local aux_module, getn, setn, tinsert, tremove, setfenv, gfind = aux_module, getn, table.setn, tinsert, tremove, setfenv, string.gfind do local env, interface = aux_module 'core' setfenv(1, env) g.aux = interface end public.version = '5.0.0' local t, temp, recycle do local table_pool, locked = {}, {} local function wipe(t) -- like with a cloth or something for k in t do t[k] = nil end setn(t, 0) return t end function recycle(t) locked[t] = nil tinsert(table_pool, wipe(t)) log(getn(table_pool)) end public.recycle = recycle temp = setmetatable({}, { __call = function() local t = tremove(table_pool) or {} locked[t] = true return t end, __sub = function(_, t) locked[t] = true return t end, }) public.temp = temp function t() return tremove(table_pool) or {} end public.accessor.t = t end do function public.module(path) local env, parts, parent, name parts, parent, name = gfind(path, '[%a_][%w_]*'), aux_module 'modules', '' for part in parts do name = name..'/'..part env, parent.public[part] = aux_module(name) env.import('modules', 'core', 'util') parent = env end setfenv(2, env) end end local event_frame = CreateFrame 'Frame' for _, event in {'VARIABLES_LOADED', 'ADDON_LOADED', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE'} do event_frame:RegisterEvent(event) end ADDON_LOADED = {} do local variables_loaded_hooks, player_login_hooks = {}, {} function public.mutator.LOAD(f) tinsert(variables_loaded_hooks, f) end function public.mutator.LOAD2(f) tinsert(player_login_hooks, f) end event_frame:SetScript('OnEvent', function() if event == 'ADDON_LOADED' then if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end else m[event]() if event == 'VARIABLES_LOADED' then for _, f in variables_loaded_hooks do f() end end if event == 'PLAYER_LOGIN' then for _, f in player_login_hooks do f() end log('v'..version..' loaded.') end end end) end function public.log(...) local msg = '[aux]' for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg) end