOR_RIGHT', 0, 0) end) private.listing:SetHandler('OnLeave', function(table, row_data, column) GameTooltip:Hide() end) do local status_bar = Aux.gui.status_bar(AuxBidsFrame) status_bar:SetWidth(265) status_bar:SetHeight(25) status_bar:SetPoint('TOPLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, -6) status_bar:update_status(100, 0) status_bar:set_text('') private.status_bar = status_bar end do local btn = Aux.gui.button(AuxBidsFrame, 16) btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Bid') btn:Disable() private.bid_button = btn end do local btn = Aux.gui.button(AuxBidsFrame, 16) btn:SetPoint('TOPLEFT', private.bid_button, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Buyout') btn:Disable() private.buyout_button = btn end do local btn = Aux.gui.button(AuxBidsFrame, 16) btn:SetPoint('TOPLEFT', private.buyout_button, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Refresh') btn:SetScript('OnClick', function() public.scan_bids() end) end end function private.update_listing() if not AuxBidsFrame:IsVisible() then return end local auction_rows = {} for i, auction_record in auction_records or {} do local status if auction_record.high_bidder then status = GREEN_FONT_COLOR_CODE..'High Bidder'..FONT_COLOR_CODE_CLOSE else status = RED_FONT_COLOR_CODE..'Outbid'..FONT_COLOR_CODE_CLOSE end local market_value = Aux.history.value(auction_record.item_key) tinsert(auction_rows, { cols = { { value='|c'..Aux.quality_color(auction_record.quality)..'['..auction_record.name..']'..'|r' }, { value=auction_record.aux_quantity }, { value=status }, { value=Aux.auction_listing.time_left(auction_record.duration) }, { value=auction_record.owner }, { value=auction_record.high_bidder and Aux.money.to_string(auction_record.high_bid, true, false) or '---' }, { value=Aux.money.to_string(auction_record.bid_price, true, false) }, { value=auction_record.buyout_price > 0 and Aux.money.to_string(auction_record.buyout_price, true, false) or '---' }, -- { value=Aux.auction_listing.percentage_historical(market_value and Aux.round(auction_record.unit_buyout_price/market_value * 100) or '---') }, }, record = auction_record, }) end sort(auction_rows, function(a, b) return Aux.sort.multi_lt(a.record.name, b.record.name, a.record.search_signature, b.record.search_signature, tostring(a.record), tostring(b.record)) end) private.listing:SetData(auction_rows) private.listing:SetSelection(function(row) return row.record == selected_auction end) end function public.on_open() public.scan_bids() end function public.on_close() end function public.scan_bids() private.status_bar:update_status(0,0) private.status_bar:set_text('Scanning auctions...') auction_records = {} selected_auction = nil private.update_listing() Aux.scan.start{ type = 'bidder', queries = { { start_page = 0, } }, on_page_loaded = function(page, total_pages) private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages) private.status_bar:set_text(format('Scanning (Page %d / %d)', page + 1, total_pages)) end, on_read_auction = function(auction_record) tinsert(auction_records, auction_record) end, on_complete = function() private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') private.update_listing() end, on_abort = function() private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') end, } end function private.test(record) return function(index) local auction_info = Aux.info.auction(index, 'bidder') return auction_info and auction_info.search_signature == record.search_signature end end function private.record_remover(record) return function() local index = Aux.util.index_of(record, auction_records) if index then tremove(auction_records, index) end private.update_listing() end end function private.find_auction_and_bid(record, buyout_mode) if not Aux.util.index_of(record, auction_records) or (buyout_mode and not record.buyout_price) or (not buyout_mode and record.high_bidder) or Aux.is_player(record.owner) then return end Aux.scan_util.find(record, private.status_bar, Aux.util.pass, private.record_remover(record), function(index) if Aux.util.index_of(record, auction_records) then Aux.place_bid('bidder', index, buyout_mode and record.buyout_price or record.bid_price, private.record_remover(record)) end end) end do local found_index function private.find_auction(record) if not Aux.util.index_of(record, auction_records) or Aux.is_player(record.owner) then return end found_index = nil Aux.scan_util.find(record, private.status_bar, Aux.util.pass, private.record_remover(record), function(index) found_index = index if not record.high_bidder then private.bid_button:SetScript('OnClick', function() if private.test(record)(index) and Aux.util.index_of(record, auction_records) then Aux.place_bid('bidder', index, record.bid_price, private.record_remover(record)) end end) private.bid_button:Enable() end if record.buyout_price > 0 then private.buyout_button:SetScript('OnClick', function() if private.test(record)(index) and Aux.util.index_of(record, auction_records) then Aux.place_bid('bidder', index, record.buyout_price, private.record_remover(record)) end end) private.buyout_button:Enable() end end) end function public.on_update() if not (private.buyout_button:IsEnabled() or private.bid_button:IsEnabled()) then return end if not found_index then private.buyout_button:Disable() private.bid_button:Disable() return end if not selected_auction then private.buyout_button:Disable() private.bid_button:Disable() return end if found_index and not private.test(selected_auction)(found_index) then private.buyout_button:Disable() private.bid_button:Disable() private.find_auction(selected_auction) end end end function private.on_row_click(auction_record) -- if IsControlKeyDown() then -- DressUpItemLink(datum.hyperlink) -- elseif IsShiftKeyDown() then -- if ChatFrameEditBox:IsVisible() then -- ChatFrameEditBox:Insert(datum.hyperlink) -- end -- else local express_mode = IsAltKeyDown() local buyout_mode = express_mode and arg1 == 'LeftButton' if express_mode then selected_auction = nil private.find_auction_and_bid(auction_record, buyout_mode) else selected_auction = auction_record private.find_auction(auction_record) end -- end end