module 'core' public.bids_loaded = false public.current_owner_page = nil function LOAD() import :_ 'util' 'gui' do local frame = CreateFrame('Frame', gui.name, UIParent) tinsert(UISpecialFrames, 'aux_frame1') gui.set_window_style(frame) gui.set_size(frame, 768, 447) frame:SetPoint('LEFT', 100, 0) frame:SetToplevel(true) frame:SetMovable(true) frame:EnableMouse(true) frame:SetClampedToScreen(true) frame:RegisterForDrag 'LeftButton' frame:SetScript('OnDragStart', function() this:StartMoving() end) frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end) frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end) frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end) frame.content = CreateFrame('Frame', nil, frame) frame.content:SetPoint('TOPLEFT', 4, -80) frame.content:SetPoint('BOTTOMRIGHT', -4, 35) frame:Hide() public.frame = frame end do local tabs = gui.tabs(frame, 'DOWN') tabs._on_select = on_tab_click for _, tab in _m.tabs do tabs:create_tab(tab.name) end function public.set_tab(id) tabs:select(id) end end do local btn = gui.button(frame, 16) btn:SetPoint('BOTTOMRIGHT', -6, 6) gui.set_size(btn, 65, 24) btn:SetText 'Close' btn:SetScript('OnClick', L(frame.Hide, frame)) public.close_button = btn end do local btn = gui.button(frame, 16) btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0) gui.set_size(btn, 65, 24) btn:SetText 'Default UI' btn:SetScript('OnClick',function() if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end end) end end function public.log(...) local msg = '[aux]' for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg) end tabs = {} function public.tab(index, name) local module_env = getfenv(2) local tab = {name=name, env=module_env} function module_env.public.accessor.ACTIVE() return tab == active_tab end for handler in tmp-set-from . OPEN . CLOSE . CLICK_LINK . USE_ITEM do module_env.mutable[handler] = nil end tabs[index] = tab end do local active_tab_index function accessor.active_tab() return tabs[active_tab_index] end function on_tab_click(index) call(active_tab_index and active_tab.env.CLOSE) active_tab_index = index call(active_tab_index and active_tab.env.OPEN) end end public.orig = setmetatable({[_g]={}}, {__index=function(self, key) return self[_g][key] end}) function public.hook(name, handler, object) handler = handler or getfenv(2)[name] object = object or _g orig[object] = orig[object] or {} assert(not orig[object][name], '"'..name..'" is already hooked into.') orig[object][name], object[name] = object[name], handler end