local private, public = {}, {} Aux.auctions_frame = public local auction_records function public.on_load() private.auction_listing_config = { frame = AuxAuctionsFrameListingAuctionListing, on_row_click = function (sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) public.on_auction_click(sheet, sheet.data[data_index]) end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() else ResetCursor() end end, row_setter = function(row, datum) row:SetAlpha(datum.gone and 0.3 or 1) row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, nil, datum.enchant_id) row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Auction Item', width = 280, comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end, cell_initializer = function(cell) local icon = CreateFrame('Button', nil, cell) icon:EnableMouse(false) local icon_texture = icon:CreateTexture(nil, 'BORDER') icon_texture:SetAllPoints(icon) icon.icon_texture = icon_texture local normal_texture = icon:CreateTexture(nil) normal_texture:SetPoint('CENTER', 0, 0) normal_texture:SetWidth(22) normal_texture:SetHeight(22) normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2') icon:SetNormalTexture(normal_texture) icon:SetPoint('LEFT', cell) icon:SetWidth(12) icon:SetHeight(12) local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') text:SetPoint("LEFT", icon, "RIGHT", 1, 0) text:SetPoint('TOPRIGHT', cell) text:SetPoint('BOTTOMRIGHT', cell) text:SetJustifyV('TOP') text:SetJustifyH('LEFT') text:SetTextColor(0.8, 0.8, 0.8) cell.text = text cell.icon = icon end, cell_setter = function(cell, datum) cell.icon.icon_texture:SetTexture(Aux.info.item(datum.item_id).texture) if not datum.usable then cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1) else cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0) end cell.text:SetText('['..datum.tooltip[1][1].text..']') local color = ITEM_QUALITY_COLORS[datum.quality] cell.text:SetTextColor(color.r, color.g, color.b) private.auction_alpha_setter(cell, datum) end, }, { title = 'Qty', width = 25, comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end, cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'), cell_setter = function(cell, datum) cell.text:SetText(datum.aux_quantity) private.auction_alpha_setter(cell, datum) end, }, { title = 'Left', width = 30, comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, datum) local text if datum.duration == 1 then text = '30m' elseif datum.duration == 2 then text = '2h' elseif datum.duration == 3 then text = '8h' elseif datum.duration == 4 then text = '24h' end cell.text:SetText(text) private.auction_alpha_setter(cell, datum) end, }, { title = 'Current Bid', width = 80, comparator = function(auction1, auction2) return Aux.util.compare(auction1.current_bid, auction2.current_bid, Aux.util.GT) end, cell_initializer = Aux.sheet.default_cell_initializer('CENTER'), cell_setter = function(cell, auction) cell.text:SetText(auction.current_bid and Aux.util.money_string(auction.current_bid) or RED_FONT_COLOR_CODE..'No Bids'..FONT_COLOR_CODE_CLOSE) private.auction_alpha_setter(cell, auction) end, }, Aux.listing_util.money_column('Min Bid', function(entry) return entry.min_bid end), Aux.listing_util.money_column('Buy', function(entry) return entry.buyout_price end), }, sort_order = {{ column = 1, order = 'ascending' }}, } private.listing = Aux.sheet.create(private.auction_listing_config) do local status_bar = Aux.gui.status_bar(AuxAuctionsFrame) status_bar:SetWidth(265) status_bar:SetHeight(30) status_bar:SetPoint('BOTTOMLEFT', AuxAuctionsFrame, 'BOTTOMLEFT', 6, 6) status_bar:update_status(100, 0) status_bar:set_text('') private.status_bar = status_bar end do local btn = Aux.gui.button(AuxAuctionsFrame, 15) btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Cancel') btn:Disable() private.cancel_button = btn end end function public.on_open() public.update_auction_records() public.update_listing() end function public.on_close() end function private.auction_alpha_setter(cell, auction) cell:SetAlpha(auction.gone and 0.3 or 1) end function public.update_auction_records() private.status_bar:update_status(0,0) private.status_bar:set_text('Scanning auctions...') local current_page auction_records = {} Aux.scan.start{ type = 'owner', page = 0, on_page_loaded = function(page, total_pages) private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages) private.status_bar:set_text(string.format('Scanning (Page %d / %d)', page + 1, total_pages)) current_page = page end, on_read_auction = function(auction_info) tinsert(auction_records, private.create_auction_record(auction_info, current_page)) end, on_complete = function() private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') public.update_listing() end, on_abort = function() private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') end, next_page = function(page, total_pages) local last_page = max(total_pages - 1, 0) if page < last_page then return page + 1 end end, } end function public.update_listing() AuxAuctionsFrameListingAuctionListing:Show() Aux.sheet.populate(private.listing, auction_records) AuxAuctionsFrameListing:SetWidth(AuxAuctionsFrameListingAuctionListing:GetWidth() + 40) AuxFrame:SetWidth(AuxAuctionsFrameListing:GetWidth() + 15) end function private.create_auction_record(auction_info, page) local aux_quantity = auction_info.charges or auction_info.count local bid = (auction_info.current_bid > 0 and auction_info.current_bid or auction_info.min_bid) + auction_info.min_increment local buyout_price = auction_info.buyout_price > 0 and auction_info.buyout_price or nil local buyout_price_per_unit = buyout_price and Aux.round(auction_info.buyout_price / aux_quantity) local status if auction_info.high_bidder then status = GREEN_FONT_COLOR_CODE..'High Bidder'..FONT_COLOR_CODE_CLOSE else status = RED_FONT_COLOR_CODE..'Outbid'..FONT_COLOR_CODE_CLOSE end return { page = page, item_id = auction_info.item_id, key = auction_info.item_signature, signature = Aux.auction_signature(auction_info.hyperlink, aux_quantity, bid, auction_info.buyout_price, auction_info.duration), name = auction_info.name, tooltip = auction_info.tooltip, aux_quantity = aux_quantity, buyout_price = buyout_price, buyout_price_per_unit = buyout_price_per_unit, quality = auction_info.quality, hyperlink = auction_info.hyperlink, itemstring = auction_info.itemstring, bid = bid, duration = auction_info.duration, usable = auction_info.usable, high_bidder = auction_info.high_bidder, current_bid = auction_info.current_bid > 0 and auction_info.current_bid or nil, min_bid = auction_info.min_bid, status = status, EnhTooltip_info = auction_info.EnhTooltip_info, } end function private.find_auction(entry, express_mode) PlaySound('igMainMenuOptionCheckBoxOn') local function test(index) return private.create_auction_record(Aux.info.auction(index, 'owner')).signature == entry.signature end Aux.scan_util.find_auction('owner', test, {}, entry.page, private.status_bar, function(index) if not index then entry.gone = true private.listing:clear_selection() refresh = true return end if not test(index) then return private.find_auction(entry, express_mode) -- try again end if express_mode then CancelAuction(index) entry.gone = true private.listing:clear_selection() refresh = true else private.cancel_button:SetScript('OnClick', function() if not test(index) then private.cancel_button:Disable() return private.find_auction(entry, express_mode) -- try again end CancelAuction(index) entry.gone = true private.cancel_button:Disable() private.listing:clear_selection() refresh = true -- TODO end) private.cancel_button:Enable() end end) end --function private.find_auction(entry, express_mode) -- -- -- next_page = function(page, total_pages) -- if not page or page == entry.page then -- TODO -- return entry.page - 1 -- end -- end -- --end function public.on_auction_click(listing, auction_record) local express_mode = IsAltKeyDown() if IsControlKeyDown() then DressUpItemLink(auction_record.hyperlink) elseif IsShiftKeyDown() then if ChatFrameEditBox:IsVisible() then ChatFrameEditBox:Insert(auction_record.hyperlink) end elseif not auction_record.gone then if not express_mode then private.cancel_button:Disable() listing:clear_selection() listing:select(auction_record) end private.find_auction(auction_record, express_mode) end end