local private, public = {}, {} Aux.cache = public local MIN_ITEM_ID, MAX_ITEM_ID = 1, 30000 aux_items = {} aux_item_ids = {} aux_auctionable_items = {} aux_merchant_buy = {} aux_merchant_sell = {} local merchant_buy_schema = {'record', '#', {'number', 'boolean'}} function public.on_load() private.scan_wdb() Aux.control.event_listener('MERCHANT_SHOW', private.scan_merchant).start() end function private.read_item_info(data_string) end function public.merchant_info(item_id) local unit_price, limited if aux_merchant_buy[item_id] then unit_price, limited = Aux.persistence.read(merchant_buy_schema, aux_merchant_buy[item_id]) end return aux_merchant_sell[item_id], unit_price, limited end -- TODO hook GetAuctionSellItemInfo() function public.item_info(item_id) local data_string = aux_items[item_id] if data_string then local fields = Aux.util.split(data_string, '#') return { name = fields[1], itemstring = 'item:'..item_id..':0:0:0', quality = tonumber(fields[2]), level = tonumber(fields[3]), class = fields[4], subclass = fields[5], slot = fields[6], max_stack = fields[7], texture = fields[8], } end end function public.item_id(item_name) return aux_item_ids[strlower(item_name)] end function private.scan_merchant() Aux.util.loop_inventory(function(bag, slot) local item_info = Aux.info.container_item(bag, slot) if item_info then aux_merchant_sell[item_info.item_id] = item_info.tooltip.money / item_info.aux_quantity end end) -- TODO maybe more detail? zone or local merchant_name = UnitName('npc') local merchant_item_count = GetMerchantNumItems() for i=1,merchant_item_count do local link = GetMerchantItemLink(i) if link then -- TODO somehow try again when the item is in the wdb? local item_id = Aux.info.parse_hyperlink(link) local _, _, price, count, stock = GetMerchantItemInfo(i) local new_unit_price, new_limited = price / count, stock >= 0 if aux_merchant_buy[item_id] then local old_unit_price, old_limited = Aux.persistence.read(merchant_buy_schema, aux_merchant_buy[item_id]) local unit_price if old_limited and not new_limited then unit_price = new_unit_price elseif new_limited and not old_limited then unit_price = old_unit_price else unit_price = min(old_unit_price, new_unit_price) end aux_merchant_buy[item_id] = Aux.persistence.write(merchant_buy_schema, unit_price, old_limited or new_limited) else aux_merchant_buy[item_id] = Aux.persistence.write(merchant_buy_schema, new_unit_price, new_limited) end end end end function private.scan_wdb() local function helper(item_id) local processed = 0 while processed <= 100 and item_id <= MAX_ITEM_ID do local itemstring = 'item:'..item_id local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring) if name and not aux_item_ids[strlower(name)] then aux_item_ids[strlower(name)] = item_id aux_items[item_id] = Aux.util.join({ name, quality or '', level or '', class or '', subclass or '', slot or '', max_stack or '', texture or '' }, '#') local tooltip = Aux.info.tooltip(function(tt) tt:SetHyperlink(itemstring) end) if Aux.info.auctionable(tooltip, quality) then tinsert(aux_auctionable_items, strlower(name)) end processed = processed + 1 end item_id = item_id + 1 end if item_id <= MAX_ITEM_ID then local t0 = GetTime() Aux.control.as_soon_as(function() return GetTime() - t0 > 0.1 end, function() return helper(item_id) end) else sort(aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end) end end helper(MIN_ITEM_ID) end function public.populate_wdb() local function helper(item_id) if item_id > MAX_ITEM_ID then Aux.log('Cache populated.') return end if not GetItemInfo('item:'..item_id) then Aux.log('Fetching item '..item_id..'.') AuxTooltip:SetHyperlink('item:'..item_id) end Aux.control.on_next_update(function() return helper(item_id + 1) end) end helper(MIN_ITEM_ID) end