aux 'core' local event_frame = CreateFrame('Frame') local listeners, threads = t, t local thread_id function public.thread_id.get() return thread_id end function LOAD() event_frame:SetScript('OnUpdate', UPDATE) event_frame:SetScript('OnEvent', EVENT) end function EVENT() for id, listener in listeners do if listener.killed then listeners[id] = nil elseif event == listener.event then listener.cb(listener.kill) end end end do function UPDATE() for _, listener in listeners do local event, needed = listener.event, false for _, listener in listeners do needed = needed or listener.event == event and not listener.killed end if not needed then event_frame:UnregisterEvent(event) end end for id, thread in threads do if thread.killed or not thread.k then threads[id] = nil else local k = thread.k thread.k = nil thread_id = id k() thread_id = nil end end end end do local id = 0 function private.id.get() id = id + 1; return id end end function public.kill_listener(listener_id) for listener in present(listeners[listener_id]) do listener.killed = true end end function public.kill_thread(thread_id) for thread in present(threads[thread_id]) do thread.killed = true end end function public.event_listener(event, cb) local listener_id = id listeners[listener_id] = {event=event, cb=cb, kill=function(...) temp=arg if arg.n == 0 or arg[1] then kill_listener(listener_id) end end} event_frame:RegisterEvent(event) return listener_id end function public.on_next_event(event, callback) event_listener(event, function(kill) callback(); kill() end) end function public.thread(k, ...) temp=arg local thread_id = id threads[thread_id] = T('k', L(k, unpack(arg))) return thread_id end function public.wait(k, ...) temp=arg if type(k) == 'number' then when(function() k = k - 1 return k <= 1 end, unpack(arg)) else threads[thread_id].k = L(k, unpack(arg)) end end function public.when(p, k, ...) temp=arg if p() then return k(unpack(arg)) else return wait(when, p, k, unpack(arg)) end end