local load_snapshot, update_snapshot, load_history, update_history aux_store = {} function get_auction_house_id() local realm = GetCVar('realmName') local zone = GetMinimapZoneText() local faction if zone == 'Gadgetzan' or zone == 'Everlook' or zone == 'Booty Bay' then faction = 'Neutral' else faction = UnitFactionGroup('player') end return realm..'|'..faction end function load_history() aux_store.history[history_key] = aux_history[history_key] or {} return aux_store.history[history_key] end function load_history() aux_store.history[history_key] = aux_history[history_key] or {} return aux_store.history[history_key] end function load_history() aux_store.history[history_key] = aux_history[history_key] or {} return aux_store.history[history_key] end function load_history() aux_store.history[history_key] = aux_history[history_key] or {} return aux_store.history[history_key] end Aux.store = { load_history = load_history, update_history = update_history, load_snapshot = load_snapshot, update_snapshot = update_snapshot, }