Aux = { version = '2.5.5', blizzard_ui_shown = false, orig = {}, } function Aux.on_load() Aux.log('Aux v'..Aux.version..' loaded.') tinsert(UISpecialFrames, 'AuxFrame') LoadAddOn('EnhTooltip') if IsAddOnLoaded('EnhTooltip') then Stubby.RegisterFunctionHook('EnhTooltip.AddTooltip', 100, function(_ ,_ ,_ ,_ , link, _, count) if EnhTooltip.LinkType(link) ~= 'item' then return end local item_id, suffix_id = EnhTooltip.BreakLink(link) if not Aux.static.item_info(item_id) then return end local item_key = (item_id or 0)..':'..(suffix_id or 0) local value = Aux.history.value(item_key) local value_line = 'Value: ' value_line = value_line..(value and EnhTooltip.GetTextGSC(value) or '---') local _, _, _, market_values = Aux.history.price_data(item_key) if value and getn(market_values) < 5 then value_line = value_line..' (?)' end EnhTooltip.AddLine(value_line, nil, true) EnhTooltip.LineColor(0.1, 0.8, 0.5) if aux_tooltip_daily then local market_value = Aux.history.market_value(item_key) local market_value_line = 'Today: ' market_value_line = market_value_line..(market_value and Aux.auction_listing.percentage_historical(Aux.round(market_value / value * 100))..' ('..EnhTooltip.GetTextGSC(market_value)..')' or '---') EnhTooltip.AddLine(market_value_line, nil, true) EnhTooltip.LineColor(0.1, 0.8, 0.5) end end) end do local tab_group = Aux.gui.tab_group(AuxFrame, 'BOTTOM') tab_group:create_tab('Search') tab_group:create_tab('Post') tab_group:create_tab('Auctions') tab_group:create_tab('Bids') tab_group.on_select = Aux.on_tab_click Aux.tab_group = tab_group end do local btn = Aux.gui.button(AuxFrame, 16) btn:SetPoint('BOTTOMRIGHT', -6, 6) btn:SetWidth(65) btn:SetHeight(24) btn:SetText('Close') btn:SetScript('OnClick',function() HideUIPanel(this:GetParent()) end) Aux.close_button = btn end do local btn = Aux.gui.button(AuxFrame, 16) btn:SetPoint('RIGHT', Aux.close_button, 'LEFT' , -5, 0) btn:SetWidth(65) btn:SetHeight(24) btn:SetText('Default UI') btn:SetScript('OnClick',function() if AuctionFrame:IsVisible() then Aux.blizzard_ui_shown = false HideUIPanel(AuctionFrame) else Aux.blizzard_ui_shown = true ShowUIPanel(AuctionFrame) end end) end Aux.persistence.on_load() Aux.search_frame.on_load() Aux.post_frame.on_load() Aux.auctions_frame.on_load() Aux.bids_frame.on_load() end function Aux.on_event() if event == 'VARIABLES_LOADED' then Aux.on_load() elseif event == 'ADDON_LOADED' then Aux.on_addon_loaded() elseif event == 'AUCTION_HOUSE_SHOW' then Aux.on_auction_house_show() elseif event == 'AUCTION_HOUSE_CLOSED' then Aux.on_auction_house_closed() Aux.bids_loaded = false Aux.current_owner_page = nil elseif event == 'AUCTION_BIDDER_LIST_UPDATE' then Aux.bids_loaded = true elseif event == 'AUCTION_OWNED_LIST_UPDATE' then Aux.current_owner_page = Aux.last_owner_page_requested or 0 end end function Aux.on_addon_loaded() if string.lower(arg1) == 'blizzard_auctionui' then Aux.setup_hooks() end end do local locked function Aux.bid_in_progress() return locked end function Aux.place_bid(type, index, amount, on_success) if locked then return end local money = GetMoney() if money >= amount then locked = true local t0 = GetTime() Aux.control.as_soon_as(function() return GetMoney() < money or GetTime() - t0 > 10 end, function() if GetMoney() < money then on_success() end locked = false end) end PlaceAuctionBid(type, index, amount) end end function Aux.log(msg) DEFAULT_CHAT_FRAME:AddMessage('[aux] '..msg, 1, 1, 0) end function Aux.setup_hooks() local blizzard_ui_on_hide = function() Aux.blizzard_ui_shown = false end AuctionFrame:SetScript('OnHide', blizzard_ui_on_hide) Aux.orig.AuctionFrame_OnShow = AuctionFrame_OnShow AuctionFrame_OnShow = function() if not Aux.blizzard_ui_shown then Aux.control.as_soon_as(function() return AuctionFrame:GetScript('OnHide') == blizzard_ui_on_hide end, function() HideUIPanel(AuctionFrame) end) end return Aux.orig.AuctionFrame_OnShow() end Aux.orig.GetOwnerAuctionItems = GetOwnerAuctionItems GetOwnerAuctionItems = Aux.GetOwnerAuctionItems Aux.orig.PickupContainerItem = PickupContainerItem PickupContainerItem = Aux.PickupContainerItem Aux.orig.SetItemRef = SetItemRef SetItemRef = Aux.SetItemRef Aux.orig.UseContainerItem = UseContainerItem UseContainerItem = Aux.UseContainerItem Aux.orig.AuctionFrameAuctions_OnEvent = AuctionFrameAuctions_OnEvent AuctionFrameAuctions_OnEvent = Aux.AuctionFrameAuctions_OnEvent end function Aux.GetOwnerAuctionItems(page) Aux.last_owner_page_requested = page return Aux.orig.GetOwnerAuctionItems(page) end function Aux.AuctionFrameAuctions_OnEvent() if AuctionFrameAuctions:IsVisible() then Aux.orig.AuctionFrameAuctions_OnEvent() end end function Aux.on_auction_house_show() if not UnitFactionGroup('target') then Aux.neutral = true end AuxFrame:Show() Aux.tab_group:set_tab(1) end function Aux.on_auction_house_closed() Aux.post.stop() Aux.stack.stop() Aux.scan.abort() Aux.search_frame.on_close() Aux.post_frame.on_close() Aux.auctions_frame.on_close() Aux.bids_frame.on_close() AuxFrame:Hide() end function Aux.on_tab_click(index) Aux.search_frame.on_close() Aux.post_frame.on_close() Aux.auctions_frame.on_close() Aux.bids_frame.on_close() AuxSearchFrame:Hide() AuxPostFrame:Hide() AuxAuctionsFrame:Hide() AuxBidsFrame:Hide() if index == 1 then AuxSearchFrame:Show() Aux.search_frame.on_open() elseif index == 2 then AuxPostFrame:Show() Aux.post_frame.on_open() elseif index == 3 then AuxAuctionsFrame:Show() Aux.auctions_frame.on_open() elseif index == 4 then AuxBidsFrame:Show() Aux.bids_frame.on_open() end Aux.active_panel = index end function Aux.round(v) return floor(v + 0.5) end function Aux.price_level_color(pct) if pct > 135 then return 1.0,0.0,0.0 -- red elseif pct > 110 then return 1.0,0.6,0.1 -- orange elseif pct > 80 then return 1.0,1.0,0.0 -- yellow elseif pct > 50 then return 0.1,1.0,0.1 -- green else return 0.2,0.6,1.0 -- blue end end do -- TODO make it work for other ways to pick up things local last_picked_up function Aux.PickupContainerItem(bag, slot) last_picked_up = { bag, slot } return Aux.orig.PickupContainerItem(bag, slot) end function Aux.cursor_item() if last_picked_up and CursorHasItem() then return Aux.info.container_item(unpack(last_picked_up)) end end end function Aux.SetItemRef(itemstring, text, button) if IsAltKeyDown() and AuxSearchFrame:IsVisible() then local item_info = Aux.static.item_info(tonumber(({strfind(itemstring, '^item:(%d+)')})[3])) if item_info then Aux.search_frame.set_filter(item_info.name..'/exact') Aux.search_frame.start_search() return end end return Aux.orig.SetItemRef(itemstring, text, button) end function Aux.UseContainerItem(bag, slot) if IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown() then return Aux.orig.UseContainerItem(bag, slot) end if AuxSearchFrame:IsVisible() then local item_info = Aux.info.container_item(bag, slot) item_info = item_info and Aux.static.item_info(item_info.item_id) if item_info then Aux.search_frame.start_search(strlower(item_info.name)..'/exact') end return end if AuxPostFrame:IsVisible() then local item_info = Aux.info.container_item(bag, slot) if item_info then Aux.post_frame.select_item(item_info.item_key) end return end return Aux.orig.UseContainerItem(bag, slot) end function Aux.quality_color(code) if code == 0 then return 'ff9d9d9d' -- poor, gray elseif code == 1 then return 'ffffffff' -- common, white elseif code == 2 then return 'ff1eff00' -- uncommon, green elseif code == 3 then -- rare, blue return 'ff0070dd' elseif code == 4 then return 'ffa335ee' -- epic, purple elseif code == 5 then return 'ffff8000' -- legendary, orange elseif code == 6 then return 'ffe6cc80' -- artifact, pale gold end end function Aux.item_class_index(item_class) for i, class in ipairs({ GetAuctionItemClasses() }) do if strupper(class) == strupper(item_class) then return i end end end function Aux.item_subclass_index(class_index, item_subclass) for i, subclass in ipairs({ GetAuctionItemSubClasses(class_index) }) do if strupper(subclass) == strupper(item_subclass) then return i end end end function Aux.item_slot_index(class_index, subclass_index, slot_name) for i, slot in ipairs({ GetAuctionInvTypes(class_index, subclass_index) }) do if strupper(getglobal(slot)) == strupper(slot_name) then return i end end end function Aux.item_quality_index(item_quality) for i=0,4 do local quality = getglobal('ITEM_QUALITY'..i..'_DESC') if strupper(item_quality) == strupper(quality) then return i end end end function Aux.hide_elements(elements) for _, element in pairs(elements) do element:Hide() end end function Aux.show_elements(elements) for _, element in pairs(elements) do element:Show() end end function Aux.is_player(name) return UnitName('player') == name -- TODO support multiple chars end Aux.huge = 2^100000