local m, public, private = aux.tab(2, 'Post', 'post_tab') local DURATION_4, DURATION_8, DURATION_24 = 120, 480, 1440 local settings_schema = {'record', '#', {stack_size='number'}, {duration='number'}, {start_price='number'}, {buyout_price='number'}, {hidden='boolean'}} private.existing_auctions = {} private.inventory_records = nil private.scan_id = 0 private.selected_item = nil private.refresh = nil function m.LOAD() m.create_frames() end function m.OPEN() m.frame:Show() m.deposit:SetText('Deposit: '..aux.money.to_string(0, nil, nil, nil, aux.gui.inline_color.text.enabled)) m.set_unit_start_price(0) m.set_unit_buyout_price(0) m.update_inventory_records() m.refresh = true end function m.CLOSE() m.selected_item = nil m.frame:Hide() end function m.USE_ITEM(item_info) m.select_item(item_info.item_key) end function private.default_settings() return { duration = DURATION_8, stack_size = 1, start_price = 0, buyout_price = 0, hidden = false, } end function private.read_settings(item_key) item_key = item_key or m.selected_item.key local dataset = aux.persistence.load_dataset() dataset.post = dataset.post or {} local settings if dataset.post[item_key] then settings = aux.persistence.read(settings_schema, dataset.post[item_key]) else settings = m.default_settings() end return settings end function private.write_settings(settings, item_key) item_key = item_key or m.selected_item.key local dataset = aux.persistence.load_dataset() dataset.post = dataset.post or {} dataset.post[item_key] = aux.persistence.write(settings_schema, settings) end function private.get_unit_start_price() local money_text = m.unit_start_price:GetText() return aux.money.from_string(money_text) or 0 end function private.set_unit_start_price(amount) m.unit_start_price:SetText(aux.money.to_string(amount, true, nil, 3)) end function private.get_unit_buyout_price() local money_text = m.unit_buyout_price:GetText() return aux.money.from_string(money_text) or 0 end function private.set_unit_buyout_price(amount) m.unit_buyout_price:SetText(aux.money.to_string(amount, true, nil, 3)) end function private.update_inventory_listing() if not m.ACTIVE() then return end aux.item_listing.populate(m.item_listing, aux.util.values(aux.util.filter(m.inventory_records, function(record) local settings = m.read_settings(record.key) return record.aux_quantity > 0 and (not settings.hidden or m.show_hidden_checkbox:GetChecked()) end))) end function private.update_auction_listing() if not m.ACTIVE() then return end local auction_rows = {} if m.selected_item then local unit_start_price = m.get_unit_start_price() local unit_buyout_price = m.get_unit_buyout_price() for i, auction_record in m.existing_auctions[m.selected_item.key] or {} do local blizzard_bid_undercut, buyout_price_undercut = m.undercut(auction_record, m.stack_size_slider:GetValue()) blizzard_bid_undercut = aux.money.from_string(aux.money.to_string(blizzard_bid_undercut, true, nil, 3)) buyout_price_undercut = aux.money.from_string(aux.money.to_string(buyout_price_undercut, true, nil, 3)) local stack_blizzard_bid_undercut, stack_buyout_price_undercut = m.undercut(auction_record, m.stack_size_slider:GetValue(), true) stack_blizzard_bid_undercut = aux.money.from_string(aux.money.to_string(stack_blizzard_bid_undercut, true, nil, 3)) stack_buyout_price_undercut = aux.money.from_string(aux.money.to_string(stack_buyout_price_undercut, true, nil, 3)) local stack_size = m.stack_size_slider:GetValue() local historical_value = aux.history.value(m.selected_item.key) local bid_color if blizzard_bid_undercut < unit_start_price and stack_blizzard_bid_undercut < unit_start_price then bid_color = aux.auction_listing.colors.RED elseif blizzard_bid_undercut < unit_start_price then bid_color = aux.auction_listing.colors.ORANGE elseif stack_blizzard_bid_undercut < unit_start_price then bid_color = aux.auction_listing.colors.YELLOW end local buyout_color if buyout_price_undercut < unit_buyout_price and stack_buyout_price_undercut < unit_buyout_price then buyout_color = aux.auction_listing.colors.RED elseif buyout_price_undercut < unit_buyout_price then buyout_color = aux.auction_listing.colors.ORANGE elseif stack_buyout_price_undercut < unit_buyout_price then buyout_color = aux.auction_listing.colors.YELLOW end tinsert(auction_rows, { cols = { { value=auction_record.own and aux.auction_listing.colors.GREEN..auction_record.count..FONT_COLOR_CODE_CLOSE or auction_record.count }, { value=aux.auction_listing.time_left(auction_record.duration) }, { value=auction_record.stack_size == stack_size and aux.auction_listing.colors.GREEN..auction_record.stack_size..FONT_COLOR_CODE_CLOSE or auction_record.stack_size }, { value=aux.money.to_string(auction_record.unit_blizzard_bid, true, nil, 3, bid_color) }, { value=historical_value and aux.auction_listing.percentage_historical(aux.util.round(auction_record.unit_blizzard_bid / historical_value * 100)) or '---' }, { value=auction_record.unit_buyout_price > 0 and aux.money.to_string(auction_record.unit_buyout_price, true, nil, 3, buyout_color) or '---' }, { value=auction_record.unit_buyout_price > 0 and historical_value and aux.auction_listing.percentage_historical(aux.util.round(auction_record.unit_buyout_price / historical_value * 100)) or '---' }, }, record = auction_record, }) end sort(auction_rows, function(a, b) return aux.sort.multi_lt( { a.record.unit_buyout_price == 0 and aux.huge or a.record.unit_buyout_price, a.record.unit_blizzard_bid, a.record.stack_size, b.record.own and 1 or 0, a.record.duration, }, { b.record.unit_buyout_price == 0 and aux.huge or b.record.unit_buyout_price, b.record.unit_blizzard_bid, b.record.stack_size, a.record.own and 1 or 0, b.record.duration, } ) end) end m.auction_listing:SetData(auction_rows) end function public.select_item(item_key) for _, inventory_record in aux.util.filter(m.inventory_records, function(record) return record.aux_quantity > 0 end) do if inventory_record.key == item_key then m.set_item(inventory_record) break end end end function private.price_update() if m.selected_item then local settings = m.read_settings() local start_price_input = m.get_unit_start_price() settings.start_price = start_price_input local historical_value = aux.history.value(m.selected_item.key) m.start_price_percentage:SetText(historical_value and aux.auction_listing.percentage_historical(aux.util.round(start_price_input / historical_value * 100)) or '---') local buyout_price_input = m.get_unit_buyout_price() settings.buyout_price = buyout_price_input local historical_value = aux.history.value(m.selected_item.key) m.buyout_price_percentage:SetText(historical_value and aux.auction_listing.percentage_historical(aux.util.round(buyout_price_input / historical_value * 100)) or '---') m.write_settings(settings) end end function private.post_auctions() if m.selected_item then local unit_start_price = m.get_unit_start_price() local unit_buyout_price = m.get_unit_buyout_price() local stack_size = m.stack_size_slider:GetValue() local stack_count stack_count = m.stack_count_slider:GetValue() local duration = UIDropDownMenu_GetSelectedValue(m.duration_dropdown) local key = m.selected_item.key local duration_code if duration == DURATION_4 then duration_code = 2 elseif duration == DURATION_8 then duration_code = 3 elseif duration == DURATION_24 then duration_code = 4 end aux.post.start( key, stack_size, duration, unit_start_price, unit_buyout_price, stack_count, function(posted) local new_auction_record for i=1,posted do new_auction_record = m.record_auction(key, stack_size, unit_start_price, unit_buyout_price, duration_code, UnitName('player')) end m.update_inventory_records() m.selected_item = nil for _, record in m.inventory_records do if record.key == key then m.set_item(record) end end m.refresh = true end ) end end function private.validate_parameters() if not m.selected_item then m.post_button:Disable() return end if m.get_unit_buyout_price() > 0 and m.get_unit_start_price() > m.get_unit_buyout_price() then m.post_button:Disable() return end if m.get_unit_start_price() == 0 then m.post_button:Disable() return end if m.stack_count_slider:GetValue() == 0 then m.post_button:Disable() return end m.post_button:Enable() end function private.update_item_configuration() if not m.selected_item then m.refresh_button:Disable() m.item.texture:SetTexture(nil) m.item.count:SetText() m.item.name:SetTextColor(unpack(aux.gui.color.label.enabled)) m.item.name:SetText('No item selected') m.start_price_frame:Hide() m.buyout_price_frame:Hide() m.stack_size_slider:Hide() m.stack_count_slider:Hide() m.deposit:Hide() m.duration_dropdown:Hide() m.historical_value_button:Hide() m.hide_checkbox:Hide() else m.start_price_frame:Show() m.buyout_price_frame:Show() m.stack_size_slider:Show() m.stack_count_slider:Show() m.deposit:Show() m.duration_dropdown:Show() m.historical_value_button:Show() m.hide_checkbox:Show() m.item.texture:SetTexture(m.selected_item.texture) m.item.name:SetText('['..m.selected_item.name..']') local color = ITEM_QUALITY_COLORS[m.selected_item.quality] m.item.name:SetTextColor(color.r, color.g, color.b) if m.selected_item.aux_quantity > 1 then m.item.count:SetText(m.selected_item.aux_quantity) else m.item.count:SetText() end m.stack_size_slider.editbox:SetNumber(m.stack_size_slider:GetValue()) m.stack_count_slider.editbox:SetNumber(m.stack_count_slider:GetValue()) do local deposit_factor = aux.neutral_faction() and 0.25 or 0.05 local stack_size = m.stack_size_slider:GetValue() local stack_count stack_count = m.stack_count_slider:GetValue() local deposit = floor(m.selected_item.unit_vendor_price * deposit_factor * (m.selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(m.duration_dropdown) / 120 m.deposit:SetText('Deposit: '..aux.money.to_string(deposit, nil, nil, nil, aux.gui.inline_color.text.enabled)) end m.refresh_button:Enable() end end function private.undercut(record, stack_size, stack) local start_price = aux.util.round(record.unit_blizzard_bid * (stack and record.stack_size or stack_size)) local buyout_price = aux.util.round(record.unit_buyout_price * (stack and record.stack_size or stack_size)) if not record.own then start_price = max(0, start_price - 1) buyout_price = max(0, buyout_price - 1) end return start_price / stack_size, buyout_price / stack_size end function private.quantity_update(max_count) if m.selected_item then local max_stack_count = m.selected_item.max_charges and m.selected_item.availability[m.stack_size_slider:GetValue()] or floor(m.selected_item.availability[0] / m.stack_size_slider:GetValue()) m.stack_count_slider:SetMinMaxValues(1, max_stack_count) if max_count then m.stack_count_slider:SetValue(max_stack_count) end end m.refresh = true end function private.unit_vendor_price(item_key) for slot in aux.util.inventory() do local item_info = aux.info.container_item(unpack(slot)) if item_info and item_info.item_key == item_key then if aux.info.auctionable(item_info.tooltip, nil, item_info.lootable) then ClearCursor() PickupContainerItem(unpack(slot)) ClickAuctionSellItemButton() local auction_sell_item = aux.info.auction_sell_item() ClearCursor() ClickAuctionSellItemButton() ClearCursor() if auction_sell_item then return auction_sell_item.vendor_price / auction_sell_item.count end end end end end function private.update_historical_value_button() if m.selected_item then local historical_value = aux.history.value(m.selected_item.key) m.historical_value_button.amount = historical_value m.historical_value_button:SetText(historical_value and aux.money.to_string(historical_value, true, nil, 3) or '---') end end function private.set_item(item) local settings = m.read_settings(item.key) item.unit_vendor_price = m.unit_vendor_price(item.key) if not item.unit_vendor_price then settings.hidden = 1 m.write_settings(settings, item.key) m.refresh = true return end aux.scan.abort(m.scan_id) m.selected_item = item -- UIDropDownMenu_Initialize(m.duration_dropdown, m.initialize_duration_dropdown) -- TODO, wtf, why is this needed UIDropDownMenu_SetSelectedValue(m.duration_dropdown, settings.duration) m.hide_checkbox:SetChecked(settings.hidden) m.stack_size_slider:SetMinMaxValues(1, m.selected_item.max_charges or m.selected_item.max_stack) m.stack_size_slider:SetValue(settings.stack_size) m.quantity_update(true) m.unit_start_price:SetText(aux.money.to_string(settings.start_price, true, nil, 3, nil, true)) m.unit_buyout_price:SetText(aux.money.to_string(settings.buyout_price, true, nil, 3, nil, true)) if not m.existing_auctions[m.selected_item.key] then m.refresh_entries() end m.write_settings(settings, item.key) m.refresh = true end function private.update_inventory_records() m.inventory_records = {} m.refresh = true local auction_candidate_map = {} for slot in aux.util.inventory() do local item_info = aux.info.container_item(unpack(slot)) if item_info then local charge_class = item_info.charges or 0 if aux.info.auctionable(item_info.tooltip, nil, item_info.lootable) then if not auction_candidate_map[item_info.item_key] then local availability = {} for i=0,10 do availability[i] = 0 end availability[charge_class] = item_info.count auction_candidate_map[item_info.item_key] = { item_id = item_info.item_id, suffix_id = item_info.suffix_id, key = item_info.item_key, itemstring = item_info.itemstring, name = item_info.name, texture = item_info.texture, quality = item_info.quality, aux_quantity = item_info.charges or item_info.count, max_stack = item_info.max_stack, max_charges = item_info.max_charges, availability = availability, } else local candidate = auction_candidate_map[item_info.item_key] candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count) end end end end m.inventory_records = {} for _, auction_candidate in auction_candidate_map do tinsert(m.inventory_records, auction_candidate) end sort(m.inventory_records, function(a, b) return a.name < b.name end) m.refresh = true end function private.refresh_entries() if m.selected_item then local item_id, suffix_id = m.selected_item.item_id, m.selected_item.suffix_id local item_key = item_id..':'..suffix_id m.existing_auctions[item_key] = nil local query = aux.scan_util.item_query(item_id) m.status_bar:update_status(0,0) m.status_bar:set_text('Scanning auctions...') m.scan_id = aux.scan.start{ type = 'list', ignore_owner = true, queries = { query }, on_page_loaded = function(page, total_pages) m.status_bar:update_status(100 * (page - 1) / total_pages, 0) -- TODO m.status_bar:set_text(format('Scanning Page %d / %d', page, total_pages)) end, on_auction = function(auction_record) if auction_record.item_key == item_key then m.record_auction( auction_record.item_key, auction_record.aux_quantity, auction_record.unit_blizzard_bid, auction_record.unit_buyout_price, auction_record.duration, auction_record.owner ) end end, on_abort = function() m.existing_auctions[item_key] = nil m.update_historical_value_button() m.status_bar:update_status(100, 100) m.status_bar:set_text('Scan aborted') end, on_complete = function() m.existing_auctions[item_key] = m.existing_auctions[item_key] or {} m.refresh = true m.status_bar:update_status(100, 100) m.status_bar:set_text('Scan complete') end, } end end function private.record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price, duration, owner) m.existing_auctions[key] = m.existing_auctions[key] or {} local entry for _, existing_entry in m.existing_auctions[key] do if unit_blizzard_bid == existing_entry.unit_blizzard_bid and unit_buyout_price == existing_entry.unit_buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration and aux.is_player(owner) == existing_entry.own then entry = existing_entry end end if not entry then entry = { stack_size = aux_quantity, unit_blizzard_bid = unit_blizzard_bid, unit_buyout_price = unit_buyout_price, duration = duration, own = aux.is_player(owner), count = 0, } tinsert(m.existing_auctions[key], entry) end entry.count = entry.count + 1 return entry end function private.on_update() if m.refresh then m.refresh = false m.price_update() m.update_historical_value_button() m.update_item_configuration() m.update_inventory_listing() m.update_auction_listing() end m.validate_parameters() end function private.initialize_duration_dropdown() local function on_click() UIDropDownMenu_SetSelectedValue(m.duration_dropdown, this.value) local settings = m.read_settings() settings.duration = this.value m.write_settings(settings) m.refresh = true end UIDropDownMenu_AddButton{ text = '2 Hours', value = DURATION_4, func = on_click, } UIDropDownMenu_AddButton{ text = '8 Hours', value = DURATION_8, func = on_click, } UIDropDownMenu_AddButton{ text = '24 Hours', value = DURATION_24, func = on_click, } end